It's been a long time ever since I've set foot on this wonderful place filled with data! In any case, I come to you all with a question that had been bothering me for a while.
As you can see in this video, the ability [DRAG] which is the one you can see in the Blizzard's default unit - Dehaka - causes problems when using it on certain units.
In this video, it is used on the unit 'Protoss Zeratul.' This unit is basically the same unit as the original Zeratul - except that it can jump up and down cliffs. So I looked into the behaviors and effects related to this - such as the placement unit, the behavior and actors - but couldn't come up with anything.
Does anyone have a clue as to what's going on here?
Hello fellow map developers of StarCraft II!
It's been a long time ever since I've set foot on this wonderful place filled with data! In any case, I come to you all with a question that had been bothering me for a while.
As you can see in this video, the ability [DRAG] which is the one you can see in the Blizzard's default unit - Dehaka - causes problems when using it on certain units.
In this video, it is used on the unit 'Protoss Zeratul.' This unit is basically the same unit as the original Zeratul - except that it can jump up and down cliffs. So I looked into the behaviors and effects related to this - such as the placement unit, the behavior and actors - but couldn't come up with anything.
Does anyone have a clue as to what's going on here?
Thanks in advance,
hjfabre
So no create unit/launch missile effects that make a placeholder?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg