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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Okay, that's your answer. I'll see the SC1 Power Generator worked on soon.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    You should skip on working in the Xel'Naga portal gate model because you said that the codes in your model have major difficulties and language problems and I think there is no one will undertake on the trigger codes of the model. So you should proceed in working on the SC1 Power Generator that I requested then make a test map for the Power Generator. That's all.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Oh, by the way. I exported some of the old mods of the SC1 remake teams' assets that contains your Arbiter model and textures as well as the icon and wireframes created by SoulFilcher before the SCR-TGW mod got deleted in DropBox. I want to thank you for that model you created because I need that in my personal use :-)

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    I understand what you said. Just make sure to ask for help to those experts in trigger modules if you want to finish your current model and proceed in working on the SC1 Power Generator.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    I think it is hard to understand and use triggers in the editor. Maybe you should ask for help for those users in sc2mapster who are experts in trigger modules so you may be able to finish the model before you release it in this forum. Also, after you finish the portal gate model, can you proceed in working the SC1 Power Generator model because Zarxiel needs it in his SC1 remake. Please accept my request ):

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    @SoulFilcher:

    Awesome mod that you created there Soul. I'll test out your mod or I'll play it in battle.net. Also, I borrowed your dark protoss Dragoon and Observer textures in your mod but I forgot to ask permission to export your textures in the mod. I'll feedback you if there are bugs in your mod:-)

    Posted in: Map Feedback
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    posted a message on Models for SC1

    @Zarxiel93:

    Oh, what a bad news. Fine, I don't need it anyway. Thanks for the info.

    Posted in: Requests
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    posted a message on Models for SC1

    Oh by the Zarxiel. Does Cacho planned to release his assets soon or not? I think I feel that I like to use his Sunken Colony and Corsair models as well as his icons and wireframes of GN's SC1 Archon and Cacho's stargate.

    Posted in: Requests
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    posted a message on Models for SC1

    @Zarxiel93:

    Nicely done. All Terran Portraits in your remake are complete.

    Posted in: Requests
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    posted a message on Models for SC1

    @Zarxiel93:

    Have you seen Thrik's updated DuGalle portrait. You should return it in your list of Terran Portraits for the remake.

    Posted in: Requests
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Thanks. I hope you finish the portal gate model as soon as possible but take your time.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Good models you created there. Are you going to work soon on the power generator that I requested?

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Hm. That Xel'Naga DHD looks like a control panel used by both protoss and the Xel'Naga races.

    Posted in: Artist Tavern
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    posted a message on Models for SC1

    @Cacho56:

    Oh, by the way. Dont forget the icons and wireframe of your models as well as the static portraits of your sc1 portrait with mouth animations.

    Posted in: Requests
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    posted a message on [Showcase] Kailniris's Models

    @Kailniris2:

    Yes, the bottom part of the power generator is the same as the psi disrupter but no decals or lettering. Maybe you can make it by copying your old psi disrupter model then remove every part of the psi disrupter and replace it with coolant tower-like doodads. Also, make a new texture without decals for the bottom part. If you can't make the power generator, please tell me. That's all:-)

    Posted in: Artist Tavern
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