There's this item that's getting in the way of more important items. (All these items are kinda clumped together)
The problem is I need to decrease the selection radius or selection priority to lessen the burden of picking up the useless item.
Especially in fast paced situations where they need to pick up a grenade beside a corpse, they get really pissy when they end up picking the corpse first.
I need someone that could cater to the needs of the players. While being absent, my players have been nagging about the glitches in the game. (But my code is my problem, I guess) If someone could be willing to fix that, it would be great.
But really, I just need someone to develop the game further. Polish it, add new things, and listen to the (horrid) community for suggestions/comments.
There is no specific position I'm looking for, just someone who is overall competent at the editor, with a good understanding of programming+triggering and maybe a good understanding of the data editor too.
I find it a waste of potential that it's left undeveloped whenever I'm busy with something else.
My player base wants another programmer to work on the game. I just thought it would be nice to have an extra hand while I'm away. The benefits are uhh... You get to work on a game it with players on it already?
Just something I haven't seen a discussion on. If you do, why? How's your experience with doing this?
I do it for my game so they can moderate it. My game has a tendency to attract trolls due to its mechanics. I have around 8 moderators in my game who make sure that things don't go FUBAR while I'm away.
Actually, I brought this up to ask, for anyone who does give these 'privileges', how do you deal with these people who beg every time you log on to give you these 'powers'? Any rules/regulations/methods when dealing with this topic?
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There's this item that's getting in the way of more important items. (All these items are kinda clumped together)
The problem is I need to decrease the selection radius or selection priority to lessen the burden of picking up the useless item.
Especially in fast paced situations where they need to pick up a grenade beside a corpse, they get really pissy when they end up picking the corpse first.
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@ThePreserver: Go
I need someone that could cater to the needs of the players. While being absent, my players have been nagging about the glitches in the game. (But my code is my problem, I guess) If someone could be willing to fix that, it would be great.
But really, I just need someone to develop the game further. Polish it, add new things, and listen to the (horrid) community for suggestions/comments.
There is no specific position I'm looking for, just someone who is overall competent at the editor, with a good understanding of programming+triggering and maybe a good understanding of the data editor too.
I find it a waste of potential that it's left undeveloped whenever I'm busy with something else.
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My player base wants another programmer to work on the game. I just thought it would be nice to have an extra hand while I'm away. The benefits are uhh... You get to work on a game it with players on it already?
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char
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@TyaStarcraft: Go
-The Thing- [Revival]
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Heads up, my latest update went through and is working well.
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Just something I haven't seen a discussion on. If you do, why? How's your experience with doing this?
I do it for my game so they can moderate it. My game has a tendency to attract trolls due to its mechanics. I have around 8 moderators in my game who make sure that things don't go FUBAR while I'm away.
Actually, I brought this up to ask, for anyone who does give these 'privileges', how do you deal with these people who beg every time you log on to give you these 'powers'? Any rules/regulations/methods when dealing with this topic?
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Ugh, when will they fix this shit?
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I've noticed that what lags offline doesn't always lag online. I think some of the load is given to the server.
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What about that dead body physics of Marines?
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Cool. Is there a list of benefits of moving your game to a HotS dependency? I know there are obvious ones, but none of them really convince me.
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Cool. This may be a redundant question, but that means I don't lose anything with using the HotS dependency?
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What I mean is, if I publish a map with HotS dependency, will WoL or Free players be able to join in without having to be in a party?
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Lol, you should go MGS4 mode and make it just appear the computer crashed... Like a blue screen image.
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Well, I'm pooped. I want to replace my game's loading bar (during the loading screen) to an imported file.
I have no idea how to proceed.