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    posted a message on [Creep Textures] Couple of creep retexturing issues

    In reply to DrSuperEvil:

     I've read it. I have fixed the little breakups now, but the creep still extends around half a cell further than I want it.
    Also that page doesnt cover how i can make the creep not cover my decals :S
    Posted in: Data
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    posted a message on [Creep Textures] Couple of creep retexturing issues

    So, I've been playing around with creep textures after I saw DrSuperEvil's creep textures.

    I've managed to get the same thing working kinda, but I have a couple issues going on.

    1. Little breakups in the creep which is showing the terrain beneath it, it really really bothers me and I can't seem to get it go away.

    2. Edge, not really texture related, but the edge of the creep normally goes a bit farther than its supposed to, and i want it to stop exactly where it should end, not fade away a bit.

    bonus: btw, if you look closely you see a green line under the creep. How can i make it so its not hidden by the creep. Setting height doesn't work, it's a decal

    Posted in: Data
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    posted a message on Ammo/magazine system

    @DrSuperEvil Thanks for the advice, but this does not entirely solve it. For example: if a tank has a 5 shot magazine, and fires 2 shots at a tank but saves 3 for later. I dont want them to refill while the magazine is not empty yet, only when its empty or a reload button is pressed. is that possible?

    Posted in: Data
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    posted a message on Ammo/magazine system

    So I'm working on a map using tanks, and I want to make an 'autoloader' system, so that a tank can quickly fire 5 or 6 shells. but then has to reload for a while. I've tried to make this using the charge option under the weapon cost, and it will fire its shells, but i can't figure out a way to automatically let it reload when it's empty. Any help would be appreciated :)

    Posted in: Data
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