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    posted a message on Need help with data section

    Ya I can definitely help, add me on skype, zach.green563 We can talk there and do a screen share so I can see exactly what is wrong.

    Posted in: Data
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    posted a message on How To Create A Custom Protoss Voice In Under 2 Minutes

    Creating Your Own Protoss Voice

    What You Will Need

    1. Download Audacity (Free)

    2. Microphone of any kind

    How To Do It

    1. Record whatever you wish

    2. Remove your microphone THEN press the record button (it will record itself on another track slighty later for a slight echo, or you can copy & paste the first track into a second one about 0.1-0.2 seconds later)

    3. Highlight both tracks entirely

    4. Go to Effects > Echo

    5. Delay Time = 0.1, Decay Factor = 0.2

    6. Press OK :P

    7. Go to Effects > Change Pitch

    8. Use the Slide Bar and the Percent Change should be around -8% depending on your own voice.

    9. Press OK :P

    10. Done!!


    This is hard to do, but my first time doing it I also went to Effects > GVerb and added that for a more Dry-Echoy voice, very hard to do though.

    This is what I got using GVerb:

    And without GVerb:

    If anyone has any questions feel free to PM me here or on YouTube.

    If you liked it rate it thumbs up and subscribe!! :)

    Posted in: Tutorials
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    posted a message on How To Create A Custom Protoss Voice In Under 2 Minutes

    @Bilxor: Go

    Yea sure, the next post here will be the written tutorial.

    Posted in: Tutorials
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    posted a message on How To Create A Custom Protoss Voice In Under 2 Minutes

    I have it all explained here!

    Don't forget to give it a thumbs up and subscribe if it helped!

    A text version is written below

    Posted in: Tutorials
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    posted a message on Hero Survival Map is Recruiting!

    Terrain Editor position filled! Still looking for a good Triggerer!

    Posted in: Team Recruitment
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    posted a message on Hero Survival Map is Recruiting!

    Hello everyone, I am now recruiting the following for a new Hero Survival map, planned to be a one of a kind map supporting many different play styles.

    Hero Survival (no name yet) is city based map where zerg has overrun the dominion and the player must survive while building enough forces to expand to continue building and killing enemy players for bonuses.

    I am currently in need of:

    • Terrain Artist (Touch Ups)

    Each position has its own ups and downs. Each person will be responsible for their workload by the required date, if applicable. I will be fulfilling the job of Data Specialist for this project.

    • Terrain: Touch up the current terrain and make it more strategical.

    My Past Projects

    • Evo Frenzy (Data)
    • Frozen Glory (Data/Terrain)
    • Photon Defense (Data)
    • Rise of Nigma (Data)
    Posted in: Team Recruitment
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    posted a message on Crysis 3: GeForce GTX 660 Ti+ [HELP]

    Hi, I am currently running with these specs:

    Intel Quad Core i7-3770k 3.5k GHz Processor (Turbo Boost to 4.2 GHz) 12 GB DDR5 RAM AMD Radeon HD 7570 @ 3 GB (Not Integrated) 24" 1920x1080 AND 17" 1440x900 monitors

    Earlier today I downloaded the Crysis 3 beta and sadly, I only ran 20-25 fps on low, VERY hard to play in. Is there anyone out there with a NVIDIA GeForce GTX 660 Ti OR GTX 670 that wouldn't mind downloading Crysis 3 beta (Free) and tell me how their FPS is on all high settings.

    I am trying to decide to get either a 660 Ti or 670, If 660 Ti can handle High settings on Crysis 3 at at least 35 FPS then thats fine.

    Download Crysis 3 Beta Free Here: http://www.crysis.com/us/crysis-3/beta

    Feel free to leave a reply here with your computer specs and the FPS you got or email me at: zachattack977@gmail.com :)

    Thanks -Rozenzo

    Posted in: General Chat
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    WOOHOOO, i took off today just to see this lol

    Posted in: Project Workplace
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    posted a message on Capping minerals like supplies

    I was thinking making a trigger with (if the mineral cap is 10,000) conditions saying IF Player X gets >=10,001 minerals THEN set player property Minerals Set To 10,000

    Posted in: Data
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    posted a message on ThePhails Terraining [Dead pictures]

    First off, Welcome to SC2Mapster! :D I am Cybrok, a pretty well known advanced data editor here, so if you have a question about anything related to the data editor just PM me.

    The terrain you did was amazing, if you don't mind, can I borrow you for some touching up on the terrain of my map? :)

    Posted in: Terrain
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    posted a message on New Gen Consoles.

    More 3D games

    Better Blue Ray and Internet

    Voice Controls (like Siri)


    Screen share with other Xbox's/PS's

    Posted in: Off-Topic
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    posted a message on My first map.

    You can post by simply opening the File drop-down list and selecting Publish, this will ask you to log in to your account in the editor, this WILL disconnect you from any game you're playing, there you set the map name, private or public, version and locked or unlocked.

    You can have up to 20 maps on your account.

    Posted in: Melee Development
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    posted a message on EvoFrenzy Is Recruiting

    Sounds great, let me introduce myself, I am Cybrok (YoCheese on bnet lol) I am the Data Specialist/Designer for Evo Frenzy, please add me or Twintedwisp on skype so we can fill you in.

    Me: zach.green563

    Taintedwisp: faintwolf

    Posted in: Team Recruitment
  • 0

    posted a message on (Solved) Same Nuke Indicator for Allies and Enemies

    How do I make my enemies see the same indicator I see when I nuke? Please help.

    Posted in: Data
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    posted a message on Looking for a Skilled Terrainer

    you could download 3DS Max and just make a block with one solid color of your choice and export it as an .dds and use it as a terrain texture.

    Posted in: Team Recruitment
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