• 0

    posted a message on Display ally's resources and supply

    Hi, guys! I have a player, set as Ally with shared vision, control and spending.

    How can i display the ally's current minerals, vespene and supply as a text. In a label for example?

    Posted in: Triggers
  • 0

    posted a message on 'Control' Aura for zerg

    Hi 2 all.  I have a unit (a hero) and some regular zerg units. When zerg units are in range with a hero, they are under player's control. When they are out of this 'control aura', they become neutral or, for example, player 3. This affects only zerg units. How can I release this?

    Posted in: Data
  • 0

    posted a message on (Solved) Weapon: Structure that "fires" spawned units

    In reply to ksnumedia:

     Yes. Spawning Pool generates zerglings, when enemies are within range and said these zerglings to attack, but zerglings are not attacking. Zerglings are missiles of Spawning Pool's "weapon". But they are actual zerg units. I want to order these generated zerglings to attack the target, pointed by Spawning Pool's attack command. Like Carrier's Interceptors.
    Posted in: Data
  • 0

    posted a message on (Solved) Weapon: Structure that "fires" spawned units

    Hi! I'm trying to make a spawning structure without lots of trigger. I've added to Spawning Pool a fake weapon, that generates zerglings as missiles (it works). I've added an attack ability to pool. It "attacks" a target, but spawned zerglings a not attacking selected target. They stand still next to Pool. What may I forgotten to set? How can I order these lings to attack a target, selected from the Pool?

     

    Or may be other variants to realise that thing?

    Posted in: Data
  • 0

    posted a message on Subtitle and portrait animation

    Hi, guys! I'm sending a trasmission using Send Mission Transmission (Simple) trigger. I have a Sound and Conversation Line. But also I have a problem with not appearing subtitles and no talking animation portrait. I've added a Subtitle and portrait tokens to sound, but no text appears(( When I try to add subtitles to sound directly, it send an error to messages wiindow and make no saved text for this sound. Any ideas how to solve this?

    Thanks =)

    Posted in: Data
  • 0

    posted a message on Self-Constructing Terran Structures

    "Worker Maintained" will not affect this, because I create unit via Create Unit trigger, not ordering an SCV to construct. make a dummy unit and morph is good idea) Thanks you!

    Posted in: Data
  • 0

    posted a message on Self-Constructing Terran Structures

    Hi! I place a structure (supply depot for example) via triggers. Create 1 Supply Depot at point, etc. with flags (Ignore Placement and Under Construction). How can I make the Supply depot unit - autoconstruction? Without SCVs. Like Protoss structures are warping, I need my Supply Depot build itself. How can it be released? 

    Posted in: Data
  • 0

    posted a message on Change footprints via triggers

    Hi 2 all! I need to change the building's footprints via triggers. Or it can be other solution of my problem - need to construct building with "Ignore Placement requirements" via trigger "Issue order" to SCV. Can anybody help me with solution for this question?

    Posted in: Triggers
  • 0

    posted a message on Cargo unit come back, when unloaded

    fixed) I've change the APC's Issue order property from (After Existing orders) to (Replace Existing Orders). All works normally. Thanks, guys for solutions) 

    Posted in: Triggers
  • 0

    posted a message on Cargo unit come back, when unloaded

    Hi 2 all! I have an Agria colonist vehicle (APC) . At "Point A" I create a APC unit via "Create Unit" action. Then I create several cargo units via "Create cargo unit" action. Ok. Then I order APC unit to move to other point "Point B". When it comes to this point, I issue order to APC - Unload All. All cargo units unloads and start walking to create point! "Point A". I've tryed to set them "Uncommandable". They are standing still. Then I make them "Commandable" - they immediatly start walking to Point A. APC unit stands still on Point B, there is no problem with APC unit, only with cargo units.

     

    How can i fix this? I need to command cargo units at destination point B.

    Posted in: Triggers
  • 0

    posted a message on Corrosive Bile autocast

    Hi, guys! How can I make hostile incoming Ravagers to autocast Corrosive Bile on nearest target?

    Posted in: Data
  • 0

    posted a message on Strange model or texture bug.

    Fixed)

    Posted in: Data
  • 0

    posted a message on Strange model or texture bug.

    @FunkyUserName: Go

    how can i do this? i've just added an .m3 file from War3 mode to my map and tried to use it. Added Sylvana's portrait from that mod shows same problem. And it is strange, but i've found nothing of texture files to export. Only .m3 files.

    Posted in: Data
  • 0

    posted a message on Strange model or texture bug.

    Hi, guys! I've exported Sylvana's model from basic Blizzard Warcraft3 mode, and added her to my map. When I use it in editor - all normal, but when i test it ingame, I have some bug. Here are 2 screenshots. What can be wrong?

    Posted in: Data
  • 0

    posted a message on Several Behavior\Effect questions.

    Hi, guys! I'm having party with SC2 Editor, but some troubles are on my route. Can you help me with several questions, listed below?

    1) I have a boss. How can i make a momental creep spreading (like hatchery) and explosion (like baneling), when boss-unit dies? 2) I have another boss. I need to make it's weapon's damage depend from unit's life. For example. Basic damage is 10. When unit lose 10% of his maximum hit points, weapon damage increase by 10 and becomes 20. 3) The last problem is easy i think, but i'm having trouble. Some buttons in Merc Compound, that allow you to hire merchenaries (like in WoL campaign) haven't costs tooltip. It work, all good, but no mineral\gas\supply information on tooltip. Some of units have them, and some of units - no. And i can't fing difference between them to fix this.

    Posted in: Data
  • To post a comment, please or register a new account.