maybe the 30mm flak cannons could be an upgrade that requires an armory at the starport tech lab (150-200 min and 100 gas) [70- 90 second research time]
as for the load unload, id suggest 4 cargo slots that can only hold biological units, as it is a gunship, not a transport, and it only carried infantry in lore.
if you like the weapon to 30mm change when all cargo slots are full, you could make it a automatic mode switch ability that has a requirement that is a validator that cargo slots are full, this could apply a behavior that expires (weapon switching behavior) after 1-3 seconds, then tries to activate again
i would suggest giving the base mode ares a weapon that deals the same damage as goliath, but a weapon speed of 2, tried this before and it shot out of the gun ports on both sides, just make sure it doesnt do a animation
after reading the lore on the grizzly, i would suggest this:
ground attack: manticore missiles , deals 20 +5 vs armored + 5 vs massive damage with a attack speed of 1.1-1.2 (+ 1 reg and + 1 vs armored damage per ugrade) range 5.5 , attack type missile
air attack: 20mm joint turrets, deals 7 (x2 attacks) damage to target , attack speed 0.75-0.95 (+1damage per upgrade) range 5.5-6
this is the first air attack
special air attack [ activates when _ALL_ cargo slots are full, this disables the first air attack, air attack switches back to 20mm joint turrets once any cargo slot is emptied:
30mm flak cannons : same as 20mm except with 2 additonal damage and a 30% damage splash radius of 0.35 REMEMBER THIS ONLY ACTIVATES WHEN ALL CARGO SLOTS ARE FULL.
abilities:
load/unload: same range and rate as medivac, however there are only 6 cargo slots
Drop B2-c concussion bomb:
range 2
deals 75 +5 vs shields damage to target buildings, ignors armor. cooldown 30 seconds
Passive icon:
manned turrets; when all cargo slots are full, grizzly uses 30mm flak turrets instead of 20mm joint turrets.
Grizzly stats:
health: 145-160
base armor 1-2
speed 2.5-2.75
cost
150 minerals
100- 125 vespane
NOTES: this is a LORE-BASED suggestion modified for balance, if i connect like this ex: 1-2 , it means the range is between the listed numbers
i like the current changes but noticed some issues, the ltd brood tooltip says stank is from larva, but it is not, as well as the huntrling ability not showing the range.
did you change the guardian model yet? or is it the swarm guardian still?
also a different devourer attack missile model would be nice, maybe a tinted roach missile or devourermissile.m3 in the editor
that is the left 2 die reaper and hellion mercs, i wondered when blizzard would default add them however the hellion looks different, but so does normal hellion, maybe they did changes for it too for battle hellion. an ferrias is in the wol editor as fatty, the bling, ling, swarmh, and ultra are campaign so is one of the roaches, the other is the tunneling claws one in wol(tunneling clawns is evo restricted in hots campaign) maybe nydus is campaign? is their a valkarie? in one trailer their is a dominion space station and 4 wol alpha predators(not the cybercat the ship(chek wiki)) can you find that
Noooooooooo!!!!!!! My computer won't update past 1.4.4 ( stupid vista$@&! ) so iv just used editor now hots !@$& vista require admin which I am not to do 1.5 noooo so I can't ,sniff; sniff ; PLAY BETA!!!! Why?????!!!!!!
Soul in the map editor a doodad is a destroyed cargo truck with a auto turret on its back, could this be a unit to provide more mobile firepower for colonist mech
0
like the verson in the picture with dropships and marines better, it looks smoother in my opinion
0
maybe the 30mm flak cannons could be an upgrade that requires an armory at the starport tech lab (150-200 min and 100 gas) [70- 90 second research time]
as for the load unload, id suggest 4 cargo slots that can only hold biological units, as it is a gunship, not a transport, and it only carried infantry in lore.
if you like the weapon to 30mm change when all cargo slots are full, you could make it a automatic mode switch ability that has a requirement that is a validator that cargo slots are full, this could apply a behavior that expires (weapon switching behavior) after 1-3 seconds, then tries to activate again
i would suggest giving the base mode ares a weapon that deals the same damage as goliath, but a weapon speed of 2, tried this before and it shot out of the gun ports on both sides, just make sure it doesnt do a animation
0
after reading the lore on the grizzly, i would suggest this: ground attack: manticore missiles , deals 20 +5 vs armored + 5 vs massive damage with a attack speed of 1.1-1.2 (+ 1 reg and + 1 vs armored damage per ugrade) range 5.5 , attack type missile
air attack: 20mm joint turrets, deals 7 (x2 attacks) damage to target , attack speed 0.75-0.95 (+1damage per upgrade) range 5.5-6 this is the first air attack
special air attack [ activates when _ALL_ cargo slots are full, this disables the first air attack, air attack switches back to 20mm joint turrets once any cargo slot is emptied: 30mm flak cannons : same as 20mm except with 2 additonal damage and a 30% damage splash radius of 0.35 REMEMBER THIS ONLY ACTIVATES WHEN ALL CARGO SLOTS ARE FULL.
abilities: load/unload: same range and rate as medivac, however there are only 6 cargo slots
Drop B2-c concussion bomb: range 2 deals 75 +5 vs shields damage to target buildings, ignors armor. cooldown 30 seconds
Passive icon: manned turrets; when all cargo slots are full, grizzly uses 30mm flak turrets instead of 20mm joint turrets.
Grizzly stats: health: 145-160 base armor 1-2 speed 2.5-2.75
cost 150 minerals 100- 125 vespane
NOTES: this is a LORE-BASED suggestion modified for balance, if i connect like this ex: 1-2 , it means the range is between the listed numbers
0
i like the current changes but noticed some issues, the ltd brood tooltip says stank is from larva, but it is not, as well as the huntrling ability not showing the range.
did you change the guardian model yet? or is it the swarm guardian still? also a different devourer attack missile model would be nice, maybe a tinted roach missile or devourermissile.m3 in the editor
0
Could you texture and post the devourerer on this site
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The hunterling was ment to pounce on and stun units, not charge
0
that is the left 2 die reaper and hellion mercs, i wondered when blizzard would default add them however the hellion looks different, but so does normal hellion, maybe they did changes for it too for battle hellion. an ferrias is in the wol editor as fatty, the bling, ling, swarmh, and ultra are campaign so is one of the roaches, the other is the tunneling claws one in wol(tunneling clawns is evo restricted in hots campaign) maybe nydus is campaign? is their a valkarie? in one trailer their is a dominion space station and 4 wol alpha predators(not the cybercat the ship(chek wiki)) can you find that
More model pictures pretty please?!?!?!
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Noooooooooo!!!!!!! My computer won't update past 1.4.4 ( stupid vista$@&! ) so iv just used editor now hots !@$& vista require admin which I am not to do 1.5 noooo so I can't ,sniff; sniff ; PLAY BETA!!!! Why?????!!!!!!
0
Did you remember my truck idea that is one of the doodads ?
Also The nomad should have a ability that repairs itself, using its work animation, no energy cost, justa 1 min cooldown
0
Soul in the map editor a doodad is a destroyed cargo truck with a auto turret on its back, could this be a unit to provide more mobile firepower for colonist mech
0
I think you should give blimps the harmless behavior , as the only thing the do is detect, so the are not much of a threat. So you have to target them
0
Can you do the void seeker model With 1 mod, Shields, it has nOne
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Swarm infestation was a blizzard ability in alpha
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I suggest you use the mover warbot b missile for haywire missiles
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Battle hellion need better model