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    posted a message on Unable to use Blender M3 Hotfix

    Hey guys, I have been trying to get this darn thing to work lately, but I simply cannot. When I use the batch it speaks of missing files such as C:\Windows\system3\newfile or (Same file path) m3list2

    I am running the batches as admin, and have a python application link in my Hotfix folder, so I honestly have no idea why I am "missing" files.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Unification of Purifiers

    How come you label this as a DLC?

    Posted in: Project Workplace
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    posted a message on Cruiser making

    Have you added the abilities to the battlecruiser, and linked the buttons to the correct abilities? Simply adding buttons to a command card will not make them do anything.

    Firstly, add a ability to the battlecruiser called "Queue (5)", then add a cancel button to the command card, set command type to ability command, and set the ability to Queue, then in the lower dropdown, set to "Cancel"

    For training bio, add the Barracks - Train, and set the train marine button in the command card to "Command Type" "Ability Command", and proceed to select the values for ability and ability command drop-downs.

    If linked to the ability correctly, your battlecruiser should be capable of training marines, and cancelling the train command as well. Just adjust this procedure accordingly for the other units and abilities.

    Posted in: Data
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    posted a message on Xeyed Nascency Campaign

    To those of you looking to keep up to date, go download my latest mod file at the Xeyed Nascency Campaign map page!

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    @ksnumedia: Go

    Gosu? Gosu? Gosu micro is like 400 or more APM, when they are microing, macroing and positioning fights at the same time :D :D :D :D

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I personally have no trouble against the boss, nor the mission itself, it is really easy for me because I have over 120 APM being used to dodge and position with my units during the during the boss fight :D

    When you say ability was greyed out, you mean the Sacrificial Mutation?

    I have meant to change the unit descriptions back, I will just need to update the mod, since I need to do that anyways for the unit upgrades I will be adding.

    Fun fact guys, I am currently Diamond League in the NA SC2 Ladder, so it is quite hard for me to gauge how to make a mission good for all skill levels.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys, it has been about a week now, and I am now releasing mission 3 to testers! All current testers I will send the map to immediately.

    Those who would like to test that aren't yet, give me a PM and I will give missions ready for testing in the future as well.

    But now, let's get to the pictures, everyone likes those :D

    http://i.imgur.com/zWYpFIx.jpg
    http://i.imgur.com/WaXIyk3.jpg
    http://i.imgur.com/3SfkQ90.jpg
    http://i.imgur.com/EYV6Vi4.jpg
    http://i.imgur.com/750vc5o.jpg
    http://i.imgur.com/eaJXszT.jpg
    http://i.imgur.com/OTqcGnS.jpg

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    OK guys, this is a real update this time. I think map design/gameplay is done for the most part, I just need 1 more mini boss and to finish the story aspect. After that I think map will be ready for testers.

    Once the summer hits I am sure I will be able to work more comfortably, so more progress should be able to be made more quickly soon as summber hits.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys I got a update.....

    Nothing new because I literally played Overwatch all day...

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    @DEFILERRULEZ: Go

    :O Oh wait, I shouldn't say anything about Mission 3 then :O :O :O

    http://i.imgur.com/rc4spRt.jpg
    :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O

    @ksnumedia: Go

    You can download the released maps at my map page "Xeyed Nascency Campaign"

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys, got some updates for ya. Mission 1 has a little added dialouge and mission 2 has been publicly released! Mission 3 is currently being developed to be a micro mission, which will feature a couple of evolution options (Similar to how Dudki's Annihilation campaign does it) for the Xeyedling, and 2 small boss fights. Look forward to when it is developed enough for your feedback!

    Posted in: Map Feedback
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    It loaded normally. I must say this problem is more and more strange to the more I think about it. Maybe I could fix by reinstalling Gimp/DDS plugin. I wouldn't wanna be the dude that exported every icon for me :(

    Posted in: Artist Tavern
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    @PowerUnderwhelming: Go

    What?? Why did he get banned? People that are banned for normal reasons don't get every single thing they ever posted, uploaded or said removed, do they?

    Posted in: Map Review
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    I don't how this would be, but all icons that were made in or after 3.0 patch work just fine (Such as Co-op icons and LotV campaign icons).

    The odd thing is, it's just the 76x76 icons. Anything else works just fine. (Such as textures)

    Posted in: Artist Tavern
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    posted a message on Voice over open mike

    I think your pictures scared everyone off basker :D

    Posted in: Audio Development
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