Fix it by changing the model scale for required size in the 3d max.
P.S: And yeah... bounding sphere was hidden in the 3dmax.. may be that why it cant be scaled in the galaxy)
Has custom model from 3dmax. Done all like in tutorial... and always got error like "Actor can't find texture by id Name_Diffuse", but I have this texture
Convert wow model into m3... but it has only weapon right/left and target attachment points. I need also center, overhead, origin, some bonus points for effects in map. How to add this attachment points in the 3dmax? Or may be find them and rename (cus wow model has attachment points named like chest, left shoulder, head etc)?
0
Fix it by changing the model scale for required size in the 3d max. P.S: And yeah... bounding sphere was hidden in the 3dmax.. may be that why it cant be scaled in the galaxy)
0
Ok. Have custom unit with model from WoW. Works fine. But if I'll click some where near my unit this will select it. See screenshot f.e. Can I fix it?
0
Has custom model from 3dmax. Done all like in tutorial... and always got error like "Actor can't find texture by id Name_Diffuse", but I have this texture
0
Ok. Find names like: Damage, Target, Hardpoint... for what this points in Blizzard models?
0
2Kafoso
Nobody talks about animations.
0
I know about previewer. But to lazy to check all models for names.
0
OK. Where I can find a list of available names for attachment points?
0
Where i can find list of allowed names for attachment points.
0
Convert wow model into m3... but it has only weapon right/left and target attachment points. I need also center, overhead, origin, some bonus points for effects in map. How to add this attachment points in the 3dmax? Or may be find them and rename (cus wow model has attachment points named like chest, left shoulder, head etc)?
0
Fix that by persistent... is it good way?
0
Well... have unit with custom melee weapon. But... my unit deals damage before attack animation done. What i missed?
p.s: Weapon effect - damage.
0
"Does it have attachment points" Just standard skelet with bones... i dont know how true create attachment points in th 3dmax
I want to attach something on hand and if i'll use offsets my attachment wiil not move with hand of model while my unit play animations.
0
Ok. Have model. One bone named as "pewpew". Is it possible to attach something on this bone through SOp in the data editor?
0
I love u <3 Thx.. done)
0
After patch my cliffs (in the galaxy editor) looks like on screenshot (with mini-mini-ramps), but in the game - cliffs looks normal. Is it fixable?