So i'm trying to get this pylon model I made to float up and down and spin right? I can't seem to get the animations to translate from Blender to StarCraft 2, can anyone figure out what i'm doing wrong?
I'm trying to figure out how to keep completed upgrades between maps in a campaign, I knew how to setup retaining resources, but I can't figure out how to set the trigger to keep upgrades.
EX: When the player uses a resource to buy a permanent tech upgrade that carries over the rest of the campaign.
How to make a structure that regenerates resources and enhances production speed around it.
Some kind of base enhancement structure, say it has a decent range around it that auto-regenerates resources near it and passively buffs production speed of production structures.
How does one go about making structures "produce" or "grant" resources to the player (through Triggers)?
For Example I want a Structure that when constructed will "produce" say 10 terrazine every minute and the more of that structure you have it stacks the resource gained.
Note: I used to know how to do this but too much time passed and I lost the map files
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So i'm trying to get this pylon model I made to float up and down and spin right? I can't seem to get the animations to translate from Blender to StarCraft 2, can anyone figure out what i'm doing wrong?
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Cool, thanks man.
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Thanks
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I'm trying to create a trigger that randomizes Team colors for each player using the "Send Actor Message's" "SetTeamColorBlend" function
What I want to do:
- Have each Player a random team color using the above mentioned function
- No random colors BETWEEN that player's units
- Assigned at the beginning of the match
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Thanks
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bump
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I'm trying to figure out how to keep completed upgrades between maps in a campaign, I knew how to setup retaining resources, but I can't figure out how to set the trigger to keep upgrades.
EX: When the player uses a resource to buy a permanent tech upgrade that carries over the rest of the campaign.
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I want to make spellcasters more useful by having them gain energy through dealing damage. How do I set this up through the data editor as an ability?
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Is there a way to make the cloak effect team colored? it become a minor problem determining which units multiple cloaked factions belong to.
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How to change the Pathing of units to move around units instead of pushing them?
I don't mean just for allies, but for you own units as well.
Disclaimer: Any questions about "why would you do this" or any variation thereof will be ignored, so don't bother.
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How to make a structure that regenerates resources and enhances production speed around it.
Some kind of base enhancement structure, say it has a decent range around it that auto-regenerates resources near it and passively buffs production speed of production structures.
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I want to create a type of healing field around a structure (through data editing), I can't figure out how to go about setting that up.
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Thanks, though only the Trigger option worked, the Data one never functioned.
still I got what I needed out of it, anyway.
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How does one go about making structures "produce" or "grant" resources to the player (through Triggers)?
For Example I want a Structure that when constructed will "produce" say 10 terrazine every minute and the more of that structure you have it stacks the resource gained.
Note: I used to know how to do this but too much time passed and I lost the map files
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So for some reason my creep colony (and several other structures) absolutely refuse to show their resource costs (or if they do, its wrong)
The cost of the Creep Colony is supposed to be 25 Minerals, but it doesn't display anythng.
What's going wrong?
Note: Don't mind the tooltip text this is a WIP.