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  • Skytech_RTS
  • Registered User
  • Member for 4 years, 10 months, and 22 days
    Last active Mon, Jan, 2 2023 07:08:43
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  • 35 Total Posts
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  • View Skytech_RTS's Profile

    0

    Jul 11, 2022
    Skytech_RTS posted a message on Trying to create Randomized Team colors for Players using "Send Actor Message"

    Cool, thanks man.

    Posted in: Triggers
  • View Skytech_RTS's Profile

    0

    Jul 11, 2022
    Skytech_RTS posted a message on How to load / save completed upgrades to Bank?

    Thanks

    Posted in: Triggers
  • View Skytech_RTS's Profile

    0

    Jun 10, 2022
    Skytech_RTS posted a message on Trying to create Randomized Team colors for Players using "Send Actor Message"

    I'm trying to create a trigger that randomizes Team colors for each player using the "Send Actor Message's" "SetTeamColorBlend" function

     

    What I want to do:

    - Have each Player a random team color using the above mentioned function

    - No random colors BETWEEN that player's units

    - Assigned at the beginning of the match

     

     

    Posted in: Triggers
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    0

    Apr 30, 2022
    Skytech_RTS posted a message on Gaining Energy from attack?

    Thanks

    Posted in: Data
  • View Skytech_RTS's Profile

    0

    Apr 29, 2022
    Skytech_RTS posted a message on How to load / save completed upgrades to Bank?

    bump

    Posted in: Triggers
  • View Skytech_RTS's Profile

    0

    Apr 25, 2022
    Skytech_RTS posted a message on How to load / save completed upgrades to Bank?

    I'm trying to figure out how to keep completed upgrades between maps in a campaign, I knew how to setup retaining resources, but I can't figure out how to set the trigger to keep upgrades.

     

    EX: When the player uses a resource to buy a permanent tech upgrade that carries over the rest of the campaign.

    Posted in: Triggers
  • View Skytech_RTS's Profile

    0

    Apr 7, 2022
    Skytech_RTS posted a message on Gaining Energy from attack?

    I want to make spellcasters more useful by having them gain energy through dealing damage. How do I set this up through the data editor as an ability?

    Posted in: Data
  • View Skytech_RTS's Profile

    0

    Mar 28, 2022
    Skytech_RTS posted a message on Team colored cloak effect?

    Is there a way to make the cloak effect team colored? it become a minor problem determining which units multiple cloaked factions belong to.

    Posted in: Artist Tavern
  • View Skytech_RTS's Profile

    0

    Oct 9, 2021
    Skytech_RTS posted a message on How to change the Pathing of units to move around units instead of pushing them?

    How to change the Pathing of units to move around units instead of pushing them?

     

    I don't mean just for allies, but for you own units as well.

     

    Disclaimer: Any questions about "why would you do this" or any variation thereof will be ignored, so don't bother.

    Posted in: Data
  • View Skytech_RTS's Profile

    0

    Jul 3, 2021
    Skytech_RTS posted a message on How to make a structure that regenerates resources and enhances production speed around it

    How to make a structure that regenerates resources and enhances production speed around it.

     

    Some kind of base enhancement structure, say it has a decent range around it that auto-regenerates resources near it and passively buffs production speed of production structures.

    Posted in: Data
  • View Skytech_RTS's Profile

    0

    Feb 22, 2021
    Skytech_RTS posted a message on Structure Healing Field

    I want to create a type of healing field around a structure (through data editing), I can't figure out how to go about setting that up.

    Posted in: Data
  • View Skytech_RTS's Profile

    0

    Feb 15, 2021
    Skytech_RTS posted a message on How to make Structures "Produce" Terrazine?

    Thanks, though only the Trigger option worked, the Data one never functioned.

     

    still I got what I needed out of it, anyway.

    Posted in: Triggers
  • View Skytech_RTS's Profile

    0

    Feb 14, 2021
    Skytech_RTS posted a message on How to make Structures "Produce" Terrazine?

    How does one go about making structures "produce" or "grant" resources to the player (through Triggers)?

     

    For Example I want a Structure that when constructed will "produce" say 10 terrazine every minute and the more of that structure you have it stacks the resource gained.

     

     

    Note: I used to know how to do this but too much time passed and I lost the map files

    Posted in: Triggers
  • View Skytech_RTS's Profile

    0

    Feb 10, 2021
    Skytech_RTS posted a message on Resource Costs refusing to Display

    So for some reason my creep colony (and several other structures) absolutely refuse to show their resource costs (or if they do, its wrong)

     

    The cost of the Creep Colony is supposed to be 25 Minerals, but it doesn't display anythng.

     

    What's going wrong?

     

    Note: Don't mind the tooltip text this is a WIP.

    Posted in: Data
  • View Skytech_RTS's Profile

    0

    Dec 21, 2019
    Skytech_RTS posted a message on How to remove a decal/decal spot from unit

    I want to remove a decal/spot from an edited Terran Vulture skin, (since it shows an ugly white square on the unit in game) how would I do this?

    Posted in: Data
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