Ok... got ChatBar.SC2Layout... opened it and.. and too many frame types... for which one i must add render priority to hide sent messages in the game under dialog windows an elements?
Is it possible to do next things:
- Change text size of the chat (need lower than current);
- Set chat showcase under dialogs (change dialog layer > 512 - not works);
- Move chat box from center to the left part.
My Hero has 10 levels. I've created actor (model one shot), added event Behavior.MyVeterancy -> Create.
From Level 0 to Level 1 need 0 experience. And when my Hero created after choice-menu it show like he takes level up.. cus it get level 1 from level 0. Which conditions I must add into Actor events to block actor creation at level 1,
Hi there, I've a lil problem!
So... When my Hero launches a projectile, it slides on the ground and don't attaches to the launch point on the Hero model. Well. I've added AMFilterWeapon in the Action Actor, but still haven't good result.
Next, I set alpha as team color in diffuse texture.
as I said I'm already used alpha as a team color in the material editor in 3DSMax, but no result in the game. And my texture have correct alpha channel. May be mistake with Blend mode or with... Add, Mod, Mod2x, Opaque?
Trying to add team color for my custom model in 3dmax. But don't know which options i must use. My texture has alpha channel and exported as dds dxt3. Next, I set alpha as team color in diffuse texture. But it not works. What wrong?. And btw.. i wanna to make my team color like emessive glow. How to do?
Doh... It nice, but this way is "very hard". I have 10 players in my map and each can choose the hero, which has ability with laser cusor... It means i must create about 30 actors.. Hope blizz fix this part =(
Campaign maps and AChef - has trigger hero icon on minimap - no need this way, cus this icons not hide when enemy or neutral hero in the fog of war, or in the black mask.
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Why the model of Tassadar in the container window is too big. Other model are fine and haven't problems.
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Ok... got ChatBar.SC2Layout... opened it and.. and too many frame types... for which one i must add render priority to hide sent messages in the game under dialog windows an elements?
<Frame type="ChatRecipientTooltip" name="ChatRecipientTooltipTemplate">
<Frame type="ChatRecipientListBoxItem" name="ChatRecipientListBoxItemTemplate">
<Frame type="ChatRecipientListBoxTooltip" name="ChatRecipientListBoxTooltipTemplate">
<Frame type="Image" name="BackgroundImage">
<Frame type="ChatBar" name="ChatBarTemplate">
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2Helral "I'll could kiss you" © You give me some hope... but any good tutorial about .SC2Style files?
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I know about this link... big prio first 2 strings.
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Is it possible to do next things:
- Change text size of the chat (need lower than current);
- Set chat showcase under dialogs (change dialog layer > 512 - not works);
- Move chat box from center to the left part.
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Thx.. works =)
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Is there any function which can check placements of required unit/region/point in the Camera view field?
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My Hero has 10 levels. I've created actor (model one shot), added event Behavior.MyVeterancy -> Create. From Level 0 to Level 1 need 0 experience. And when my Hero created after choice-menu it show like he takes level up.. cus it get level 1 from level 0. Which conditions I must add into Actor events to block actor creation at level 1,
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Hi there, I've a lil problem! So... When my Hero launches a projectile, it slides on the ground and don't attaches to the launch point on the Hero model. Well. I've added AMFilterWeapon in the Action Actor, but still haven't good result.
0
as I said I'm already used alpha as a team color in the material editor in 3DSMax, but no result in the game. And my texture have correct alpha channel. May be mistake with Blend mode or with... Add, Mod, Mod2x, Opaque?
0
Trying to add team color for my custom model in 3dmax. But don't know which options i must use. My texture has alpha channel and exported as dds dxt3. Next, I set alpha as team color in diffuse texture. But it not works. What wrong?. And btw.. i wanna to make my team color like emessive glow. How to do?
0
Doh... It nice, but this way is "very hard". I have 10 players in my map and each can choose the hero, which has ability with laser cusor... It means i must create about 30 actors.. Hope blizz fix this part =(
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I think it can be easy... hope I'll find it today =\
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Nope. Can't do that cus actor (cursor) creates by event "Abil.AbilName.Start"
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May be this help
http://screenshots.ag.ru/ag15/geo/4970/19-r.jpg
Need hero showcase on the minimap like on screenshot
Campaign maps and AChef - has trigger hero icon on minimap - no need this way, cus this icons not hide when enemy or neutral hero in the fog of war, or in the black mask.