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    posted a message on How do you make a damage reflect unit?

    i believe the most convenient and easiest to scale method for this is to use triggers., how ever if you want to use data you will have to use a lot of validators, swtitch and damage effects because as far as i know the data editor contains no simple way to damage an attacking unit based on a fraction of the attackers own damage.

    I believe the Damage Response refers too the unit with the behavior.

    a mistake i always make is forgetting to set the damage response Chance to something more than zero.

    Posted in: Data
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    posted a message on The Stubborn Turret Actor

    I have only attached turrets to actors via a custom created bone model and actor and not had any trouble. if you like i can get you the turret model and some instruction on using it.

    Posted in: Data
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    posted a message on Reduce cooldowns through data?

    then yes like ArcaneDurande said you would use a Modify Unit effect in the expire effect of the create persistent effect to add 15 seconds to the cool down of the ability. im not sure it its add or subtract or how this part of that effect works exactly biut i know it can do what you want.

    Posted in: Data
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    posted a message on Reduce cooldowns through data?

    so what you want is to reduced the next cool down by half if the caster fully channels the ability? if so then how have you set up the ability, what effects are you using to make it work?

    Posted in: Data
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    posted a message on The Stubborn Turret Actor

    does the structure in question have a Turret bone where there turret is being attached too?

    Posted in: Data
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    posted a message on Multiple buttons for the same ability

    i know this is a bit old now but i thought i should say something more. using the Specialize Ability you can have i believe 20 sub abilities within it like builds or trains in a build or train ability, these sub abilities i believe function like effect instant abilities, which can be worked around. the important part however is that each sub ability can have its own buttons with requirements and its own effects. now if each stance is a Behavior, you can use requirements to show only the button associated with that stance behavior.

    Posted in: Data
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    posted a message on Requirements for upgrades not working?

    from what it looks like you want the button to be useable if one of two different upgrades are researched and only show if a third upgrade is not?

    i think for your Use Case you would need Or ->( Equals -> count upgrade Roach queued or better, -> constant 1), (equals-> count Roach Corpser upgrade queued or better, -> Conbstant 1)

    i dont work with them that often but i think this will help.

    Posted in: Data
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    posted a message on Build Time on custom structure doesn't work

    Yes we would likely need to see the map but i suspect it may be 1 of few issues, but i would need to take a look to see which.

    Posted in: Data
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    posted a message on adding buildings?

    A mod is good when you want to use your changes on many maps with out having to manually propagate the data across them. it can either be a dependant mod, where maps and other mods use them directly, or and extension mod, which adds its changes to an existing map sorta on the side.

    So if you want to have many maps or existing maps have your data changes you would want to go with a mod, whether its an extension or dependent mod is up to whether you want new maps or existing ones to use the mod.

    Posted in: Data
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    posted a message on Reduce cooldowns through data?

    Greetings, I cant understand what you are asking for, it appears that you want the cool down of the ability to go down when an effect expires but you say that is not what you want, that leaves me thinking that you want to change the duration of the damage over time. i would like to help but i would need to know more about what you want to do and how you are trying to achieve it.

    Posted in: Data
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    posted a message on (Solved) Make upgrades available when SCV is nearby

    There may be another, if more complicated way to achieve all the effects you are looking for. or if not cancel then pause an upgrade. The Protoss use Power Source and Power User. using customized versions of these two behaviors should get you the result you are looking for. as well the behavior and powered unpowered text can be hidden.

    Posted in: Data
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    posted a message on Co op idea - but with community suggestions

    I am up for working with others on a co op campaign, i like working with data and prototyping abilities. recently i have been thinking about Spear of Adun like powers for the other two races. I would love to brainstorm ideas for these powers if any are interested in incorporating the idea. i am on the Mapster Discord almost all the time.

    Posted in: Map Feedback
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    posted a message on Multiple buttons for the same ability

    Greetings, what type of ability are you currently useing, if its an effect Instant or an ability that can be mimicked by an effect instant ability then you could possibly use a Specialization ability. If i knew more about what a Stance is Data wise i could give a more accurate answer.

    Posted in: Data
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    posted a message on Dependencies Data could not be loaded?

    Yeah it seems the Would be FIx ArcanePariaha and came up with dosent work after all, now i just load up and exit the game before starting the editor.

    Posted in: General Chat
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    posted a message on Dependency license errors And Temp Fix

    Yeah It appears that what i thought worked didnt really, looks like its up to blizzard to get this fixed, Sorry to have mislead some folks. Best Practice for now is to report on the Blizzard forums. and just load and exit the game before loading the editor.

    Posted in: General Chat
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