I can't seem to figure out how to get the furthest unit from a point in range using the data editor, I don't see a way to exclude units in an area from a search area.
Can anyone remove the flag from the War3 Assets: Scout Tower model at the top? I'm using it as a base to put other models ontop of and they clip through the flag at times.
I did this. Hopefully it works for you. Create it in the UI Editor as a new layout, save it, then go to the game UI Data in the editor and in the custom layout section add your new layout file.
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I can't seem to figure out how to get the furthest unit from a point in range using the data editor, I don't see a way to exclude units in an area from a search area.
0
Can anyone remove the flag from the War3 Assets: Scout Tower model at the top? I'm using it as a base to put other models ontop of and they clip through the flag at times.
0
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<Desc>
<Constant name="InventoryButtonGap" val="2"/>
<Frame type='InventoryContainer' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons' file='GameUI'>
<Anchor side="Bottom" relative="$parent" pos="Max" offset="-50"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="-800"/>
<Width val="100"/>
<Height val="600"/>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button05' file='GameUI'>
<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button04' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button05" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/Button05" pos="Min" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button03' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button04" pos="Max" offset="-50"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button02' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button03" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/Button03" pos="Min" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button01' file='GameUI'>
<Anchor side="Bottom" relative="$parent/Button02" pos="Max" offset="-50"/>
<Anchor side="Right" relative="$parent" pos="Max" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='CommandButton' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/Button00' file='GameUI'>
<AcceptsMouse val="true"/>
<Anchor side="Bottom" relative="$parent/Button01" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/Button01" pos="Min" offset="#InventoryButtonGap"/>
</Frame>
<Frame type='Frame' name='GameUI/UIContainer/ConsoleUIContainer/InventoryPanel/InventoryButtons/ContainerSizeFrame' file='GameUI'>
<Anchor side="Top" relative="$parent/Button00" pos="Min" offset="0"/>
<Anchor side="Bottom" relative="$parent/Button05" pos="Max" offset="0"/>
<Anchor side="Left" relative="$parent/Button00" pos="Min" offset="0"/>
<Anchor side="Right" relative="$parent/Button01" pos="Max" offset="0"/>
</Frame>
</Frame>
</Desc>
Serious necro cause good reasons.
I did this. Hopefully it works for you. Create it in the UI Editor as a new layout, save it, then go to the game UI Data in the editor and in the custom layout section add your new layout file.