• 0.94716618635927

    posted a message on [Showcase] Hammer's Models

      New model showcase. Here's some custom SC1 hero unit models:

    SC1 - Terran Dominion First Sergeant Gui Montag

      Omega Squadron Firebat First Sergeant Gui Montag from the SC1 campaign: Enslavers. 

        Gui Montag was a firebat in the Terran Confederacy under Omega Squadron. He was a corporal during Omega Squadron's achieved epic victory over Tal Qirat, a planet located in or near the Koprulu Sector, before the beginning of the Great War.

        During the invasion of Tarsonis, Montag
     survived the destruction of Omega Squadron and he surfaced later as a Terran Dominion soldier and was promoted into the rank of first sergeant.

        (In the Second/B Canon of the Enslavers campaign) Montag was later assigned to assist Alpha Squadron with dismantling the operations of the notorious pirate Alan Schezar and the zerg he controlled using captured protoss khaydarin crystals. Not heeding the word of the protoss captured by Schezar, Alpha Squadron destroyed the cerebrate, with Montag reporting to the commander on the status of the operation. However, in the chaos of the battle Schezar and his men fled to Aiur in an attempt to rebuild his operation.

     

    SC1 - Raynor's Raiders Sergeant Bud Morris

      Raynor's Raiders Firebat sergeant Bud Morris from the SC Brood War campaign mission: Resurrection IV. 

    StarCraft 1 - Sergeant Bud Morris by HammerTheTank

        Bud Morris is a sergeant and terran firebat, presumably Raynor's Raiders, and an old of Jim Raynor. During or after the events of the Brood War, he was captured alongside with other terran soldiers and protoss warriors by Infested Stukov's zerg forces and terran mercenaries and were imprisoned on the planet Braxis. However, he and the others were rescued by a joint terran/protoss force led by Raynor and Taldarin.

        After being rescued, 
    Morris and the other freed terran and protoss captives assisted Raynor and Taldarin's strike force in their mission to uninfest Stukov using the nanotech serum. The operation was successful, and Raynor's forces evacuated the planet Braxis as it was being purified by a protoss fleet.

     

    SC1 - Terran Dominion Science Vessel Commodore Magellan

      Alpha Squadron Science Vessel Commodore Magellan from the SC1 campaign: Enslavers. Credits goes to the SCR-TGW team for the custom Magellan portrait.

    StarCraft 1 - Science Vessel Commodore Magellan by HammerTheTank

        Commodore Magellan was a cybernetic construct who commanded a science vessel during the Great War. He was assigned to Alpha Squadron following the rise to power of the Terran Dominion after the fall of the Confederacy. Magellan was assigned to an operation to neutralize terran crime lord Alan Schezar and his militia, Schezar's Scavengers, by Emperor Arcturus Mengsk himself,who feared Schezar's control over a zerg cerebrate and its brood. Magellan teamed up with fellow Alpha Squadron Colonel Tom Kazansky during the operation.

        During the mission briefing for the Alpha Squadron's next mission, Magellan picked up a transmission on the hyper-waveform emitter, which he showed to Mengsk and the unnamed Alpha Squadron commander. Somehow protoss Praetor Mojo was able to contact him telepathically from a stasis cell. Mojo advised rescuing a number of protoss whom Schezar had imprisoned in the vicinity of the cerebrate. He also advised not killing the cerebrate, as this would cause the zerg to run rampant and overrun both forces.

        Mengsk arrogantly ignored the request of protoss Praetor Mojo, but both Kazansky and Magellan decided to rescue the captive protoss from Schezar's Scavengers. After rescuing the protoss, the renegade Alpha Squadron members later traveled to Aiur, seeking to rescue the protoss Praetor, Mojo, from the same Scavengers, in which they succeeded.

        The renegade Alpha Squadron forces and protoss warriors under Praetor Mojo's command assaulted 
     Schezar's main base on Aiur along with its associated zerg cerebrate. During the battle, Magellan detected the presence of a unique breed of ultralisk, the Torrasque. Praetor Mojo informed the renegade Alpha Squadron commander and Magellan that the Torrasque could reincarnate from death, but Magellan noted its genetic similarity to Schezar's pet cerebrate. He believed killing his cerebrate would prevent the Torrasque from reincarnating. Magellan was last seen attacking the Schezar's Scavengers base on Aiur, seeking to destroy its enslaved cerebrate and Torrasque. The combined terran and protoss forces were successful in destroying Schezar's base.

     

      I'll be releasing these models sooner or later if I have free time.

    Posted in: Artist Tavern
  • 0.947368421052632

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

       Those models look so cool! Excellent job!

