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    posted a message on AI Unit Ability Use

    Hello,
    I've given a unit to Hostile where the unit will be ordered to attack a specific point. I was unsure though how to make it so it would pick a random ability from Tactical AI and use it. The unit I'm working with is an Infestor attempting to get it to use it's Natural Parasite on a random unit upon attacking without a weapon. How is this possible?

    Posted in: Data
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    posted a message on Remove Attached Actor

    @sandround: Go

    That's something I wanting to attempt, but I need multiple variables with an Array as this will happen to the Picked Unit meaning what should the Array be to mark it on the specific unit the fire medium has spawned on?

    Posted in: Triggers
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    posted a message on Remove Attached Actor

    @sandround: Go

    Well, not sure if this is right.

    Attaching:
    Actor - Attach Fire Medium to Head on (Picked unit)
    Actor - Send message "Signal MediumFire" to actor (Last created actor)

    Removing:
    Actor - Send actor message "Signal MediumFire" to main actor of unit (Picked unit)
    Actor - Send actor message "Destroy" to all actors in actor scope (Actor scope for (Picked unit))

    Posted in: Triggers
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    posted a message on Remove Attached Actor

    @ArcaneDurandel: Go

    There is no textbox to insert the ID as this is what I currently have.

    "Actor - Send message "Destroy" to actor (Actor from reference "MediumFire")"

    Posted in: Triggers
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    posted a message on Drop Pods

    I believe you need to have the LotV or past Story Dependencies.

    Posted in: Triggers
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    posted a message on Remove Attached Actor

    @ArcaneDurandel: Go

    I'm sending a Destroy message to the unit, though that only destroys the Unit's model rather than the attach unit's model. I don't see any place to put in the ID.

    Posted in: Triggers
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    posted a message on Remove Attached Actor

    Hello,
    I've attached an actor to a unit, but I'm now having issues on if there was a way to remove that actor. The actor I'm attaching is Medium Fire. Is there anyway to remove the attached actor from the unit?

    Posted in: Triggers
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    posted a message on [Solved] Unit Inventory Contains Item

    Thanks for the help!

    Posted in: Data
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    posted a message on [Solved] Unit Inventory Contains Item

    Hello,
    I'm currently having trouble with a Validator called "Unit Inventory Contains Item". I've set "Find" to disable, set the "Item" to the Item, and set "Unit" to Caster. I've added the Validator to the "Loot" item, but it seems to not be working still. I'm trying to only allow 1 type of this Item to be inside the unit's inventory to then rejecting if the unit tries to pick up more than 1 type of that Item. What am I doing wrong?

    Posted in: Data
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    posted a message on Ghost Finder 2

    Hello,
    After working on my map "Ghost Finder 2" after so long I thought it may now be worthy of being tested by others. It is a map only on the US side. Recently I've not been feeling much enjoyment from the people that play the map. I'd like to know what your thoughts or opinions may be on the map and if unbalanced, how should I balance it? It is recommended to play with at least 5 people to allow the Score Screen to work as instructed. I'd hope to hear your responses and thoughts soon!

    -If you're able to show me a video while commenting with your suggestions, it would help a lot if possible. If not, a regular reply can help!

    Thank you.

    Posted in: Map Feedback
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    posted a message on Ability Morph

    Hello, I've recently created 2 abilities to morph and morph back the unit. In the "Actors - Event: Event+" for the two units I'm not sure what terms/events need to be created inside both unit's actors to allow the morph to work successfully. What terms/events are needed in both units?

    Posted in: Data
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    posted a message on [Solved] Hide Unit Issue

    The issue was that I was sharing control, but I wasn't sharing vision so the unit kept disappearing that I controlled.

    Posted in: Triggers
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    posted a message on [Solved] Hide Unit Issue

    Hello, For some reason when I use this ability on another unit, it hides the other unit that was targeted as well instead of only "The Ghost". What may be the issue with this?

    "Possessed" = Unit Variable, "The Ghost" = Unit Variable, http://peeeq.de/gui.php?id=3820

    Posted in: Triggers
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    posted a message on Maximum Integer Pick

    A little extra information would be I'm using this to determine the highest scoring Player and set that Player with the highest score to equal variable Winner.

    Posted in: Triggers
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    posted a message on Maximum Integer Pick

    @LucidIguana: Go

    This actually could work and I actually am going to use it. Still hoping if anyone could show me a way through the function "Maximum (Integer)".

    Posted in: Triggers
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