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    posted a message on Problem with model in the container

    Why the model of Tassadar in the container window is too big. Other model are fine and haven't problems.

    Posted in: Data
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    posted a message on Lil questions about chat

    Ok... got ChatBar.SC2Layout... opened it and.. and too many frame types... for which one i must add render priority to hide sent messages in the game under dialog windows an elements?

    <Frame type="ChatRecipientTooltip" name="ChatRecipientTooltipTemplate">
    <Frame type="ChatRecipientListBoxItem" name="ChatRecipientListBoxItemTemplate">
    <Frame type="ChatRecipientListBoxTooltip" name="ChatRecipientListBoxTooltipTemplate">
    <Frame type="Image" name="BackgroundImage">
    <Frame type="ChatBar" name="ChatBarTemplate">

    Posted in: UI Development
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    posted a message on Lil questions about chat

    2Helral "I'll could kiss you" © You give me some hope... but any good tutorial about .SC2Style files?

    Posted in: UI Development
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    posted a message on Lil questions about chat

    I know about this link... big prio first 2 strings.

    Posted in: UI Development
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    posted a message on Lil questions about chat

    Is it possible to do next things:
    - Change text size of the chat (need lower than current);
    - Set chat showcase under dialogs (change dialog layer > 512 - not works);
    - Move chat box from center to the left part.

    Posted in: UI Development
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    posted a message on Level up actor event

    Thx.. works =)

    Posted in: Data
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    posted a message on Unit in the camera?

    Is there any function which can check placements of required unit/region/point in the Camera view field?

    Posted in: Triggers
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    posted a message on Level up actor event

    My Hero has 10 levels. I've created actor (model one shot), added event Behavior.MyVeterancy -> Create. From Level 0 to Level 1 need 0 experience. And when my Hero created after choice-menu it show like he takes level up.. cus it get level 1 from level 0. Which conditions I must add into Actor events to block actor creation at level 1,

    Posted in: Data
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    posted a message on Projectiles launch point

    Hi there, I've a lil problem! So... When my Hero launches a projectile, it slides on the ground and don't attaches to the launch point on the Hero model. Well. I've added AMFilterWeapon in the Action Actor, but still haven't good result.

    Posted in: Data
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    posted a message on Team Color problem
    Quote:

    Next, I set alpha as team color in diffuse texture.

    as I said I'm already used alpha as a team color in the material editor in 3DSMax, but no result in the game. And my texture have correct alpha channel. May be mistake with Blend mode or with... Add, Mod, Mod2x, Opaque?

    Posted in: Artist Tavern
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    posted a message on Team Color problem

    Trying to add team color for my custom model in 3dmax. But don't know which options i must use. My texture has alpha channel and exported as dds dxt3. Next, I set alpha as team color in diffuse texture. But it not works. What wrong?. And btw.. i wanna to make my team color like emessive glow. How to do?

    Posted in: Artist Tavern
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    posted a message on Personal beam cursors

    Doh... It nice, but this way is "very hard". I have 10 players in my map and each can choose the hero, which has ability with laser cusor... It means i must create about 30 actors.. Hope blizz fix this part =(

    Posted in: Data
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    posted a message on Hero minimap mark

    I think it can be easy... hope I'll find it today =\

    Posted in: Data
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    posted a message on Personal beam cursors

    Nope. Can't do that cus actor (cursor) creates by event "Abil.AbilName.Start"

    Posted in: Data
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    posted a message on Hero minimap mark

    May be this help
    http://screenshots.ag.ru/ag15/geo/4970/19-r.jpg
    Need hero showcase on the minimap like on screenshot

    Campaign maps and AChef - has trigger hero icon on minimap - no need this way, cus this icons not hide when enemy or neutral hero in the fog of war, or in the black mask.

    Posted in: Data
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