The Hero Dragoon unit's actor is a copy of the Dragoon's actor, I've made no changes to it, and the Event Macro settings are the same in both instances.
Hi all, I'm currently working on a hero siege type map and I have a dragoon unit for one of the heroes, however I wanted to change his weapon.
So for instance, i wanted to make him shoot a grenade, however when I use anything besides the original Dragoon Phase Disruptors, he doesn't have the animation of opening up his core to shoot.
Even when I do direct copies or new weapons that copy from parent, they just shoot the Phase Disruptor without opening the core. And lastly, I tested his crit at 100% with a different missile effect and it worked on the base Phase Disruptor??
What's causing the copies to not have this animation? I need to have a copy becuase I planned on using the normal dragoons as other units
0
In reply to DrSuperEvil:
0
In reply to DrSuperEvil:
The Hero Dragoon unit's actor is a copy of the Dragoon's actor, I've made no changes to it, and the Event Macro settings are the same in both instances.
0
Hi all, I'm currently working on a hero siege type map and I have a dragoon unit for one of the heroes, however I wanted to change his weapon.
So for instance, i wanted to make him shoot a grenade, however when I use anything besides the original Dragoon Phase Disruptors, he doesn't have the animation of opening up his core to shoot.
Even when I do direct copies or new weapons that copy from parent, they just shoot the Phase Disruptor without opening the core.
And lastly, I tested his crit at 100% with a different missile effect and it worked on the base Phase Disruptor??
What's causing the copies to not have this animation? I need to have a copy becuase I planned on using the normal dragoons as other units