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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    I'v asked for it once before in the blizz forum way back when. (And even got a "maybe" response )

    But please allow us to attach actors together through individual opsites.

    Currently the to-be-attached actor will be attached ONLY by it's 'main' opsite to the custom opsite on the host actor.

    What would be fantastic is if we could attach it from opsite to opsite. for instance attach actorA by ActorA 'weapon01'

    Cheers!

    Posted in: General Chat
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    posted a message on World of Starcraft Cyberspace Poopstorm

    @Creation25

    You are absolutely welcome for the assistance Ryan, and I wish you the best of luck if you take the Riot games opportunity.

    Keep up the great work and I will no doubt be around to lend a hand on IRC :3

    Posted in: General Chat
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    posted a message on New Sekrit Project

    Corvus (Player model)

    Corvus

    Posted in: General Chat
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    posted a message on New Sekrit Project

    Blue Key

    yep, a high angled 3rd person perspective :) crimson land is true top down, but that just looks silly. So yes, more like TNP

    enough to obscure whats behind you, and show whats infront.

    and Cathedral is an awesome level and will definately be one of the maps xD

    Posted in: General Chat
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    posted a message on New Sekrit Project

    @EternalWraith: Go

    Hells yes it's heretic :D and spot on with the yellow and green key, thats exactly what they are.

    PM with what you want your custom taunt to be and it's all yours.

    The characters are based off the WoW male blood elf model as this best represents Corvus, to give you an idea of what the character models look like.

    Now that it's revealed I'll talk about what the game will be.

    It's departing from the FPS genre to a top down method similar to "crimson blood" if you have ever played that. while player input is still rather laggy for alternate control methods, blizzard have confirmed that they are going to improve on it, so I'm creating it with the intention of playing it with the keyboard and mouse. keys to move, mouse to aim and fire.

    the Idea will be to keep the frenetic pace of that old wonderful game as well as the dark ambiance. I am intending to almost faithfully rip the original game, the exception obviously being the view from which you play. It will be arena styled death matches that pay homage to the original levels, and yes there will be NPC monster spawns to make it that much more frantic, including Maulotaurs and Iron Liches.

    Get EXCITE.

    Posted in: General Chat
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    posted a message on New Sekrit Project

    @SouLCarveRR: Go

    good guesses, but as of the second clue, it was released prior to 1995

    Posted in: General Chat
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    posted a message on New Sekrit Project

    teaser 2

    Hey look I forgot to update it on time. But heres clue two!

    the game was released sometime before 1995

    Posted in: General Chat
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    posted a message on New Sekrit Project

    Sims? HA. NO. WRONG , YOU ARE WRONG, SHAME ON YOU HAR HAR. ...

    Ok, I'm alright now, *cough* sorry bout that outburst. Phew.

    And Otixa... <3

    Posted in: General Chat
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    posted a message on New Sekrit Project

    Le Teaser

    SO heres the beef, name what game my secret project draws inspiration from and I will animate for you a custom taunt animation which can be used only by you, within the map.

    Every 24 hours I will release a render of another familiar object from the project until someone gets it.

    all I'm telling you about the project for clue no.1 is that it is death-match, and it has to do with the above render I did :)

    Also Otixa you are totally banned from this compo :P

    Posted in: General Chat
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    posted a message on Popularity Listing on sc2mapster

    Excite!

    Posted in: General Chat
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    posted a message on Attachment and Item Kits project

    Updated! good times had by all

    Posted in: Project Workplace
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    posted a message on [skin - WIP]Thunder Trooper

    actually ice isn’t so bad imagine a firebat except instead of tanks filled with fuel and a pilot light. It’s tanks filled with liquid nitrogen. and the armor is coated in some sci fi anti-freeze to stop it clogging up his systems :D

    Ice version is all good :P

    water version not so much >.> Unless it’s like a civilian fire fighter type thing going on.

    Posted in: Artist Tavern
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    for the previewer, click the button at the top which looks like 4 arrows pointing outward. that will center the view on your actor.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    For all of you suffering the dependency bug from beta > retail. there is a simple fix which means you don’t have to go through the motions every time

    >> THE ORDER OF DEPENDENCY IN THE LIST MATTERS <<

    make sure that the campaign dependency is at the top of the list. save close and reopen you map. and huzzah it’s working.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on What to change in the Galaxy Editor

    Dear blizz-o-max, please to be having a more exact 'fill’ brush for the terrain editor. The borders it leaves around natural cliffs can be very tedious to clean up especially when brushes can reach up to the level above or bellow where the point is applied.

    Posted in: Galaxy Editor Bugs and Feedback
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