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    posted a message on How do you Update an Imported sc2layout file

    @SouLCarveRR: Go

    Unfortunately, you can't just "import" the file. You have to make sure nothing is selected to re-import it, else it will create additional sub-folders like a maniac for no apparent reason. You have to delete and save the map so that nothing gets selected, then import and save again. It's really tedious work.

    Posted in: UI Development
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    posted a message on [Trigger] How to create a simple chatbox

    Any idea why I keep getting a "No Font Set "BottomLeft" error message? :(

    EDIT: I figured it out.

    Posted in: Tutorials
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    posted a message on Multiplayer RPG - Needs Designers and Self-Motivated People

    @Enexy: Go

    Major improvements to the mechanics and also some added visuals to the UI. I am still currently looking for help. Look towards my signature. (Which mysteriously disappeared)

    • Need a skill/talent designer
    • Need a general triggerer
    Posted in: Team Recruitment
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    posted a message on [RPG] Void: Eternal Dusk

    @Enexy: Go

    New screenshots up. 2nd to last screenshot (with mushrooms in it) showcases how plants can be a form of lighting to show you the way. (As it is extremely dark)

    In the last screenshot, the "Leadership" tree of the Tank tab is being shown in a quick example. The action bar is also being shown at the bottom. (The example action bar shows tank skills, magic skills, and heal skills)

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @BasharTeg: Go

    Woo, just got electricity back (Stupid hurricane) - let me tell you guys how unimaginatively difficult it was for me to have lived without internet or power for over 36 hours... :( I'm so sad.

    Posted in: Project Workplace
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    posted a message on Tutorialz

    What in the world is this thread about?

    Posted in: Team Recruitment
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    posted a message on [RPG] Void: Eternal Dusk

    Hey guys, state's turned off power for 3 days, so won't be able to make any updates for a while.

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @DrSuperEvil: Go

    Since it is my last slot, SuperEvil, what would you think would fit best in those types of categories? Out of the 4 you listed. Thanks for the suggestion! Perfect one.

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    New mechanic with player/enemy health bars. The health, mana, or exp bar will have graphical effects under certain situations, for example:

    • Health - When you have a buff or debuff that causes you to take extra damage.
    • Mana - When your next spell is going to be amplified.
    • Exp - When you reach a high number combo from chains.

    Video is included in original thread to show what I mean.

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    Because of all the unpredicted changes to gameplay, interface, and systems... I've now reconstructed this post to be short and simple.

    The RPG has been renamed "Rise of Nigma". It is a 14 player (or can be 1) RPG that simulates some aspects that you'd typically see in an MMO. Also, the itemization is inspired from Diablo. The gameplay is a mix of some MMORPGS, including WoW's, FF11's skill chain system, and some others.

    There are no classes in this game, rather you pick your character at start and then specify your own role depending on what talents you choose. There are 8 (maybe 9) talent trees that branch out into 3 more talent trees. This gives a total of 24 talent trees. Each talent tree has 37 skills. Once you learn a talent in a tree, you are NOT restricted to just that tree; you may mix and match as you like.

    Below, you'll see a chronological order of screenshot updates.

    Posted in: Project Workplace
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    posted a message on Multiplayer RPG - Needs Designers and Self-Motivated People

    @Enexy: Go

    The multigon system's shell has now been completed. I am just waiting for patch 1.4 to do some finishing user friendliness touch ups on it. New screenshot of improved multigon UI is now up.

    Posted in: Team Recruitment
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    posted a message on Legality on using icons from other shipped games

    @Molsterr: Go

    Stupid question - but just in case. What about public domain assets? Or copyrighted assets, such as ones under this copyright http://creativecommons.org/licenses/by/3.0/ (CC-BY 3.0)

    Although made by other authors and/or copyrighted, they are free to be distributed and sold commercially. Would this be ok too?

    (Under CC-BY 3.0, you just need to credit the author)

    Posted in: General Chat
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    posted a message on Legality on using icons from other shipped games

    @Molsterr: Go

    Thank you for the amazing replies, guys. It really helps out a lot :)

    Posted in: General Chat
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    posted a message on Warcraft UI

    @jaxter184: Go

    they do, you need an mpq viewer. It's still a little hard, cause in the wc3 data, they're pieces of files and textures, so it's like a puzzle. Well, I guess not that hard really, but annoying.

    Posted in: UI Development
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    posted a message on Multiplayer RPG - Needs Designers and Self-Motivated People

    @Nebuli2: Go

    New screen of some updated features to the multigon. Waiting on patch 1.4 to finish up the rest of the features for the multigon. Now over 100 custom skill icons. 400 to go...

    Incoming Multigon Features:

    • Mouse-Over Talent Details
    • Improved background graphic (Instead of black)
    • Improved layout graphics (Instead of no borders to everything)

    Current available jobs:

    • Triggerer
    • Icon Developer
    • Design Lead

    Total Map Size is now at 800 kilobytes.

    Posted in: Team Recruitment
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