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    posted a message on Duplication of units when Dragged by Dehaka's Drag

    Hello fellow map developers of StarCraft II!

     

    It's been a long time ever since I've set foot on this wonderful place filled with data! In any case, I come to you all with a question that had been bothering me for a while.

     

     

    As you can see in this video, the ability [DRAG] which is the one you can see in the Blizzard's default unit - Dehaka - causes problems when using it on certain units.

     

    In this video, it is used on the unit 'Protoss Zeratul.' This unit is basically the same unit as the original Zeratul - except that it can jump up and down cliffs. So I looked into the behaviors and effects related to this - such as the placement unit, the behavior and actors - but couldn't come up with anything.

     

    Does anyone have a clue as to what's going on here?

    Thanks in advance,

     

    hjfabre

    Posted in: Data
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    posted a message on Portrait and fxa in Heroes of the Storm

    Hi, this is hjfabre, coming here to ask questions once more. I imported the Sylvanas model from Heroes of the Storm successfully - with a single problem.

     

    The portrait doesn't seem to move its lips when it talks.

     

    I have the right fxa file for the portrait, have the requiredanimations/portraitanimations, and even the sound files have animations set up like this (See attached screenshot).

     

    What should I do to make the portrait move its mouth?

    Posted in: Data
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    posted a message on Moonwalking Warp Prisms [SOLVED]

    EDIT ----

     

    It's been solved by Dr Super Evil in the past! Uploaded this thread by mistake it seems. The way was to check the turrets section and fix the actor on the turret. (Changing events)

    Posted in: Data
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    posted a message on Moonwalking Warp Prisms [SOLVED]

    Dear the community of SC2Mapster and the Super Evil Doctor,

     

    I have come with a trouble that I can't seem to solve myself.

     

     

    As you can see in the video, I made a custom Warp Prism by duplicating the original Warp Prism. With the normal Warp Prism model, the unit worked just fine. BUT.... When I applied the new Warchest model on the custom Warp Prism, the unit started moon-walking whenever it transformed between the transport mode / phasing mode. I tried changing models, actors, the unit panel, abilities, and etc.... To no avail. So I tried changing the model of the original Warp Prism - and it works just fine with 0 problems. So I wonder....

     

    What could be wrong with this? I even let one of my friends duplicate an original Warp Prism using the Editor, and he had the same problems that I had.

     

    Thanks in advance,

     

    hjfabre@naver.com

    Posted in: Data
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    In reply to JayborinoPlays:

     Horaay!XD It was patched just yesterday to fix the issues. Thanks in advance!:D
     
    EDIT: Only the version in the American server was updated
    Posted in: Map Review
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    In reply to JayborinoPlays:

     ...! So you do know about it! Yaay:D Since you say its a blast from the past, I have to admit that it's been on the Arcade for a couple of years now - (although it was kind of broken until yesterday)XD
    Posted in: Map Review
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    In reply to JayborinoPlays:

     Hi Jayborino! (Although I'm not sure if you can read this message if your Twitch account merging kinda failed) I was recently recommended to ask you to play one of my maps called the "Viacre - Chapter 01 [Probes]." It's a survival-horror themed map with my custom-made story. There are puzzles, music, and horror elements inside inspired by the game "Amnesia - The Dark Descent." I saw your channel and thought it would be great if you'd try my map! :D
    Thanks in advance, and have fun with the arcade of all games!
    Posted in: Map Review
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