1) It is strange, but in test map artifact wave works normally. In my map - not. I have reset all values to default. Not working. Making new is so difficult i think(.
2) Bring an injured unit to healing tower. Sometimes it heal it, sometimes not.
3) When I make an upgrade i want to change unit's model. (like a marine with shield). I tried to add new event to unit's actor with Upgrade, set Model Swap. Nothing happened. There is a "Target" field, and it is empty. Is it normal or what shall I add to this field?
Hi to all! Can anybody help me with following problems?
1) I want to use artifact (from last mission) against lots of zerg, but i have a problem: i is not working=) Animation is playing but no damage effect. Where and what could I miss?
2) Healing tower. I made a healing tower (from hive mind emulator) with medivac's healing beams. But it isn't work propertly. Sometimes it heals, sometimes not. Can anybody help me with it?
I will thank you all for any suggestions and answers.
Hi guys! I need to make some heroes colored depending owning player color. Units are Thycus, Raynor and kelmorian miner. How can I make them different colors instead of standart blue, black?
Hi guys! I have a little problem with triggers. Player is building structures, and units are automaticaly spawning there. Like merchenaries in marine arena, like all units in Nexus Wars. My question is: how can I send them to attack a point automatically? Like in a Nexus wars and other maps. Unit appears next to structure and immideatly send to other part of map, attacking all enemy unit on its way?
Hi 2 all, guys! I'm inviting you to play my first serious map, Dead City. First team is terran team, second - zerg. Use your worker to grab enemy's flag and return it to your beacon. Lots of ground units, abilities, heroes are waiting for you. I'll glad to see your ideas, bug reports and own opinions about this map.
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may be this attached file will be helpful? Movement settings for my tower. In Stats I set Turnable flag for my tower.
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i tryed set 360 arc, 720 arc turn! no result((
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no desktop control=)
1) It is strange, but in test map artifact wave works normally. In my map - not. I have reset all values to default. Not working. Making new is so difficult i think(.
2) Bring an injured unit to healing tower. Sometimes it heal it, sometimes not.
3) When I make an upgrade i want to change unit's model. (like a marine with shield). I tried to add new event to unit's actor with Upgrade, set Model Swap. Nothing happened. There is a "Target" field, and it is empty. Is it normal or what shall I add to this field?
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Hi to all! Can anybody help me with following problems?
1) I want to use artifact (from last mission) against lots of zerg, but i have a problem: i is not working=) Animation is playing but no damage effect. Where and what could I miss?
2) Healing tower. I made a healing tower (from hive mind emulator) with medivac's healing beams. But it isn't work propertly. Sometimes it heals, sometimes not. Can anybody help me with it?
I will thank you all for any suggestions and answers.
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Thanks for help! Cool article!
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Cool article! Thanx a lot! Long Live and have fun!
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No. Units aren't training via trigger. They are training via ability.
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Hi guys! I need to make some heroes colored depending owning player color. Units are Thycus, Raynor and kelmorian miner. How can I make them different colors instead of standart blue, black?
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Cool assets)) Thank you)
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Hi guys! I have a little problem with triggers. Player is building structures, and units are automaticaly spawning there. Like merchenaries in marine arena, like all units in Nexus Wars. My question is: how can I send them to attack a point automatically? Like in a Nexus wars and other maps. Unit appears next to structure and immideatly send to other part of map, attacking all enemy unit on its way?
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Hm... You can't find it?
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Hi 2 all, guys! I'm inviting you to play my first serious map, Dead City. First team is terran team, second - zerg. Use your worker to grab enemy's flag and return it to your beacon. Lots of ground units, abilities, heroes are waiting for you. I'll glad to see your ideas, bug reports and own opinions about this map.