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    posted a message on Is it worth making maps for SCII?
    Quote from TyaStarcraft: Go

    If you enjoy it, then do it.

    There is still a huge playerbase for arcade maps, contrary to what people will tell you. It takes seconds to fill up a lobby in a page 1 map.

    If Heroes of the Storm shares arcade content with StarCraft 2, then it will revitalize the scene. Currently, Blizzard have been very tight-lipped regarding whether this will happen or not. I think it's undecided. It would seem like a huge mistake for both Heroes and SC2 to not have a shared arcade, though.

    Sounds like a technical hurdle. Would somebody who only had Heroes also have all the SC2 dependencies? Is it really the same exact engine?

    Posted in: General Chat
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    posted a message on Gradius's Sound Compendium

    Some of my more recent stuff. These are all first tries, so not as polished as the stuff in the OP:

    http://sclegacy.com/_staff/gradius/soundtest/DaggothGradius.Laconius.mp3
    http://sclegacy.com/_staff/gradius/soundtest/zasz2.mp3
    http://sclegacy.com/_staff/gradius/soundtest/aldaris1.mp3
    http://sclegacy.com/_staff/gradius/soundtest/darkarchon1.mp3
    http://sclegacy.com/_staff/gradius/soundtest/fenix.mp3
    http://sclegacy.com/_staff/gradius/soundtest/zeratulbw.mp3

    Quote from rambrogi: Go

    Is this topic still alive?

    Gradius12, I've been searching everywhere how to do Abathur voice. And yours was perfect! Can you teach me how to do it? I'll be in forever doubt it! I already have Audition, can you tell me the effects, and their settings in order, that you used?

    I create some videos for Heroes of the Storm in Youtube, and I would like to use Abathur voice. Please help me :D

    Thanks Mate

    Sorry brother. No requests. :[

    Posted in: Audio Development
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    posted a message on thehitman - music/recording/audioproduction/SC2 Mods
    Quote from SoulTaker916: Go

    Nice to meat you!

    http://3.bp.blogspot.com/-smqWssIy3O8/T5E2ieq20RI/AAAAAAAAAKI/GBQy7cfIbCM/s1600/Nice-to-Meat-you.jpg

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!

    It's spreading even further. Found this on a random youtube video.

    Posted in: Off-Topic
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    posted a message on SCII legacy of the void

    He himself admitted SC at it's core was a story about a boy and a girl. Goes to show he sucks at writing and that James Phinney was the real brain behind the SC1 storyline. That's why BW was worse.

    And BSG was actually awesome. SC2 is nothing like BSG. Nothing. Doesn't matter that he screwed over the loyal fanbase by hiring Helfer instead of Glynnis.

    Posted in: General Chat
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    posted a message on A Terraining Contest - Voting

    One Wicked Dream, by Maxsvard

    Posted in: Terrain
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    posted a message on Campaign Tutorial

    The problem is that it's a storytelling technique, yet people use it as a plot device ie. this object or that object is an example of Chekov's gun. People have deviated from Chekov's original advice of merely not including into the story anything that serves no purpose.

    Posted in: Tutorials
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    posted a message on Campaign Tutorial

    +1 We need more story-related tutorials like this.

    Quote:

    I’ve learned that a good story is sometimes written in reverse. That doesn’t mean you should begin at the ending and end at the beginning, but rather that it would be wise to consider what the direction the story is headed in, and try to anticipate this in some way. Maybe use foreshadowing to hint at a coming event, or perhaps create a character that is wholly different to how you want him to end up, essentially setting him up for a sudden or gradual change.

    Did you know that Chekhov’s gun is actually the reason why Crimson Moon has ten missions instead of five? At first, the campaign had half as many missions as it has now, focusing primarily on Janus instead of the miners, but when I decided to give the miners a bigger role, the story got twice as long. The reason why I wanted to give more room for the miners was that I had written a scene I was particular scene I was quite proud of: the death scene of Brother Tyrone. It's one that plays heavily on Chekhov's gun.

    Brother Tyrone was, as you might or might not remember, the leader of the Roverville miners. He was constantly shown berating sergeant Henderson, and the idea behind this was that, at one point, Henderson would finally have had enough of being belittled, and he would abandon Tyrone when Tyrone actually needed him the most. What happens in the story is that Tyrone first insults Henderson one time too many, then asks him to stand guard, which Henderson neglects doing, instead going to relieve himself. This leaves Tyrone unguarded when Quarinius comes knocking, and he is killed.

    To nitpick, this isn't really an example of Chekov's gun. Lots of people interpret Chekov's gun as just mere foreshadowing, but that's not really true. It's not about what should be included in a story, it's about what shouldn't be included. It's about keeping the story economical like you said. That's why the phrase is "If in the first act you have hung a pistol on the wall, then in the following one it should be fired. Otherwise don’t put it there" not "If a pistol will be fired in the second act, it ought to be hung on the wall in the first act."

    Likewise, you didn't necessarily have Tyrone killed as a direct result of pestering Henderson; it would be more accurate to say that you had Tyrone berate Henderson because you knew you wanted him to die. In fact, laying the necessary groundwork only made the story larger by your admission, so it's not really an example Chekov's gun.

    Quote:

    Not all elements in a story need to be equally important, and some can be important in their own way. For instance, if you introduce a back story to a character that is not important to the main plot, you don’t have to remove it. After all, the back-story could serve a purpose of its own: maybe it helps us invest in the character, or maybe it rationalizes the choices he commits.

    This is why I'm not the biggest proponent of Chekov's gun. I'm all for minimalistic storytelling, but sometimes you just want to have something in a story for its own intrinsic sake and the aesthetic of realism.

    Posted in: Tutorials
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    posted a message on Apparently the Mozared thread!

    Yes. We will all remove the avatars....

    Eventually.

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!
    Quote from Elmaex: Go

    @TacoManStan: Go

    Alright. We will go into hiding. But next year, on the second of april, when the Monz starts, we will rise again and we will be more and mightier than ever before.

    Our bodies will blot out the sun.

    Posted in: Off-Topic
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    posted a message on Is SC2 dying?
    Quote from zrankfappa: Go

    @Elmaex: Go

    I'll even go as far as calling it selfish.

    Spending hundreds to thousands of hours making a game for yourself? Never intending anyone else to play it other than your friends? Seems like a waste to me.

    Err...if anybody is selfish it's the person who wants the fame and glory of making a top ten list.

    Posted in: General Chat
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    posted a message on Apparently the Mozared thread!
    Quote from Deadzergling: Go

    @GhostNova91: Go

    I must disagree, THIS is what we were missing.

    Ah yes, Blowjob Mozared. Glad we found him before it was too late. <_<

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!
    Quote from acidragoon: Go

    I apologize in advance.

    Shit be straight ballin.

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!

    Mosaic!

    http://www.easymoza.com/index.php?p=31&t=10&m=Ygm1lLtgk2

    Note the irony of the URL.

    Posted in: Off-Topic
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