I personally have never actually done that that I can recall, however, based on the warnings the editor gives you, that is what I've been lead to believe is true.
It ought to be noted that evenif a map is deleted, the exact name cannot be used again in future uploads, by anyone at all, even if it's from the account that published it in the first place.
Oh my, I was just going though my old threads, and totally did not realize you had followed up on this, StringStorm. (Albeit quite some time later)
I am very impressed with the result of what you did with my line. And that was almost a few years ago. Maybe I'll try this voice-over thing again, now that I'm older, perhaps I'll have a better voice for what I was trying to do.
Do you speak of the multiplayer extension mod? As far as I know it should be up. It may be worth noting it will only be visible if your gameplay expansion is set to LotV. (You don't need to even own LotV to do so)
As usual, I've completely forgotten to be posting any updates here, but there has been a TON of new content put out since I released the extension mod version. I've done over a number of unit models, and many structure models, and plenty of gameplay changes, including the casters receiving entirely new ability kits, an ability or 2 for basic units, changed up some of the upgrades (Removing some, adding others)
Overall, lots of stuff. Even if you've already played the race before like a year or 2 ago, I think this is worth checking out again.
And, since there's no reason not to, I'll add some pictures of the structures, and the new unit models as well! :D
Well, the story/lore for Xeyed as I understand it has been completely upended since the Nascency campaign was put on hiatus. If I'm restarting the campaign for a 3rd time, it's gonna be completely redone.
Hi guys! Supernova134 here. I've been working a fair amount on my Xeyed custom race extension mod for the past few months now. I am now starting up some video content to help gain some awareness. I'm beginning with some Xeyed unit overview videos, but in the future, I will hopefully be branching out to show matches, build guides, you name it.
It's been a long time since I've posted any updates here, but for those who are unaware, Xeyed is now available to play as an extension mod on the NA server! Search "Xeyed Custom Race", and it should come up if you're on LotV expansion. Also of note is my in-game group called Xeyed Agents, if you're ever looking for people to play with, and a fair amount of tweaks, and a few minor unit redesigns have been made since my last post here lining out the patch notes.
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I personally have never actually done that that I can recall, however, based on the warnings the editor gives you, that is what I've been lead to believe is true.
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It ought to be noted that even if a map is deleted, the exact name cannot be used again in future uploads, by anyone at all, even if it's from the account that published it in the first place.
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Umm....kay?
0.955471698113208
Excellent use of emissive/composite materials :D
0.954833597464342
Water ripples are "terrain squibs" which are set in actor data. Look at unit actors that already have them for reference.
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Try using target sorts. (A field you can use in weapon/effect data) I believe the one called "TSDistance" will give you the desired result.
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Oh my, I was just going though my old threads, and totally did not realize you had followed up on this, StringStorm. (Albeit quite some time later)
I am very impressed with the result of what you did with my line. And that was almost a few years ago. Maybe I'll try this voice-over thing again, now that I'm older, perhaps I'll have a better voice for what I was trying to do.
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In reply to lihouchen:
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As usual, I've completely forgotten to be posting any updates here, but there has been a TON of new content put out since I released the extension mod version. I've done over a number of unit models, and many structure models, and plenty of gameplay changes, including the casters receiving entirely new ability kits, an ability or 2 for basic units, changed up some of the upgrades (Removing some, adding others)
Overall, lots of stuff. Even if you've already played the race before like a year or 2 ago, I think this is worth checking out again.
And, since there's no reason not to, I'll add some pictures of the structures, and the new unit models as well! :D
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Well, the story/lore for Xeyed as I understand it has been completely upended since the Nascency campaign was put on hiatus. If I'm restarting the campaign for a 3rd time, it's gonna be completely redone.
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Hi guys! Supernova134 here. I've been working a fair amount on my Xeyed custom race extension mod for the past few months now. I am now starting up some video content to help gain some awareness. I'm beginning with some Xeyed unit overview videos, but in the future, I will hopefully be branching out to show matches, build guides, you name it.
Link to my channel
Xeyedling Overview (Playlist)
You can play the mod yourself on the NA and EU servers with the extension mod "Xeyed Custom Race (Mod)"
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It's been a long time since I've posted any updates here, but for those who are unaware, Xeyed is now available to play as an extension mod on the NA server! Search "Xeyed Custom Race", and it should come up if you're on LotV expansion. Also of note is my in-game group called Xeyed Agents, if you're ever looking for people to play with, and a fair amount of tweaks, and a few minor unit redesigns have been made since my last post here lining out the patch notes.
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Why was this limit even added? I don't anyone has had any problems concerning this prior to the revamp. Hopefully it's temporary.
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Anyone else getting screwed by what seems to be a new upload limit in our assets?
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Quite the bump there, replying to a 3 year old thread that has not been active for that amount of time as well.