• 0

    posted a message on Minimum Search Range

    I can't seem to figure out how to get the furthest unit from a point in range using the data editor, I don't see a way to exclude units in an area from a search area.

    Posted in: Data
  • 0

    posted a message on Request: War3 Scout Tower No Flag

    Can anyone remove the flag from the War3 Assets: Scout Tower model at the top? I'm using it as a base to put other models ontop of and they clip through the flag at times.

    Posted in: Requests
  • 0

    posted a message on WC3 Style User Interface (Move Inventory)

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
    <Constant name="InventoryButtonGap" val="2"/>

    <Frame type='InventoryContainer' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons' file='GameUI'>
    <Anchor side="Bottom" relative="$parent" pos="Max" offset="-50"/>
    <Anchor side="Right" relative="$parent" pos="Max" offset="-800"/>
    <Width val="100"/>
    <Height val="600"/>
    <Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button05' file='GameUI'>
    <Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
    <Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
    </Frame>

    <Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button04' file='GameUI'>
    <Anchor side="Bottom" relative="$parent/Button05" pos="Max" offset="0"/>
    <Anchor side="Right" relative="$parent/Button05" pos="Min" offset="#InventoryButtonGap"/>
    </Frame>

    <Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button03' file='GameUI'>
    <Anchor side="Bottom" relative="$parent/Button04" pos="Max" offset="-50"/>
    <Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
    </Frame>

    <Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button02' file='GameUI'>
    <Anchor side="Bottom" relative="$parent/Button03" pos="Max" offset="0"/>
    <Anchor side="Right" relative="$parent/Button03" pos="Min" offset="#InventoryButtonGap"/>
    </Frame>

    <Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button01' file='GameUI'>
    <Anchor side="Bottom" relative="$parent/Button02" pos="Max" offset="-50"/>
    <Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
    </Frame>

    <Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button00' file='GameUI'>
    <AcceptsMouse val="true"/>
    <Anchor side="Bottom" relative="$parent/Button01" pos="Max" offset="0"/>
    <Anchor side="Right" relative="$parent/Button01" pos="Min" offset="#InventoryButtonGap"/>
    </Frame>

     

     

    <Frame type='Frame' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/ContainerSizeFrame' file='GameUI'>
    <Anchor side="Top" relative="$parent/Button00" pos="Min" offset="0"/>
    <Anchor side="Bottom" relative="$parent/Button05" pos="Max" offset="0"/>
    <Anchor side="Left" relative="$parent/Button00" pos="Min" offset="0"/>
    <Anchor side="Right" relative="$parent/Button01" pos="Max" offset="0"/>
    </Frame>
    </Frame>
    </Desc>

    Serious necro cause good reasons.

    I did this. Hopefully it works for you. Create it in the UI Editor as a new layout, save it, then go to the game UI Data in the editor and in the custom layout section add your new layout file.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.