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    posted a message on [Showcase]Ghostnova's models

    like the verson in the picture with dropships and marines better, it looks smoother in my opinion

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    maybe the 30mm flak cannons could be an upgrade that requires an armory at the starport tech lab (150-200 min and 100 gas) [70- 90 second research time]

    as for the load unload, id suggest 4 cargo slots that can only hold biological units, as it is a gunship, not a transport, and it only carried infantry in lore.

    if you like the weapon to 30mm change when all cargo slots are full, you could make it a automatic mode switch ability that has a requirement that is a validator that cargo slots are full, this could apply a behavior that expires (weapon switching behavior) after 1-3 seconds, then tries to activate again

    i would suggest giving the base mode ares a weapon that deals the same damage as goliath, but a weapon speed of 2, tried this before and it shot out of the gun ports on both sides, just make sure it doesnt do a animation

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    after reading the lore on the grizzly, i would suggest this: ground attack: manticore missiles , deals 20 +5 vs armored + 5 vs massive damage with a attack speed of 1.1-1.2 (+ 1 reg and + 1 vs armored damage per ugrade) range 5.5 , attack type missile

    air attack: 20mm joint turrets, deals 7 (x2 attacks) damage to target , attack speed 0.75-0.95 (+1damage per upgrade) range 5.5-6 this is the first air attack

    special air attack [ activates when _ALL_ cargo slots are full, this disables the first air attack, air attack switches back to 20mm joint turrets once any cargo slot is emptied: 30mm flak cannons : same as 20mm except with 2 additonal damage and a 30% damage splash radius of 0.35 REMEMBER THIS ONLY ACTIVATES WHEN ALL CARGO SLOTS ARE FULL.

    abilities: load/unload: same range and rate as medivac, however there are only 6 cargo slots

    Drop B2-c concussion bomb: range 2 deals 75 +5 vs shields damage to target buildings, ignors armor. cooldown 30 seconds

    Passive icon: manned turrets; when all cargo slots are full, grizzly uses 30mm flak turrets instead of 20mm joint turrets.

    Grizzly stats: health: 145-160 base armor 1-2 speed 2.5-2.75

    cost 150 minerals 100- 125 vespane

    NOTES: this is a LORE-BASED suggestion modified for balance, if i connect like this ex: 1-2 , it means the range is between the listed numbers

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    i like the current changes but noticed some issues, the ltd brood tooltip says stank is from larva, but it is not, as well as the huntrling ability not showing the range.

    did you change the guardian model yet? or is it the swarm guardian still? also a different devourer attack missile model would be nice, maybe a tinted roach missile or devourermissile.m3 in the editor

    Posted in: Map Feedback
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    posted a message on [Showcase]Ghostnova's models

    Could you texture and post the devourerer on this site

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    The hunterling was ment to pounce on and stun units, not charge

    Posted in: Map Feedback
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    posted a message on Hots Campain models

    that is the left 2 die reaper and hellion mercs, i wondered when blizzard would default add them however the hellion looks different, but so does normal hellion, maybe they did changes for it too for battle hellion. an ferrias is in the wol editor as fatty, the bling, ling, swarmh, and ultra are campaign so is one of the roaches, the other is the tunneling claws one in wol(tunneling clawns is evo restricted in hots campaign) maybe nydus is campaign? is their a valkarie? in one trailer their is a dominion space station and 4 wol alpha predators(not the cybercat the ship(chek wiki)) can you find that

    More model pictures pretty please?!?!?!

    Posted in: General Chat
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    posted a message on HotS BETA!

    Noooooooooo!!!!!!! My computer won't update past 1.4.4 ( stupid vista$@&! ) so iv just used editor now hots !@$& vista require admin which I am not to do 1.5 noooo so I can't ,sniff; sniff ; PLAY BETA!!!! Why?????!!!!!!

    Posted in: General Chat
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    posted a message on SC Expanded: melee mod

    Did you remember my truck idea that is one of the doodads ?

    Also The nomad should have a ability that repairs itself, using its work animation, no energy cost, justa 1 min cooldown

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Soul in the map editor a doodad is a destroyed cargo truck with a auto turret on its back, could this be a unit to provide more mobile firepower for colonist mech

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    I think you should give blimps the harmless behavior , as the only thing the do is detect, so the are not much of a threat. So you have to target them

    Posted in: Map Feedback
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    posted a message on [Showcase]Ghostnova's models

    Can you do the void seeker model With 1 mod, Shields, it has nOne

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    Swarm infestation was a blizzard ability in alpha

    Posted in: Map Feedback
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    posted a message on [Request] HoTs Custom map?

    I suggest you use the mover warbot b missile for haywire missiles

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    Battle hellion need better model

    Posted in: Map Suggestions/Requests
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