Our Beam Specialist will need to know how to handle/manipulate beam actors and model and apply them to abilities.
Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.
Project Freeze is currently looking for skilled and familiar people for the development team of Frozen Glory. Feel free to PM or email me with questions.
Our terrain guy will need to match the terrain to the extended portion of the map, use the doodads to make the game more dynamic through LoS Blockers and small doodads to pretty up the terrain.
Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.
Currently Open Positions:
Trigger Editor
Beams Specialist
Loading Screen Editor
Hero Abilities Concepts
Beta Testers
Terrain Specialist
If you wish to apply, please email us at [email protected] or PM me with any experience you have in your chosen field.
Project Freeze is currently looking for skilled and familiar people for the development team of Frozen Glory. Feel free to PM or email me with questions.
Currently Open Positions:
Trigger Editor
Beams Specialist
Loading Screen Editor
Hero Abilities Concepts
Beta Testers
Terrain Specialist
If you wish to apply, please email us at [email protected] or PM me with any experience you have in your chosen field.
We are currently looking for a models and effects artist for out upcoming RPG map, Frozen Glory. If interested, PM me or e-mail me at [email protected] with any expierience. I will send a reply email/PM if you have been chosen or not. This map includes, 8 heroes (4 unique per team) 4-5 abilities each, 1 adition aoe heal for each and periodic effects.
Our Spell Model/Effect Artist will need to know how to use several models at several locations with possible offsets on a single ability at separate or same times.
Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.
If interested, PM me or e-mail me at '[email protected]' with any expierience. I will send a reply email/PM if you have been chosen or not.
Hey guys, in this tutorial I will show you the basics of making Slow/Chill effects for your map. Lets get to it.
I am assuming you already have a spell to apply this to, if not, I will have another tutorial up soon on how to make a basic ability.
Open Editor :P
New Map
Place Units/Terrain/Etc
Open The Data Editor
Go To The Behavior Tab
Create a new Behavior
Name it Slow, hit Suggest ID set the type to Buff, press OK
Set Behavior - Alignment to Negative
Go to Behavior - Modification
Go to Movement
Set Movement Speed Multiplier to X (.75 for 75% move speed, .50 for 50% move speed, etc) I will do .75 for 75% of normal movement speed.
You can also change other things like attack speed.
Press OK
Now for the duration
Set Stats - Duration to whatever you like, I will do 5 seconds.
Now for the icon and tooltip
Set UI - Icon to anything you think fits, I am using btn-ability-terran-slow.dds
Set UI - Tooltip to anything you like, I am doing “Unit is slowed, moving at 75% of normal move speed”
Go To The Effects Tab
Create a new Effect
Name it Slow (Apply), press Suggest ID
Set the type to Apply Behavior
Press OK
Click on Behavior - Behavior and find Slow
Press OK
Go To The Actors Tab
Create a new Actor
Name it Slow Effect, Press Suggest ID
Set the type to Model
Press OK
Click on Art - Model
This will be what the effected unit looks like during the chill, you can use what you want but I am using Active Crystals.
Press OK
Click on Event - Events +
Add a new event
Set Msg Type to Behavior
Set Source Name to the name to Slow
Set the Sub Name to On
Set the Action Msg Type to Create
Copy and paste this event
Change the Sub Name to Off
Change the Action Msg Type to Destroy
Set Actor - Flags to Scale To Host
Press OK
Go To The Ability Tabs
Find your Ability, it needs to be Effect - Target type
Set Effect - Effect to Slow (Apply)
There you guys go, that’s how you add a Slow/Chill effect to an ability.
To add damage or other effects make it part of a Set or just add the others individually.
Thanks,
Cybrok
P.S: I will link the tutorial for a Frostbolt spell in the reply area on this tutorial.
I have a few, and area of effect, map specific achievement like Death Haven and a spell that fires multiple (ammo) fireballs at once, similar to Magecraft.
I don't know why, but once I finished and I went to place the Stone Zealot on the map, he disappeared after about 5 secons, on the editor, I tested in game and he wasnt there. I couldnt see him on the editor or in game. Was there something I did wrong? Please help.
0
@Nebuli2: Go
Right now its me and 3 others.
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@Nebuli2: Go
I am designing the heroes, theyre abilities and basic triggers. What is done right now has been done by me.
0
Our Beam Specialist will need to know how to handle/manipulate beam actors and model and apply them to abilities.
Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.
0
Project Freeze is currently looking for skilled and familiar people for the development team of Frozen Glory. Feel free to PM or email me with questions.
Our terrain guy will need to match the terrain to the extended portion of the map, use the doodads to make the game more dynamic through LoS Blockers and small doodads to pretty up the terrain.
Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.
Currently Open Positions:
If you wish to apply, please email us at [email protected] or PM me with any experience you have in your chosen field.
http://www.sc2mapster.com/maps/frozen-glory/
0
Project Freeze is currently looking for skilled and familiar people for the development team of Frozen Glory. Feel free to PM or email me with questions.
Currently Open Positions:
If you wish to apply, please email us at [email protected] or PM me with any experience you have in your chosen field.
0
0
We are currently looking for a models and effects artist for out upcoming RPG map, Frozen Glory. If interested, PM me or e-mail me at [email protected] with any expierience. I will send a reply email/PM if you have been chosen or not. This map includes, 8 heroes (4 unique per team) 4-5 abilities each, 1 adition aoe heal for each and periodic effects.
Our Spell Model/Effect Artist will need to know how to use several models at several locations with possible offsets on a single ability at separate or same times.
Our map is at an aproximate 40% completion mark. We have 4/8 heroes compelted with 4/5 abilities. Terrain just needs finishing touches and triggers need to be done. This zing about this map is its in the snow!! This map is all about communication and using your surrounding to an advantage to get the extra inch against your enemy.
If interested, PM me or e-mail me at '[email protected]' with any expierience. I will send a reply email/PM if you have been chosen or not.
0
@Cybrok: Go
I found this for a Frostbolt spell by OneTwoSC that works PERFECTLY with this effect. Enjoy.
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@Ezera: Go
Yo, I saw your map request, just tell me what you want in there and ill have it made pretty soon and ill send it. Get back to me as soon as you can.
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http://www.sc2mapster.com/forums/resources/tutorials/26160-slow-chill-effects/ by me for slow effects. I will soon have a tutorial for the ability to go with (Frostbolt), I will link it here when its up.
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Hey guys, in this tutorial I will show you the basics of making Slow/Chill effects for your map. Lets get to it.
I am assuming you already have a spell to apply this to, if not, I will have another tutorial up soon on how to make a basic ability.
Open Editor :P New Map Place Units/Terrain/Etc
Open The Data Editor Go To The Behavior Tab
You can also change other things like attack speed.
Go To The Effects Tab
Go To The Actors Tab
Go To The Ability Tabs
There you guys go, that’s how you add a Slow/Chill effect to an ability. To add damage or other effects make it part of a Set or just add the others individually.
Thanks, Cybrok
P.S: I will link the tutorial for a Frostbolt spell in the reply area on this tutorial.
0
I have a few, and area of effect, map specific achievement like Death Haven and a spell that fires multiple (ammo) fireballs at once, similar to Magecraft.
0
I don't know why, but once I finished and I went to place the Stone Zealot on the map, he disappeared after about 5 secons, on the editor, I tested in game and he wasnt there. I couldnt see him on the editor or in game. Was there something I did wrong? Please help.