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    posted a message on Triggerer Looking for Stuff to Do.

    @Yaksmanofage: Go

    Ill see if what you whipped up there will work for me if not. Im not at home to look at it right now.

    Wasn't looking for any integration.

    Yes its to allow the player to change what icon they have displayed for themself. This is saved to the players banks.

    Ranks and achievements will unlock the icons as players play.

    Posted in: Team Recruitment
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    posted a message on Triggerer Looking for Stuff to Do.

    @Yaksmanofage: Go

    no rush

    Posted in: Team Recruitment
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    posted a message on Triggerer Looking for Stuff to Do.

    @Yaksmanofage: Go

    dialog.... if your a programer it would be of similar function to an input box

    just icons maybe a title


    I rephrase..... its a list of 200 dialog-item-images about 20x20 image items that the user would click on to select it and then press a done button


    if you look at my link to my dialog leaderboard library on my sig .... its for that leader board.... but its open to anybody who wants to use any of it.....

    the functionality would be like my input box function on that map where it requests a string input from the player and then returns the inputed string. "" is handled as a cancel.


    just thought id try and farm something out since your looking for something to do. basically if you open my map there and look at the inputbox function ...

    Posted in: Team Recruitment
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    posted a message on Triggerer Looking for Stuff to Do.

    @Yaksmanofage: Go

    make a icon selection system that you call a function and it returns the string of the selected icon from the window

    has to support 15 players at the same time accessing it....

    lets say it has about 200 different icons to select from...

    it also needs the ability to turn disable or (greyed out) so that a player can not turn them off

    all variables stored in a record

    Player[player][Icon id number] type Boolean.... this would control if the icon is available.... to that player Icons[Icon Id] type string ...... holds the reference to the asset for the icon (use this array to display all their values

    Posted in: Team Recruitment
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    posted a message on WIKI - Forum?

    wis we could delete posts when we mis click thing s x.x

    Posted in: Wiki Discussion
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    posted a message on A sc2 critical thread at reddit

    @Monkalizer: Go SC2 isnt a flash game buddy.... not even Steam streams games for free......

    Posted in: General Chat
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    posted a message on Request: Game of Thrones

    @EchoedRequiem: Go

    if its like a risk game you could potentially scale everything down....

    Posted in: Terrain
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    posted a message on Request: Game of Thrones

    @EchoedRequiem: Go

    but ... what about the lands to the east across the sea

    Posted in: Terrain
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    posted a message on WoW Ulduar or Whole New RPG?

    @Cybrok: Go

    why not make something original....

    Posted in: Map Suggestions/Requests
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    posted a message on Do you consider yourself part of an organized religion?

    Why are you people still posting in here..... get lives.

    Its not like people care what other people think...

    This thread is beyond the point of worthy discussion... its just a e-peen contest.

    Eiviyn.... I used to think you were a decent person, but this thread has shown me otherwise. I find that your just as ignorant as the people you rail against.

    I cant see how this thread is still open. It really brings the level of culture here on sc2mapster down quite a bit. Kinda disappointing.

    Posted in: Off-Topic
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    posted a message on [Libraries]\Leaderboard\Banks \+ extras

    Ok everybody.... I need to know what additional stats people would want this to keep track of

    take a look at the top to see what it currently keeps in the bank

    Stexen Im still looking for how you would like the Rankings Screen to look?

    Currently Im thinking I will list each player in the rankings in the order of whos winning the current game. Then It will display the players ranking info on that line....

    Posted in: Trigger Libraries & Scripts
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    posted a message on Banks XML Injections???

    @SouLCarveRR: Go

    I guess it does all the special character encoding itself. Has anybody run into any issues with this?

    Posted in: Triggers
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    posted a message on Banks XML Injections???

    so im going to be storing player inputted strings to the bank.

    I dont mind a player storing style tags and such. But im wondering if anybody know of this leading to banks failing to load properly?

    Style tags with the <> Im wondering if the bank will handle these correcty?

    Or if I need to encode the special characters so they are friendly to the xml and then decode them?

    or will the ingame xml reader handle it for me?

    Posted in: Triggers
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    posted a message on Help comparing number of units between players

    Im thinking aboutmaking an example using string manipulation....

    but yeah you have to do a bunch of condition checks...

    Posted in: Triggers
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    posted a message on Help comparing number of units between players

    @Flabberghast: Go

    Number of units in unit group( all units in entire map owned by player 1) > Number of units in unit group( all units in entire map owned by player 2)

    basically creating unit groups on the fly... theres a built in function that returns the count of units in the unit group.

    theres filters on creating the unit groups so you dont count (dead units, missle units, worker units, structures, or heros) lots of options

    You would have to loop through all the players and find which player has the most units in the given region.

    Posted in: Triggers
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