WHoA CYBROK I LOVE THE Burst and wave ability, Hey could you make Fenix Reborns ultimate that? (the green immortal)? Instead of The Quick Revive ability, Its really cool.
The Psionic Overload? or the Stone Zealots Fel Burst?
1. Psionic Overload (Immortal): The Immortal overcharge his Hardened Shields dealing massive damage to everything in range.
2. Fire Wave (Tassadar): Deals 10 damage per unit space and burns for 2 damage per second for 5 seconds after.
(Each grid square/unit space takes 10 damage, so if the unit is running while being hit, as it runs with the fire it will keep taking damage)
3. Psi Zone (Immortal): Charges up then releases a burst creating a field of psionic energy healing allies and damaging enemies. (Not attached because it is part of a large project I am working on, If needed I will send it ot the judges, if someone needs this in an Asset, or any other one of the abilities, let me know via PM)
Example Video:
(Fire Wave and Psionic Overload, Ignore the ability from the stone zealot)
(Psi Zone, part of another map in progress, will sent it to judges only, wont be attached)
Project Freeze is hosting a Open SC2 tournament starting on Friday December 21st, 2012 at 9 PM EST, this tournament will be the best of 64, requiring about 31 games to be cast, this is a free tournament and DOES require live commentary, each game is hosted by YoCheese #765 on Fridays and Sundays 9-11 PM EST for 2 weeks. Each game will consist of the 2 players, host (YoCheese #765), 2 casters (you) and 1 observer.
This is a free tournament so we have to plans for payment, however, the winners of this will recieve an invite to our next Invitation Only tournament which has a $250 Prize Pool and, on your part, have about 20 games to be cast, for that tournament you will will be payed $10 per game a total of $200, however you must cast these games to do those.
If you are interested please email, or add the email, [email protected] in-game as a real id request with the following message in the request:
"Apply for SC2 Open Tournament Caster"
With any questions simply email the address above or PM me.
Wassup guys, I came up with a new idea for protoss in HotS.
Everyone knows how Terran buildings start to resemble their finished look as they are build, and even for Zerg, the buildings get larger as they finish, but Protoss don't change, I do play protoss and even though this is a bit of an advantage, but to make it fair, and look WAY cooler, I got a cool way to balance it and make it look cooler in HotS.
As a Protoss Structure builds (Warps In) the bottom, base parts of the building will warp in and finish while the rest is still warping in.
For example, if you all get a picture of a finished Nexus, it has these 'legs' coming out of the four corners, if this idea is implemented that would warp in first, then the frame for the rest of it, then the rest at the end.
I really like this idea, its balanced and really cool. What do you guys think?
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Anyone else willing to do this?
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very cool, can you release the map with it, id like to put it into one
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Whats ZHRPG? lol. I was working on my map (secret) and came up with it, used the hardened sheild actor then psi storm
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@Nebuli2: Go
lmao i was looking at SC2 gifs on google images and found this and liked it
EDIT: Ok i got dibs on immortal now, Immortal Avatarâ„¢ lol
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The Psionic Overload? or the Stone Zealots Fel Burst?
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HotS Beta Key Contest Entry:
1. Psionic Overload (Immortal): The Immortal overcharge his Hardened Shields dealing massive damage to everything in range.
2. Fire Wave (Tassadar): Deals 10 damage per unit space and burns for 2 damage per second for 5 seconds after. (Each grid square/unit space takes 10 damage, so if the unit is running while being hit, as it runs with the fire it will keep taking damage)
3. Psi Zone (Immortal): Charges up then releases a burst creating a field of psionic energy healing allies and damaging enemies. (Not attached because it is part of a large project I am working on, If needed I will send it ot the judges, if someone needs this in an Asset, or any other one of the abilities, let me know via PM)
Example Video: (Fire Wave and Psionic Overload, Ignore the ability from the stone zealot)
(Psi Zone, part of another map in progress, will sent it to judges only, wont be attached)
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sooo can they micro now?
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Project Freeze is hosting a Open SC2 tournament starting on Friday December 21st, 2012 at 9 PM EST, this tournament will be the best of 64, requiring about 31 games to be cast, this is a free tournament and DOES require live commentary, each game is hosted by YoCheese #765 on Fridays and Sundays 9-11 PM EST for 2 weeks. Each game will consist of the 2 players, host (YoCheese #765), 2 casters (you) and 1 observer.
This is a free tournament so we have to plans for payment, however, the winners of this will recieve an invite to our next Invitation Only tournament which has a $250 Prize Pool and, on your part, have about 20 games to be cast, for that tournament you will will be payed $10 per game a total of $200, however you must cast these games to do those.
If you are interested please email, or add the email, [email protected] in-game as a real id request with the following message in the request:
"Apply for SC2 Open Tournament Caster"
With any questions simply email the address above or PM me.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=386359
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Not even close to a usable size, Needs to be good quality
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Can someone please remake this map fromm SC1, if you need, I can send you the SC1 Map itself.
If someone does this for me, I may be able to slip them some $$
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Per favore, puoi rifare il starcraft 1 mappa, continente nero per favore, se lo fate, prego messaggio a me
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They get larger as they finish
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Wassup guys, I came up with a new idea for protoss in HotS.
Everyone knows how Terran buildings start to resemble their finished look as they are build, and even for Zerg, the buildings get larger as they finish, but Protoss don't change, I do play protoss and even though this is a bit of an advantage, but to make it fair, and look WAY cooler, I got a cool way to balance it and make it look cooler in HotS.
As a Protoss Structure builds (Warps In) the bottom, base parts of the building will warp in and finish while the rest is still warping in.
For example, if you all get a picture of a finished Nexus, it has these 'legs' coming out of the four corners, if this idea is implemented that would warp in first, then the frame for the rest of it, then the rest at the end.
I really like this idea, its balanced and really cool. What do you guys think?
Original Post: http://us.battle.net/sc2/en/forum/topic/7200063802
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stay toss or go terran?
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I could prob help you out, I PMd you with my skype name