- Fix Kaiser's attack animation, attack missile now properly launch from his mouth. - Fix Kaiser's mend ability to match mission 04 and 06. - Add new banter. - Minor change to banter. - Slightly increase micro difficulty. - Improve Boss A.I. - Add new section to the base, slightly increase the map size. - Minor terrain polishing. - Add new intro cinematic. - Add new ending cinematic.
- Mission 01. Fix Kaiser's custom portrait that was missing in some banters, now properly shows his portrait.
- Mission 02. Fix Zarak's custom portrait, now properly shows his portrait.
- Mission 02. Remove the lift off ability for command center and barracks completely, before player can bug out the lift off by abusing cancel command.
- Mission 02. Add new banter just before micro part begin.
- Mission 04. Previous version R.A.I is bugged out and playable during boss fight. It is fix now.
- Mission 04. Fix Stukov's attack animation [check out the 8 secs video].
- Change the timer of Casual, Normal and Hard from 30, 25 and 20 to 35, 30 and 25. - Little to moderate terrain polishing. - Add a new section to the facility. - Add a new Bionic Zergling model. - Slightly increase the difficulty of micro part. - Slightly decrease the difficulty of boss fight. - Minor banter change.
0.947440273037543
Yeah, mecha zergs are awesome.
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Welcome back.
Alright, first problem is solved.
Said unit does have weapon attach points.
Now to make sure the projectile model launch from that specific point.
Here is one example of linking the projectile to the launch point.
I use a Photon Cannon as an example.
Picture 1.
1. Open a map [any map is fine].
2. Click on the unit tab [U].
3. At the search tab type photon, scroll until you find the photon cannon
4. At the unit tab, scroll until you find unit weapon, right click and select "view linked weapon".
Picture 2.
1. In the weapon tab scroll down and look for the "Photon cannon Attack" and click on it.
2. On the right tab look for "launch attachment query" and double click on it.
3. A new tab will open.
Picture 3.
1. In the new tab, click the + icon.
2. In the right tab, search for the name of weapon attach point.
3. A list will pop up, showing all the weapon attach name.
4. Click the one matching the unit's weapon attach point name [or where you want the projectile to launch from].
5. Click ok.
Ok, now you know how to link a weapon projectile to a unit weapon attach point.
Next open your unit's weapon and repeat the process.
Good luck.
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Hello there sleipnir, and welcome to sc2mapster.
Things hasn't been the same here, since the web migration and everyones PM was deleted.
But I will try to help as much as I can.
First, you need to know if the unit in question have the proper attach point.
For example, I will show you a ghost attach point.
Picture 1 :
1. Open a map [any map is fine].
2. Click on the unit tab [U].
3. At the new tab type Ghost, scroll until you find the unit.
4. At the unit tab, scroll until you find model, click on it.
5. Double click on the Ghost.m3 and a new tab preview will open.
6. Click on the "view in cutscene editor" and wait.
Picture 2 :
1. In the cutscene editor, click render, and enable the view attach point.
2. Press SHIFT + D to open the model data tab.
3. Click on the Ref_Weapon, and you can see the attach point of the model.
The game will launch the weapon projectile model [missile, bullet, beam, etc] at the unit weapon attach point, in this case, the Ref_Weapon.
Ok, now you know how to see a unit available attach point.
Next, try to open your unit, see if that unit have a weapon attach point.
If not, the data will launch the weapon at default available attach point of the unit, which is the ground/origin.
Good luck.
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Mission Update
07 - Welcome to Hell V.02
- Fix Kaiser's attack animation, attack missile now properly launch from his mouth.
- Fix Kaiser's mend ability to match mission 04 and 06.
- Add new banter.
- Minor change to banter.
- Slightly increase micro difficulty.
- Improve Boss A.I.
- Add new section to the base, slightly increase the map size.
- Minor terrain polishing.
- Add new intro cinematic.
- Add new ending cinematic.
Currently waiting for site's upload approval.
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Campaign update.
Mission 07 - Welcome to Hell.
Final testing.
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Hello there franz, welcome to sc2 mapsters.
Things hasn't been the way it used to be here since the migration and all private messages were deleted, but I will try to help.
Well, you could try with the basic tutorials here :
Things might be overwhelming at first, I felt it too after modding Dragon Age, Spellforce and Dawn of War.
And then you open up sc2 editor, things are very different.
But once you get the hang of it, like riding a bike.
You could also try asking your question at sc2 discord.
Good luck.
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Mission Update
Whats new ?
- Mission 01. Fix Kaiser's custom portrait that was missing in some banters, now properly shows his portrait.
- Mission 02. Fix Zarak's custom portrait, now properly shows his portrait.
- Mission 02. Remove the lift off ability for command center and barracks completely, before player can bug out the lift off by abusing cancel command.
- Mission 02. Add new banter just before micro part begin.
- Mission 04. Previous version R.A.I is bugged out and playable during boss fight. It is fix now.
- Mission 04. Fix Stukov's attack animation [check out the 8 secs video].
No change to other missions.
Thanks to Kukusik @ discord for the bug report.
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Project Update.
Cinematic 03 - After the Storm is finish.
Around 15 minutes.
This is a very lengthy cinematic, the reason is because I want to tie / bridge the Revamped with Automata and Evolution.
Currently waiting for approval.
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Small update.
3rd cinematic - After the Storm , is almost complete.
Testing and finalizing it.
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Received bug report for M05: Dead Marshes, that the water ripple is not visible, even on highest graphics display.
Which is odd since the water ripple shows fine on my pc.
If players also experience missing water ripple please let me know.
I will add grass / smoke in place of the ripples.
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Map Update
Version 02
Mission 06 - Last Remnant
- Change the timer of Casual, Normal and Hard from 30, 25 and 20 to 35, 30 and 25.
- Little to moderate terrain polishing.
- Add a new section to the facility.
- Add a new Bionic Zergling model.
- Slightly increase the difficulty of micro part.
- Slightly decrease the difficulty of boss fight.
- Minor banter change.
Waiting for approval.
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Update Note.
Mission 05 - Dead Marshes
Third Release.
- Make Nydus worm boss invulnerable.
[before player can kill the worm and brake the game, the ending custcene will also bugged out]
Thanks to kukusik @ discord for the bug report.
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In reply to Alleyviper85:
Could be the case, since many custom models broke over the years.
Perhaps this will prevent the custom models to bugged out.
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Patch notes.
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Update on the Campaign.
Mission 06 - Last Remnant is finish.
Currently waiting for approval.