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    posted a message on Xeyed Custom Race

    Only a small piece of updates after what has been mentioned, but a new air unit has been released! It is an aerial caster, primarily damage based. Unlocks at Evolution Pit tech. Go check it out if you are interested.

    Posted in: Map Feedback
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    posted a message on Ranking/Achievements Bank System Request

    Very good points you guys have brought up, but regardless, I do still want it done. Cheaters will gain nothing but looks, and if they have to go through abit of trouble(whatever amount it might be) to get there stats changed, they are wasting their time and not improving skill. Of course I will want to have whatever precautions whoever makes this feels he/she can be made to be made.

    Posted in: Map Suggestions/Requests
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    posted a message on How to Create WireFrame For My Custom Made Unit?

    @JacktheArcher:

    I have no idea what it would do if cutscene was played during a game, cause I never really have done that. I just use it to set background black for easy unit icon pictures from screenshots.

    Posted in: Artist Tavern
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    posted a message on Ranking/Achievements Bank System Request

    @FunkyUserName:

    I am sorry, but no. lol If I had money of my own I might pay, but I don't have any money under my jurisdiction, so yeah...

    Posted in: Map Suggestions/Requests
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    posted a message on How to Create WireFrame For My Custom Made Unit?

    @JacktheArcher:

    You can change Cutscene Editor background via File > Preferences > Colors > Preview (Background)

    Double click it once you find it and a color palette should come up.

    Posted in: Artist Tavern
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    posted a message on Ranking/Achievements Bank System Request

    @gundrust:

    .....?.......What??? I am afraid what you said has little to no relevance to me. I requested a custom trigger based StarCraft 2 ranking/achievements library I could use for my SC2 custom map, not a link to a wiki page talking about how you determine the skill level of chess players. Sorry to be so frank, but what you said is just useless to me and what I want for my map. I think I very well stated what I expect to feature should what I requested ever be made.

    Posted in: Map Suggestions/Requests
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    posted a message on Ranking/Achievements Bank System Request

    The title states my request, so let's get on with it.

    I want my map to have a ranking/achievements system, but I unfortunately I have a very limited knowledge of the trigger editor.

    So for the ranking system, I want the players to advance or fall through ranks as they win or lose games against other players.

    I can provide the rank icons as soon as somebody accepts this task.

    So I want a rank system where when players are faced against equal or similar ranks, if the lose, their rank goes down, if they win, rank goes up.

    If the player is below the opponents rank(Say about at least 1 tier(4 ranks) below) if they lose, their rank stays the same, as for the higher ranked opponent, if he losses, he loses even more rank than if it were equal or similar.

    When a highly ranked opponent wins versus a lower ranked opponent, he gains nothing from winning.(Rank will of course decrease if he/she leaves, to discourage leaving because their opponent is low ranked)

    I will want the players to be able to view each others stats and achievements.

    I will of course want the achievement system to be made as well, but making the achievements themselves can be left to me, trusting the achievement system to be simple and made well enough for me to use.

    If you have any questions, just ask.

    Posted in: Map Suggestions/Requests
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    posted a message on Xeyed Custom Race

    BALANCE UPDATE
                    I have made further research, and have decided to make some balance changes to the Xeyed race.
                    I believe these changes will improve performance and make a more balanced and fun race to play
                   
                   - Xeyed units now have 2 life regeneration delay(Can not regen health until it has been out in combat fo at least 2 seconds)
                   
                   - Xeyedling
                              - Health increased to 60 from 55
                              - Damage increased to 8 from 6
                   - Scorpalisk
                              - Mineral cost has been increased by 15
                              - Now has1 armor from 1.35
                   - Impalisk
                              - Mineral cost increased by 10
                              - Attack speed improved from 1.25 to 1
                              - Attack damage is now 20 from 16
                   - Massalisk
                              - Mineral cost up to 275 from 225
                              - Base armor increased from 1 to 2
                              - Max health increased by 50
                   - Kraken
                              - Leviathen Gland upgrade time up to 120 from 100
                              - Kraken health is now 475 down from 550
                              - Bio-Stasis ability duration decreased
                   - Exterminator
                              - No longer does bonus damage to light
                              - Base damage increased by 3
                   - Scavenger Nest
                              - Cost is now 350 minerals down from 400

    The xeyedling was not very cost-efficient at all, only against larger units and sometimes marines did it seem very good.

    The scorpalisk proved cost efficient in almost every single matchup, so I nerfed it, although perhaps not enough.

    The Impalisk had a similar problem to the xeyedling, not very cost-efficient.

    There was not very extensive testing with the massalisk, but I figured higher cost and resilience was in order.

    The exterminator was not as fast as most light air units, so I figured it was not necessary.

    The kraken was considered OP by most testers I have seen, so I nerfed it after a bit of testing.

    The scavenger nest was often complained to be too expensive.

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    Cool, I only have plans for one more unit for the race. So I feel pretty much done with it, besides bug and balance fixes. Unfourtanately I just haven't had the feedback to really do any balancing.

    Posted in: Map Feedback
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    posted a message on Emergence Campaign

    Emergence is a campaign surrounding the story of the xeyed race(Custom race). The umojans top scientists were modifying zerg to serve their agenda and needs. An accident occured and the scientists died as a result. The project was then ordered to be exterminated, a xeyed agent, Cazlacz, excaped with several others to a distant planet. The game begins after you arrive on this planet as you face hostile tribalists.

    Posted in: Project Workplace
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    posted a message on Xeyed Custom Race

    Great news everybody, alpha version of Mission 1 released!

    http://www.sc2mapster.com/maps/emergence-xeyed-campaign/files/2-emergence-mission-1-into-the-wild/

    EDIT: Will not be continued until I feel the race is complete and have a working mod up and running.

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    Well, I have some news. It turns out that if there is no creep, no larvae/wasp will spawn, so I will have to revert to creeped structures until further notice.

    Posted in: Map Feedback
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    posted a message on Taking requests

    I was aware.

    Posted in: Artist Tavern
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    posted a message on Taking requests

    Very funny.

    Posted in: Artist Tavern
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    posted a message on Taking requests

    I am open for requests, so if you have any, just message me.

    Posted in: Artist Tavern
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