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    posted a message on Learn Ability showing total points instead of available points

    @abvdzh: Go

    I don't have the time atm to try your suggestions, but maybe I should just recreate the learn ability from scratch and then see what happens.

    Posted in: Data
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    posted a message on Learn Ability showing total points instead of available points

    I am supposing this is a new problem with 3.0 because I searched the forums and nowhere has someone had my problem.

    When my hero is level 1, he has 2 points for whatever reason, even though he has a "Starting Points" value of 0, and the "Points Per Level" is 1. When he levels, it shows that he has 3 points, but only one of them is actually available for use on abilities. The "Hide Points Spent" is checked. The abilities start at charge 1 (But still need to be learned to use), but I want them to start at 0. I have spent like 3 hours trying to deal with this, so I hope the community can help solve my problem.

    Posted in: Data
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    posted a message on Xeyed Custom Race

    Xeyed Version 3.8 is released, go check it out.

    Patch 3.8

      - Balance
             - Mendling
                       - New Ability/Upgrade : Sacrificial Mutation
                                 - Researched at the Casnosalisk Den
                                 - Mutates the Mendling into a stationary mutation and uses 20 
                                 energy per second to fuel a healing aura that heals 8 health
                                 per second to all affected units.
                                 - Self destructs 10 seconds after use
                       - Removed Transfuse
                       - Rapid Transfusion cooldown increased to 6 from 3
             - Exterminator
                       - Precisionit Extermination upgrade now allows Exterminators to fire at 
                       ground using energy instead
                       - You can toggle between allowing and disallowing ground attacks
     - Bugs
             - Exterminators now properly use attack animations when firing
             - Fixed a few typoes
             - Raptorlisk Frenzy no longer forces a 270 degree angle
     - Art
             - Aerialisk has recieved a retexture
    
    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    Hey, thanks for your feedback!

    I do agree Ensnare is sorta a lame ability, I'll want some ideas from other people to get started on replacing with a more unique ability.

    Bio-Stasis, I'm not very sure about it's balance for the time being, I want to change it in some way, but I am just not sure how to go about doing it. More ideas will be needed before I make a decision.

    Exterminator idea will likely be implemented by the next update.

    The mendling has been something I knew is sorta wonky a long time now, I just haven't quite known how to deal with it. A recent idea I had was a ability called "Sacrificial Mutation" as a replacement to Transfuse where the Mendling will morph into a stationary something, and heal in a aura and expend it's energy rapidly until it is out (So a mendling with 150 energy will heal more then one with 50 energy), after which, it would destroy itself. I will likely make it a researched ability. I have also been thinking about increasing rapid transfusion cost. The next thing is deciding whether or not the upgrade would be in mutagen chamber or perhaps rename Casonsalisk Den and put it there. The mutagen chamber atm already has 2 upgrades on it besides the general ground unit upgrades.

    The addition of more people giving feedback is really pushing my race foward to completion, which will lead to a eventual Xeyed campaign! Keep it up!

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    @JayborinoPlays: Go

    Hey, thanks for the reply. There is currently only 1 map released to the arcade with the most recent version of Xeyed, I have another map out there with a version of Xeyed from aeons ago though. If you go against AI, you will need to turn their "Xeyed" (To the right of the player color tab) option to "None" because Xeyed has no AI scripts and will do virtually nothing. You will also want to set the AI to a specific race because they can random Xeyed, and would have the problems I mentioned earlier.

    As a reminder, the map name on the arcade is "Xeyed Custom Race (4) Cyclone Jungle". (I made the map myself, the aesthetics are very weak, and the terrain balancing between the races is also a problem)

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    @ksnumedia:

    I to feel like the Xeyed are pretty much complete at this point, but I will want to thread out the bugs first. I was thinking perhaps instead of Exterminator upgrade just allowing to attack ground, I could make it unlock a active ability to allow ground attack for a duration.

    My campaign does technically still have a page, but has no files. I am going to go along a different path than what I was originally planning for the campaign. The entire first chapter will be in a Umojan environment, except perhaps until the last missions. I plan on at least 13 missions.

    Jayborino is going to release a Xeyed playthrough on his Youtube Channel possibly later this month, so I'll wait and see what feedback I get from that, but until then, BUGS!

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    @ksnumedia:

    Thanks, glad you enjoyed it!

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    Hey guys, I'm back with another update for the Xeyed Custom Race (XCR)!

