Somebody posted some kind of trigger that you could easily copy into your own map and modify these values....Cant remember the name, but it was newsed a long time ago. Searching the news really far down might get you to it.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Somebody posted some kind of trigger that you could easily copy into your own map and modify these values....Cant remember the name, but it was newsed a long time ago. Searching the news really far down might get you to it.
I went back 20 pages and couldn't find anything on it :/
i dont understand it either, i need to move inventory and control group panel, or create new dialog items by templates, but by some reason it just won't appear i really don't understand what am i doing wrong, it worked with command and portrait for me perfectly, still i got failure trying create parts of templates like target unit's name from info panel, I'm stuck with it for 3 days =(
I did this. Hopefully it works for you. Create it in the UI Editor as a new layout, save it, then go to the game UI Data in the editor and in the custom layout section add your new layout file.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I want to move the Inventory from a click button style bag to where the wireframe appears.
I really have no idea how this is done so detailed help would be good.
I don't know exactly, but this could be needed.
Very interesting thank you,
I'm looking at the Inventory Panel file but I'm still confused as to how it works or how to move it.
@Rileyb80: Go
You're not the only confused one.
If I figure it out I'll post how to do it.
till then hellpppp pleaseee
Somebody posted some kind of trigger that you could easily copy into your own map and modify these values....Cant remember the name, but it was newsed a long time ago. Searching the news really far down might get you to it.
I went back 20 pages and couldn't find anything on it :/
if you remember it i'd be very grateful.
i dont understand it either, i need to move inventory and control group panel, or create new dialog items by templates, but by some reason it just won't appear i really don't understand what am i doing wrong, it worked with command and portrait for me perfectly, still i got failure trying create parts of templates like target unit's name from info panel, I'm stuck with it for 3 days =(
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<Desc>
<Constant name="InventoryButtonGap" val="2"/>
<Frame type='InventoryContainer' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons' file='GameUI'>
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-50"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="-800"/>
<Width val="100"/>
<Height val="600"/>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button05' file='GameUI'>
<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button04' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button05" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/Button05" pos="Min" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button03' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button04" pos="Max" offset="-50"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button02' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button03" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/Button03" pos="Min" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button01' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button02" pos="Max" offset="-50"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button00' file='GameUI'>
<AcceptsMouse val="true"/>
<Anchor side="Bottom" relative="$parent/Button01" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/Button01" pos="Min" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='Frame' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/ContainerSizeFrame' file='GameUI'>
<Anchor side="Top" relative="$parent/Button00" pos="Min" offset="0"/>
<Anchor side="Bottom" relative="$parent/Button05" pos="Max" offset="0"/>
<Anchor side="Left" relative="$parent/Button00" pos="Min" offset="0"/>
<Anchor side="Right" relative="$parent/Button01" pos="Max" offset="0"/>
</Frame>
</Frame>
</Desc>
Serious necro cause good reasons.
I did this. Hopefully it works for you. Create it in the UI Editor as a new layout, save it, then go to the game UI Data in the editor and in the custom layout section add your new layout file.