I need some help because I'm currently using the latest Blender m3 addon to import the Adept portrait model. When I imported the model, I tested the textures but the result is that it created multiple textures on the model portrait as well as the background (see attached image)
To any Blender user who can help out if there is a method/trick in Blender to avoid the multiple texture bug on the model.
This should help. One small note I may have jumped a bit, make sure that when you want to rescale, that you've selected the entirety of the mesh, Using the see through wireframe can help with this.
Hello Everyone,
I need some help because I'm currently using the latest Blender m3 addon to import the Adept portrait model. When I imported the model, I tested the textures but the result is that it created multiple textures on the model portrait as well as the background (see attached image)
To any Blender user who can help out if there is a method/trick in Blender to avoid the multiple texture bug on the model.
Thanks in advance.
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
Hi, Hammer107,
Only way I know of is to rescale the flat pattern of how the mesh reads the texture in UV editor.
I've also done it like that and the fit is pretty good overal. Maybe some slight finetuning when desired, but otherwise ok.
Hope this helps.
Custom Campaign Initiative
In reply to WingedArchon:
In reply to WingedArchon:
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
In reply to Hammer107:
Custom Campaign Initiative
In reply to WingedArchon:
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
In reply to Hammer107:
Custom Campaign Initiative