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    posted a message on How To Create A Bank

    @TheSC2Maniac: Go

    Look at my leaderboard sample. It tracks kills across games.

    Posted in: Triggers
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    posted a message on Error message please help

    @onlyleviathan: Go

    either upload your map file or screen shot all your triggers and functions.

    Posted in: Triggers
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    posted a message on Increasing capasity of Waypoint List?

    @Demtrod: Go

    That is probably not something you can increase.

    Posted in: Data
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    posted a message on Event like "unit stays in region for X seconds"

    @Bilxor: Go

    Heres the example .... its about as good as it gets....for pure trigger and not galaxy script

    Posted in: Triggers
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    posted a message on Event like "unit stays in region for X seconds"

    Example map on next post

    using timers will work but making it work dynamically with any and all units it takes a little finesse.

    Misu's example is half way there but it is using global timer variables.

    • Trigger Unit Enters Region
      • Events
        • Any unit enters "Region1"
        • Any unit enters "Region2"
      • Actions
        • CreateUnitTimer(triggering unit, triggering region)

    • Action Name:"CreateUnitTimer" -Threaded so it can have multiple instances properly
      • Parameters(parameters are set when you pass the info into the action)
        • TempUnit
        • TempRegion
      • Variables
        • Delay = 30 seconds for timer to count down
        • TempTimer
      • actions
        • Set TempTimer = Delay
        • Start TempTimer
        • Wait for condition check every .1 seconds
          • timer = 0 remaining time
          • (Temp unit in region = false)
        • if
          • conditions
            • (Temp unit in region = true)
          • then
            • DoStuff(TempUnit)
          • else
            • do nothing
        • destroy TempTImer

    • Action Name:"DoStuff" - Threaded so it handles multiple instances correctly
      • Parameters
        • UseUnit
      • actions
        • do stuff to UseUnit
    Posted in: Triggers
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    posted a message on [Solved] Custom Unit Flag

    @rtschutter: Go

    give the behavior an icon.

    make sure the behavior has an infinite duration

    go in game and select the unit... is the behavior displayed on the unit?

    Posted in: Data
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    posted a message on [Trigger Variables] [Solved]Unable to save/Trigger error

    @Lighthill: Go

    Your trigger not having a name is definitely the problem.

    Right click the icon in the left column. Select the rename option. Give it a name.

    Should be able to save it now.

    I would suggest you find a more familiar medium if your trying to do some kind of leadership training example.

    Laser tag sounds like a lot more fun IMHO.

    Posted in: Triggers
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    posted a message on Resident Evil Claymation

    @iMisu: Go

    Who doesnt like claymation....

    I'd like to see a zombie episode of robot chicken......

    oh wait...

    Embed Removed: https://www.youtube.com/v/dNxLRpUffIg?fs=1 Embed Removed: https://www.youtube.com/v/NZ43jL3RoPo?fs=1
    Posted in: Off-Topic
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    posted a message on [Request] map/mod that writes various game data to banks

    IMHO, dont bother wasting your time on something like this.

    It would require a 3rd party tool to read the bank.... which most people are not going to do.

    The game has built in sounds for most of this stuff anyways.

    If your really looking for a challenge.... then parse the replay files to create a "sound track" that goes along with the replay.

    Writing to the banks inst exactly the most efficient thing in the world and would more likely either lock the game or lagg it to all fucking hell.

    I'd be willing to code this for you for about 30 bucks an hour. Prolly involving 20-40 hours of coding minimum.

    Youd be better off adding to sounds to the map file and playing the sounds in game rather then out of the game. This would avoid the time involved in writing to the file.....

    could you be more specific about how you plan on using the xml file...... I could see pumping the data into some kinda midi sequencer to do neat things.... but it would just be neat......

    like the sound of a swarm of bees getting ever so louder the larger your army is..... but yeah....

    just neat

    Posted in: Map Suggestions/Requests
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    posted a message on Sc2Mapster Dead?

    @iMisu: Go

    If you spend some time refining your searches and asking in the irc channel, you can generally find what your looking for regarding the trigger editor.

    Most things have been covered a few times over throughout the forum. Just kinda hard to find with the current search tool.

    Im told if you use google to search just sc2mapster you may end up with more specific results.

    Also for anybody who needs help on triggers. I'm generally available on skype. I just dont have time to do any specific coding for anybody these days.

    Posted in: General Chat
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    posted a message on WoW Model-Pack Requests

    Could we get a sexy women pack?

    Posted in: Art Assets
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    posted a message on [Request]Young woman (>.>)

    @Biophysicist: Go

    You could import any of the sexy female wow character models. Best off finding an NPC model, that is wearing an outfit matching your description.

    Other wise you could use a human female, and pick and choose what gear to have show. and import the texture for all the gear.

    Im not too up on the specifics

    Heres some links: they might be a little out dated... but the basics should be the same

    gettings started tutorial from molestr http://www.sc2mapster.com/forums/resources/tutorials/8299-galaxy-noobs-wow-to-sc2-in-30-seconds-no-3dmax/

    Displaying Gear on base wow models http://www.sc2mapster.com/forums/resources/tutorials/15012-importing-wow-characters-to-sc2-and-attaching-shoulders/

    existing model packs... These should be easy to use quick and I see some half naked females... in skirts. http://www.sc2mapster.com/forums/resources/art-assets/8347-wow-model-pack-requests/


    If your looking for something high res for some kinda cinematic work and not a functional unit, you will probably have to go outside of this site, and possibly pay good money for it.

    Posted in: Requests
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    posted a message on The "zero" wait

    @EdwardSolomon: Go Heres a test I just made for you

    it moves a unit across the map.

    The test shows that the periodic event will run even if the prior running of it has not yet completed.

    It preforms each action as they occur in the code.

    While loops that run hard with out waits will tend to lock up the game and you may not visually see what occurs during each cycle.

    What the user sees is not really handled by the script engine.

    Testing by pausing is kinda fail, imo

    Btw if your using game time... the game speed will effect that

    I would suggest you avoid trying to code in a manner that relies on tracking so many cycles per second.

    There are quite a few factors that will cause it to run different on different peoples computers and on bnet as well.

    Posted in: Triggers
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    posted a message on Current State of Mapster (My Farewell?)

    @Taintedwisp: Go

    Tainted take it down a notch.... I don't presume to know how much work sixen does around here, but if I was running curse. I wouldn't be paying anybody to manage or contribute to these forums.

    I would.... for the love of god pay someone to write better search algorithms.

    If they wanted any possibility of making a better profit off sc2mapster.... search functionality to actually find useful information should be the number 1 priority. Its like the biggest complaint all around the forums is that people cant ever find anything relevant because the search is absolutely fucking garbage.

    I could probably write better search functionality into the site in a matter of days. Hell I'd do it for free, considering the amount of time it would save me from searching in the long run.

    What is the point of the like system btw. What genius thought of that over the bazillion other things the site needs that would actually be useful.

    The like system itself should have only taken about 2-4 hours to write, and they pay people for that which is kinda sad.

    Posted in: General Chat
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    posted a message on Current State of Mapster (My Farewell?)

    @Mozared: Go

    Like system = completely worthless.

    Posted in: General Chat
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