Today I was thinking about sexy Zergling pets. They started getting very worked-up over their last serious relationship with irritating forks, But little did they know Zeratul was dead... After Kerrigan touched his sack of marbles which detonated him. This was not now, But then
You can use a trigger to play your sound on an event. For example Molsterr helped me with this.
What this does is when a Unit enters a region it gets teleported to a point. At the point he has an effect played for him and a sound.
Events
Unit - Any Unit Enters within 2.0 of tele team 1
Action
Unit - Move (Triggering unit) instantly to tele arrive team 1 (Blend)
Actor - Create actor model Mothership Teleport In at point tele arrive team 1
Sound - Play WarpGate_TrainFinish for (All players) at tele arrive team 1 with Z offset 40.0 (at 115.0% volume, skip the first 0.0 seconds)
There is a few more triggers, But this is the basics. All you need to do is set the event of your unit or building, For example You build an scv, then use an action to play the sound.
Today I was thinking about sexy Zergling pets. They started getting very worked-up their last serious relationship with irritating forks, But little did they know Zeratul was dead... After Kerrigan touched his sack of marbles
Today I was thinking about sexy Zergling pets. They started getting very worked-up their last serious relationship with irritating forks, But little did they know Zeratul was dead... After Kerrigan touched
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@mParfait: Go
like
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@Molsterr: Go
Which (was a students name)
You guys .... Please try to use grammar...
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@Molsterr: Go
Muffin
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@KiwiWarrior: Go
threw
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Event - Unit enter region
Action - Play sound
Actor - Send message "PlayUnitSound Ready" to actor (Actor for (Triggering unit))
Why make easy things difficult?!
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@KiwiWarrior:
Then
Havent you been reading my story tracker?
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Unit - Any Unit Enters within 2.0 of tele team 1 Action
Unit - Move (Triggering unit) instantly to tele arrive team 1 (Blend)
Actor - Create actor model Mothership Teleport In at point tele arrive team 1
Sound - Play WarpGate_TrainFinish for (All players) at tele arrive team 1 with Z offset 40.0 (at 115.0% volume, skip the first 0.0 seconds) There is a few more triggers, But this is the basics. All you need to do is set the event of your unit or building, For example You build an scv, then use an action to play the sound.
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@Ousnius: Go
This
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@Ousnius: Go
detonated
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@Ousnius: Go
Marbles
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@Ousnius: Go
sack
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@Ousnius: Go
touched
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@Ousnius: Go
After
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@Mozared: Go
Was
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@progammer: Go
did