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    posted a message on Timer Opacity

    Copy & Paste: UIContainer/ConsoleUIContainer/TriggerWindowPanel/TimerWindowTemplate

    Posted in: Triggers
  • 0

    posted a message on Cone of vision

    I was told to just use Create Persistent effect.

    Posted in: Data
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    posted a message on How to set Ranking?

    Well it depends how you'd want the ranks to be shown. Would you prefer a Leaderboard where it's almost defaultly made for you just a view tweeks to make it work towards your favor or would you prefer Dialog where you'd have to customize everything?

    Posted in: Triggers
  • 0

    posted a message on First Person View

    Hello,

    I'm currently trying to figure out how I'm able to set a player's camera to a specific unit though view through them in first person. How would I be able to do this?

     

    Thanks

    Posted in: Triggers
  • 0

    posted a message on Item Ability Face

    This would mean I cannot have a build times or such costs for the ability?

    Posted in: Data
  • 0

    posted a message on Item Ability Face

    I have them. Both on the item and ability. Though it appears the real problem is that the item doesn't know which building to pick to build.

    Posted in: Data
  • 0

    posted a message on Item Ability Face

    Hello,
    Can someone tell me why the face is not appearing on the ability item? It's a Build Ability.

    http://prntscr.com/cv2ium

    Posted in: Data
  • 0

    posted a message on [Solved] Sandbag Building Footprint

    Figured out the solution!

    1. Change "(Basic) Movement: Radius" to 0.
    2. Set "Movement: Pathing Footprint" to 1x1.
    3. Set "Movement: Pathing Footprint - Placement" to 1x1.

    Posted in: Data
  • 0

    posted a message on [Solved] Sandbag Building Footprint

    @TerraAzure: Go

    It currently is using the "1x1 Footprint". I've noticed that everytime the Movement: Radius is 0.5 or greater you can't build them next to each other, but when it's lowered to 0.4 you can build them next to each other but not enough to block a path.

    Posted in: Data
  • 0

    posted a message on [Solved] Sandbag Building Footprint

    Hello,
    I've recently tried adding a sandbags as a buildable unit as that works fine, although the issue is that I am unable to place the sandbags next to each other to block a road or path. There is no Pathing Footprints, but everytime I add one it doesn't allow me to place the sandbags anywhere; while without it it allows me to build them, but not together.

    How can I fix it so I can build the sandbags together?

    Posted in: Data
  • 0

    posted a message on Looking for Terrain Editor

    I've actually talked about this quite a bit on the Discord server, but I forgot to post it here. It's a replica of a campaign map of another game brought into the Starcraft 2 Arcade where it's going to be you vs an AI that has majority control over the map along with voices for cinematics and custom buildings and a different way to gain resources.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking for Terrain Editor

    1. What region do you play in?
    US Region

    2. What are some methods of contact?
    Private Message would be preferred.

    3. What roles do you need filled?
    Terrain Editor

    4. What do you have done on the map up to this point? Please try to include images or videos.
    Nothing until the Terrain is finished, though a clear idea in my mind of what is going to be done once it's complete.

    5. A description of the project itself.
    The role of the Terrain Editor is to copy a terrain that looks well created from another RTS game as best as possible. It will then be used to create a campaign as I will be working on both the Triggers and Data of the map.

    6. Who else is working on the project?
    It's only going to myself and the Terrain Editor.

    If interested or have any questions, please feel free to contact me!

    Posted in: Team Recruitment
  • 0

    posted a message on Custom Soundtrack Stutter

    It's an .ogg file. It either stutters or stops in combat.

    Posted in: Data
  • 0

    posted a message on Custom Soundtrack Stutter

    Hello,
    I've recently imported a soundtrack to play during a fight, but for some reason when the units begin to fight enemies the soundtrack begins to stutter until they aren't fighting anymore. Is there a way to fix this?

    Posted in: Data
  • 0

    posted a message on AI Unit Ability Use

    Autocast didn't work and I ensured it was on.

    Posted in: Data
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