Well, I know in the 2nd video I posted, it seems a lot darker than what it actually is (because of the low quality). Are you guys by any chance judging from that, or by the screenshots?
Updated the map a bit, focusing on completing the shell of the game. Action bars and the inventory shell has been completed. Patch 1.4 will complete the inventory, spellbook, multigon, and action bar systems.
EDIT: Added a screenshot of the very generic and bland UI of the Inventory system. The system supports 120 items.
the easiest way to do that is then make 2 seperate triggers. Change them to have one saying Player 1, and another Player 2 instead of your "Triggering Player"
What you want to do is really easy. All you need to do is create a camera and edit it's rotation to 90°. At map init, all you need to do is apply the camera to every player.
If you wanted every building rotated with it as well, all you have to do is have a trigger to rotate every building that gets built.
Please explain further exactly what you need or are trying to do? I don't think it's possible to make a lie detector or dna tester in the SC2 editor, lol.
It's because you're trying to retrieve "Triggering Player" from a non-matching event. Your event is every 1.0 second of the game, thus it has nothing to pull a "Triggering Player" from.
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@Stealthsam: Go
Well, I know in the 2nd video I posted, it seems a lot darker than what it actually is (because of the low quality). Are you guys by any chance judging from that, or by the screenshots?
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@Molsterr: Go
Where can I do that exactly?
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Yep, it breaks any sort of camera when rotating it. Here's a very simple, one trigger map to demonstrate what I mean. (Test it in 1.4)
When you set rotation to -2.5 instead, it works fine. However, +2.5 (or any positive number) will break it upon hitting the -90° angle.
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@Nebuli2: Go
Lol... Do you like that aspect of it, yukaboy?
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@Nebuli2: Go
Updated the map a bit, focusing on completing the shell of the game. Action bars and the inventory shell has been completed. Patch 1.4 will complete the inventory, spellbook, multigon, and action bar systems.
EDIT: Added a screenshot of the very generic and bland UI of the Inventory system. The system supports 120 items.
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@egodbout: Go
Well, you really have revived a really old thread. The author hasn't logged on since 16 SEP... Of last year.
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Is it possible? Or are there any workarounds? Thank you.
EDIT: What I want to do is rotate a slider dialog item to 90° to make it vertical.
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@abvdzh: Go
Make only one variable and make it an array. Then make a loop from 1-8 and destroy unit_variable[loop]
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@marktronic: Go
the easiest way to do that is then make 2 seperate triggers. Change them to have one saying Player 1, and another Player 2 instead of your "Triggering Player"
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@marktronic: Go
What do you mean current player? Player 1 (red)? or all players?
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@SaviorSelf443: Go
What you want to do is really easy. All you need to do is create a camera and edit it's rotation to 90°. At map init, all you need to do is apply the camera to every player.
If you wanted every building rotated with it as well, all you have to do is have a trigger to rotate every building that gets built.
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@SkedarLord: Go
Please explain further exactly what you need or are trying to do? I don't think it's possible to make a lie detector or dna tester in the SC2 editor, lol.
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@marktronic: Go
It's because you're trying to retrieve "Triggering Player" from a non-matching event. Your event is every 1.0 second of the game, thus it has nothing to pull a "Triggering Player" from.
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@Enexy: Go
Some quick updates on the project:
Added learning talents in the Multigon Added the Spellbook that will show all your learned talents.
Still using temporary black background UI.
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@Enexy: Go
BUMP - Working on combat system and action bar system atm. Auto attack is now working for melee. Still in need of the following: