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    posted a message on Characters you would like to see included

    Duran with hybrids, Alexei Stukov, Lady Sylvanas (Undead), Tychus Findlay, may be Raynor's crew from Hyperion.

    Posted in: Heroes of the Storm
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    posted a message on Unlearn abilities and upgrades

    Hi 2 all! I have a "Replay" option in my map. If players voted for "replay this match", i reset variables, replace units, etc. But how can i unlearn abilities and upgrades via triggers? I've searched this forum a lot, but not found anything that can help me with this.

    Posted in: Triggers
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    posted a message on Request: Need buttons

    Rain... A water spark for example. Something like this:

    https://www.dropbox.com/s/udc31vdsvwrz74h/%D0%9F%D0%B8%D0%B7%D0%B4%D0%B0%D1%82%D1%8B%D0%B9%20%D0%BD%D0%B0%D0%B2%D0%BE%D1%80%D0%BE%D1%82%20%D0%BD%D0%B0%20%D0%BA%D0%B0%D1%80%D1%82%D0%B5.jpg

    Look at the icons on the top of unit command card.

    Posted in: Art Assets
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    posted a message on Request: Need buttons

    Greetings, guys! I need two DDS buttons for my map - the "rain" symbol and an icon for "snow" ability. I shall say a big thanx for these colored icons. =)

    Posted in: Art Assets
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    posted a message on Looking for partner(s) for developing next version of my map

    Hi to all! I'm working on version 2.0 of Zerg In The City map. You may find it in Arcade section, playing Starcraft 2. There will be new gameplay for Terrans since 2.0 version and some new arcade features. I'm looking for: - balance testers. Units, costs, terrain, abilities etc. - design. icons, terrain or may be units. - need a man, who can set teamcolor for raynor-commando model and tychus. - need a man, who can make bank system in my map. I tried a lot with this, but it doesn't work. - any new ideas you may write to me and we may work on them together.

    Posted in: Team Recruitment
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    posted a message on (Solved) A few behavior questions

    Thanks, its work)

    Posted in: Data
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    posted a message on (Solved) A few behavior questions

    Hi 2 all, guys. I'm adding some arcade elements to my map, and doesn't all works fine. Here we are: 1) I'm making a "Night" ability. When user clicks on a button "Night becomes" and all ranged attackers gain -3 attack range, and all units gains -5 sight. It lasts 40 seconds and the night is over. I've made a buff behavior, and added this to marine. Validator also presents. But it doesn't work correctly. 2) Other ability will be "Acid rain". -3 armor to all units all over the map for 40 seconds. I think solutions for number one will be helpfull for promlem number 2. 3) How can I can disable all spells and abilities for short time? Like Silencer's ult in dota.

    Need detailed instruction for this, because part of this work has completed, but not work correctly. Help please.

    Posted in: Data
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    posted a message on Make units common to control

    Thank you! I'll try this.

    Posted in: Triggers
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    posted a message on Make units common to control

    Hi to all! Have a question, guys. For example, when player leaves, his units become under common control of teamnates (like in standart melee maps). Which trigger should i use to gain this effect? Not "Set melee options to all players".=) Thanks!

    Posted in: Triggers
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    posted a message on Banks and UI questions.

    Ok, i've tried. No results. I've added my bank to preload section in map, Trying different variations with this trigger didn't give me workable results(((

    2Ahli634: Thanks for you map. =) I've found it when started adding banks into my map. It was helpful with understanding banks. But now, it can't help me.

    And then... If I can't use functions and variables in open\preload bank triggers, how can i open bank for Player 1 from team 1? It seems that Player 1 from team 1 and player 1 are not the same things.

    Terran1Victory
    Events
    Player - Player Any Player leaves the game with Victory
    Local Variables
    Conditions
    And
    Conditions
    (Triggering player) == (Player 1 from (Players on team 1))
    (Controller of player (Player 1 from (Players on team 1))) == User
    Actions
    Variable - Set Terran1TerranWins = (Terran1TerranWins + 1)
    Bank - Preload and synchronize bank "ZergInTheCity" for player 1
    Bank - Open bank "ZergInTheCity" for player 1
    Variable - Set WorkBank = (Last opened bank)
    Bank - Set Option Signature for Bank WorkBank to Enable
    General - If (Conditions) then do (Actions) else do (Actions)
    If
    (Bank WorkBank is verified) == True
    Then
    Bank - Store integer Terran1TerranWins as "TerranWins" of section (Handle of player (Triggering player)) in bank WorkBank
    Bank - Save bank WorkBank
    Else
    UI - Display "An error occured while saving stats..." for (All players) to Subtitle area

    Posted in: Triggers
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    posted a message on Banks and UI questions.

    1) Banks. Look at this trigger. I can't understand, what's wrong. It was working in test map, but in normal map it gives error. Look:

    Terran1Victory
    Events
    Player - Player (Player 1 from (Players on team 1)) leaves the game with Victory
    Local Variables
    Conditions
    (Controller of player (Player 1 from (Players on team 1))) == User
    Actions
    Variable - Set Terran1TerranWins = (Terran1TerranWins + 1)
    Bank - Preload and synchronize bank Bankname for player (Player 1 from (Players on team 1))
    Bank - Open bank Bankname for player (Player 1 from (Players on team 1))
    Variable - Set WorkBank = (Last opened bank)
    Bank - Set Option Signature for Bank WorkBank to Enable
    General - If (Conditions) then do (Actions) else do (Actions)
    If
    (Bank WorkBank is verified) == True
    Then
    Bank - Store integer Terran1TerranWins as "TerranWins" of section (Handle of player (Triggering player)) in bank WorkBank
    Bank - Save bank WorkBank
    Else
    UI - Display "An error occured while saving stats..." for (All players) to Subtitle area

    Bankname is a string variable with predefined value. I tryed to place preload bank triggers to map initialization, use"triggering player", or directly use "player 1 from players in team 1". It always displays my error message: An error occured while saving stats... Any suggestions?

    2) User interface question. There are 2 teams in my game. Team 1 (Terran) and Team 2 (Zerg). When player joins game lobby, he enters team 1 (terran) for example. Then, game host moves this player to team 2 (Zerg), and starts game. This player plays for zerg team, but have terran's user interface and terran sounds like Not enough minerals. How can I change this to zerg for all players in team 2 via triggers?

    Posted in: Triggers
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    posted a message on [Data] Recursive Chain Lightning (Medium Difficulty)

    Good article) It works! How can i make weapon using this chainlighting?

    Posted in: Tutorials
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    posted a message on Trouble with lowered door

    have checked. Boosted Cliff is set to 0.

    Any other ideas?

    Posted in: Data
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    posted a message on Trouble with lowered door

    Hi to all! I have a small problem. I have turned this wonderful gate to 0 degrees (it was 45 in original). Lowered gate unit i've turned to 0 too. I've edited footprints.but i still have a problem - when unit passes throw lowered gate in "jumps" to higher level. When it leaves this gate, he slows down to the normal ground level. On attached picture you can see a "flying" marine. How can I fix this?

    Image

    Posted in: Data
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    posted a message on Need help with data section

    2TheAlmaity:

    Great thanks for you! It works! Models are changing! Long live for you guy)

    Posted in: Data
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