How to make a structure that regenerates resources and enhances production speed around it.
Some kind of base enhancement structure, say it has a decent range around it that auto-regenerates resources near it and passively buffs production speed of production structures.
One way to make structures buff the production speed of nearby structures is to do the following:
Create a buff. Add a search effect to it that searches for nearby structures every 1 second. The search effect adds another buff to nearby structures. That buff lasts 1 second. Go into that buff and click on Modifications -> Behavior -> Rate multiplier array. There you can use the field "Progress" to increase production. Alternatively go into Modifications -> Unit -> Time scale and change that field. That increases all time speeds of the structure.
Regarding generating resources, create an effect of the type "Modify player". There is a field called Resources that gives resources to the player.
Hope this helps.
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How to make a structure that regenerates resources and enhances production speed around it.
Some kind of base enhancement structure, say it has a decent range around it that auto-regenerates resources near it and passively buffs production speed of production structures.
One way to make structures buff the production speed of nearby structures is to do the following:
Create a buff. Add a search effect to it that searches for nearby structures every 1 second. The search effect adds another buff to nearby structures. That buff lasts 1 second. Go into that buff and click on Modifications -> Behavior -> Rate multiplier array. There you can use the field "Progress" to increase production. Alternatively go into Modifications -> Unit -> Time scale and change that field. That increases all time speeds of the structure.
Regarding generating resources, create an effect of the type "Modify player". There is a field called Resources that gives resources to the player.
Hope this helps.