Can anyone help me, I still haven't figured it out.. but it's all explained in the video
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Jun 17, 2020Posted in: Triggers
Jun 7, 2020Posted in: Triggers
Just had to remove the [ ] on the link ehe (although if you watch it in a month, it might be deleted).
Jun 6, 2020Posted in: Triggers
I tried further more, it's not exactly what I'm looking for but I made a video to show you, if you think it's possible from there !
I have unlinked the video on this comment, it doesn't seem to work when I try to watch it from here vs Youtube
Jun 5, 2020Wonder_Rem posted a message on Can Triggers/Variable validate its condition on an specific "Requirement"?Posted in: Triggers
I know triggers have the "Requirements are Enabled For Player", but this has nothing to do. I want to validate an action based on a requirement, regarding the triggering player. Is that even possible?
Jun 5, 2020Posted in: Triggers
In reply to willjay84:
Yes, success yet, I've advanced, but it's still not functional, great help still! See what I get now is on the first screenshot now.
On the second screenshot is the update of my triggers.
My actual problem is that yes, the button is created, but I'd like the icon of the current progressing upgrade to show up in that button.
Can you help me out with that part?
Jun 4, 2020Posted in: Triggers
Hi, I'm looking to create a button that pops on the screen when an upgrade is on going from a particular unit. I've posted a screenshot of my first attempt, without success. I also tried playing with UI stuff, but im far from good at this stuff. Any help or exemple on how to create it?
May 31, 2020Posted in: Data
I'm using using them for many reasons, but I only know a few of them. Yet, only the veterans of the editor would know.
When I create an actor within the actor, I can change its scale, tint, etc from the very same actor that creates it, and for that I use the Target box, and type the ID name of the Actor that was created. If I want to modify the actor's portrait and send it events, I type ::PortraitGameSelf
This ::PortraitGameSelf is a code. I want those codes. What is the one for an attach model, or death actor, or build actor. How can I know those target codes that are known by heart or unknown?
Apr 11, 2018Posted in: Map Suggestions/Requests
It has none, but it's just the way the map is made, it is so perfectly balanced as hard to easy, corners are tough, some places are strategic... it changes the pace of all of the straight circular maps from sc2
Nov 17, 2017Wonder_Rem posted a message on How to make AI like in starcraft 1 melee custom game?Posted in: AI Development
AI used to be agressive, and expand at more than 1 expand ressource base. How do you guys fix this? I'm new to this.
Oct 17, 2017Posted in: Triggers
You could use triggers.
Look at the attached picture... it's exactly a trigger right there. And it's not working, that's the point of this post. The trigger seems broken or uneffective. Thanks still for suggesting an idea :p
Oct 16, 2017Posted in: Triggers
I'm new to this, but unless I skipped a detail, black mask in the triggers doesn't apply to any maps that I try to use it for. My goal here is not to modify the black mask option from within the map, but from within my own mod.
What's even more annoying, is that the one that disables gray mask, DOES WORK, im clueless about why this one doesn't impose itself on the map's settings.
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