    Posted in: Artist Tavern
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    posted a message on [Solved] How to fix Adept portrait model Import textures in Blender

    In reply to WingedArchon:

     Thank you for the tips on how to rescale the flat pattern of the model in UV editor :-) It finally worked. Now I can make a custom Adept portrait
    Posted in: Requests
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    posted a message on [Solved] How to fix Adept portrait model Import textures in Blender

    In reply to WingedArchon:

    Hi, Hammer107,

    Only way I know of is to rescale the flat pattern of how the mesh reads the texture in UV editor.

    I've also done it like that and the fit is pretty good overal. Maybe some slight finetuning when desired, but otherwise ok.

    Hope this helps.

     Hello WingedArchon,
    Can you provide some screenshot examples on how to rescale the flat pattern of the model in UV editor? 
    Posted in: Requests
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    posted a message on [Solved] How to fix Adept portrait model Import textures in Blender

     Hello Everyone,

     

      I need some help because I'm currently using the latest Blender m3 addon to import the Adept portrait model. When I imported the model, I tested the textures but the result is that it created multiple textures on the model portrait as well as the background (see attached image)

     https://media.forgecdn.net/attachments/236/287/636714478142796818.PNG

      To any Blender user who can help out if there is a method/trick in Blender to avoid the multiple texture bug on the model.

     

      Thanks in advance.

    Posted in: Requests
  • 0.948624461385482

    posted a message on [Showcase] Hammer's Models

     Here's my next list of models that I will probably do next (only when I have free time):

     

    • Battle damaged Terran units:

          - Battle damaged Siege Tank

          - Battle damaged Battlecruiser

          - Battle damaged Thor

          - Battle damaged Hercules transport / Colonist transport

     

    • First Sergeant Gui Montag (Firebat hero) for Zarxiel's SCR-TGW Enslavers campaign remake
    • Updated version of Sergeant Bud Morris' (Firebat hero) model for the Resurrection IV mission remake in SCR-TGW
    • Custom Spectre Mercenary model
    • Custom Warhound Mercenary model
    • Updated versions of my custom HD version of the Medic, Firebat, Marauder and Diamondback Mercenary models

     

         

    Posted in: Artist Tavern
  • 0.948590381426202

    posted a message on [Showcase] Hammer's Models

     Retextured versions of some Protoss unit models using the textures of the destroyed Protoss units doodads from Legacy of the Void to make them look like a battle damage version of the units themselves.

    StarCraft 2 - Protoss Battle Damaged Carrier by HammerTheTank

     

    StarCraft 2 - Protoss Battle Damaged Colossus by HammerTheTank

     

    StarCraft 2 - Protoss Battle Damaged Immortal by HammerTheTank

     

    StarCraft 2 - Protoss Battle Damaged Interceptor by HammerTheTank

     

    StarCraft 2 - Protoss Battle Damaged Mothership by HammerTheTank

    Posted in: Artist Tavern
  • 0.951020408163265

    posted a message on [Showcase] Hammer's Models

    I've recently made some custom Zerg skin retextures many months ago. Here I will show a preview of the Char Brood Zerg based on Char Hive skin from StarCraft Remastered for my next project:

    StarCraft 2 - Char Brood Zerg Zergling by HammerTheTank

     

    StarCraft 2 - Char Brood Zerg Scourge by HammerTheTank

     

    StarCraft 2 - Char Brood Zerg Baneling by HammerTheTank

     

    StarCraft 2 - Char Brood Zerg Brutalisk by HammerTheTank

      

    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    In reply to Zarxiel93:

      Alright, I've made some changes a bit on the shield plating of the Goliath autocannons by adding another plating and tweaked it to make it similar to the shield plate's edge seen in SC1.

     
    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    SC1 - Terran Goliath

      Custom SC2 model of the SC1 Terran Goliath unit based on its appearance in StarCraft 1 / Brood War Remastered with elements from the StarCraft 2 version of the Terran Goliath such as the Hellfire missile pods.

    StarCraft 1 - Terran Goliath by HammerTheTank

    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    SC1 - Terran SCV

     Custom model of the SC1 SCV in SC2-style based on its StarCraft Remastered version appearance of the Terran SCV.

    StarCraft 1 - Terran SCV by HammerTheTank

    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    In reply to zeroLamberg:

     I'll be releasing Tosh's custom model, tomorrow.
    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    SC1 - Terran Firebat (V2)

    Newly updated version of the SC1 Terran Firebat unit model based on the StarCraft Remastered version of the Terran Firebat by making it in Terran marine-style design appearance with Firebat parts.

    StarCraft 1 - Terran Firebat (V2) by HammerTheTank

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Hammer's Models

    In reply to TaylorMouse:

     Nope
    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    SC1 - Terran Ghost

     StarCraft 1 - Terran Ghost by HammerTheTank

     Updated version of the custom StarCraft 1 terran Ghost model based on its appearance from StarCraft Remastered.

    Posted in: Artist Tavern
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