    The changes entail...

    Patch Version 3.6

                  - Balance
                             - Palyspine ability slow increased to 80% and deals 3 damage per second
                             - Raptorlisk has been swapped with Casnosalisk
                                         - Raptorlisk is trained from Biomass Hatchery and Frenzy upgrade moved                                          to Biomass Cavern
                                         - Casnosalisk now trained at Xeyed Den
                                                      - Casnosalisk Den now unlocked after Mutagen Chamber
                             - New Upgrade : Piercing Points
                                         - Research at Mutagen Chamber
                                         - Increases Xeyedlings damage vs Armored targets by 2
                 - Bugs
                            - "Xeyed Units" button at Scavenger nest tooltip edited to now be seen fully
                            - Siphoner build model fixed
                            - Scavenger can use stop now
                            - Small units can no longer pass between xeyed structures using a 3x3 footprint
                            - Frenzy upgrade no longer refrences to "Impalisk"
                            - Casnosalisk can no longer cast Consume while energy is full

    EDIT: Turns out Siphoner build is model is not fixed, my editor crashed and forgot to fix again!

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    @alleyviper85:

    Are you talking about making something like xeyed charecters (Which their aren't any of at the moment) or units similar to Heroes otS or WC3 heroes for a game or something?

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    Version 3.5 uploaded, so the bugs OzCrescendo mentioned should be fixed as well as a few more. Keep the feedback coming!

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    @alleyviper85:

    Sounds cool, it's terran-ish in unit models I am supposing?

    As a side note, I will probably have a new version out with some bug fixes today.

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    @OzCrescendo:

    Hi, thank you for your feedback! I went through the entire tech tree and did see that a fair amount of the structures has the problem you mentioned with the Xeyed Den, which I am supposing happened due to the recent changes to the editor. The Sunken/Spore Colony dieing while on creep is probably my bad xD

    Posted in: Map Feedback
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    posted a message on Ghost Academy Fly Animations

    Has anyone else noticed the Ghost Academy has un-used lift-off animations like the Engineering Bay? I have never heard if it, but found it just this morning.

    Posted in: General Chat
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    posted a message on Xeyed Custom Race

    Patch Version 3.3
                   Added 3 buttons to Scavenger nest: Xeyed Units, Xeyed Tech Tree and Xeyed Tips. On each buttons tooltip is some useful info.
                   - Balance
                              - Increased spawn time for larvae/wasp by 2 seconds
                              - Ferrion
                                              - Health decreased to 200 from 250
                               - Raptorlisk
                                              - Increased supply usage to 3 up from 2
                                              - Increased gas cost to 75 up from 65
                                              - Decreased health to 105 from 120
                                              - Can now only jump while frenzied
                               - Spore/Sunken Colony
                                              - Sunken Colony damage reduced by 6 and now does 4 addition damage vs                                      Armored down from 5
                                              - No longer generates creep
                                              - Must be built on creep
                                              - Will slowly degenerate health off of creep
                               - Kraken
                                              - Increased damage per projectile to 9 from 8
                              - Exterminator
                                              - Health increased to 165 up from 150
                   - Bugs
                               - Queens now require 25 energy to build creep tumors and no longer has a cooldown
                               - Leviathen Gland typo fixed
                               - Ferrion no longer drops cargo on death, cargo is terminated along with it
                               - Load button on Ferrion no longer refers to the Hercules
                               - Ensnare will no longer affect friendly units
                               - Sunken Colony radius reduced
                               - Scorpalisk has lower innder radius (Collision with buildings)
                               - Raptorlisk's level 0 armor now shows correct icon

    Try it out guys and see what you think! If you don't know what the map is go to the first post in the thread, it says what the map name is. Map link : battlenet://starcraft/map/1/254254

    One of my largest focuses in this project is getting a xeyed MACRO MECHANIC, like terran has MULE, like protoss has Chrono and Zerg has larvae inject. Ideas! I need them.

    Posted in: Map Feedback
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    posted a message on Sentry Sphere Help

    Hey, I am using Blender, but I'm not sure how much a difference it's gonna make, but I figured it out in Blender. In Material_7's Emissive 2 slot, the color is set to a green-ish color, just change that to the color you want and it should change the color of the Sentry's ball thingy. I am not sure if this will help with you, since your using 3DS Max though.

    Posted in: Requests
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