I am trying to modify the Guardian Shield ability from the sentry to absorb all damage. I have went into the "Combat - Damage Response" field and changed modify amount to -5000. As it stands right now, any unit under the protection of this ability takes 1 damage a hit. How do I make it make all units take no damage?
I got fed up with trying to get it working and did a test trigger. The following doesn't work either. This leads me to believe that the event never occurs....?
Can we not issue a unit an order that targets a point? I am trying to get a unit to go from point to point but I can't seem to get it working. I can do it with regions but I would much rather prefer to do it with points.
I am trying to get a simple action to run if a unit enters any of the 4 locations I have without having to write up triggers for each location....this isn't working.
I got it working, sadly though I had to "steal" the trigger from another map. I don't know how or why it works. At first I tried to recreate the trigger by glancing but I couldn't. I hate using triggers that I do not understand, so can someone please explain how this trigger action works?
I know the first two sets of parenthesis are from the Arithmetic Multiple (Integer) functions. However, what I don't understand is how the number 840 is placed where it is. When I tried to duplicate manually, there was a red word there (Values). Each time I clicked that word it added a variable following the word Values. I couldn't get the word to go away.
Sorry, this is tripping me out. Not able to find an arithmetic that I can plug into the integer variable for the size of a dialog image. The only variable and/or type of arithmetic the trigger will accept is Integer. And the value of Life(Percent) is a -Preset Unit Property. So I either need a conversion (which I can't figure out either) or I am missing something.
By using "Set Next Map to "name of next map"" and then End Game for player it sets and loads the map just fine when I test it through the editor. However, even if both maps are published on battle.net it will not load the next map, instead it returns to the home screen.
Running the editor and in the triggers window none of my triggers are showing up. The entire left hand side is greyed out and I can't create any new triggers. I've tried every map I have with no luck. Any ideas on why it would do this?
1. Go to actor of the unit you're wanting to change.
2. Click on the Events+ and open it up
3. Right Click > Add Event
4. Set Msg Type to Unit Birth
5. Change the Action Msg to Set Tint Color
Is there a special way I need to format an image to get it displayed properly as a Dialog Background Image? I made a quick sloppy pick using several layers, that were merged, in photoshop. When I imported it in and set it to the background image of a dialog box, it chopped it up and made it look like a slider puzzle.
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I am trying to modify the Guardian Shield ability from the sentry to absorb all damage. I have went into the "Combat - Damage Response" field and changed modify amount to -5000. As it stands right now, any unit under the protection of this ability takes 1 damage a hit. How do I make it make all units take no damage?
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I got fed up with trying to get it working and did a test trigger. The following doesn't work either. This leads me to believe that the event never occurs....?
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Didn't change anything :(
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Can we not issue a unit an order that targets a point? I am trying to get a unit to go from point to point but I can't seem to get it working. I can do it with regions but I would much rather prefer to do it with points.
0
I am trying to get a simple action to run if a unit enters any of the 4 locations I have without having to write up triggers for each location....this isn't working.
0
I got it working, sadly though I had to "steal" the trigger from another map. I don't know how or why it works. At first I tried to recreate the trigger by glancing but I couldn't. I hate using triggers that I do not understand, so can someone please explain how this trigger action works?
I know the first two sets of parenthesis are from the Arithmetic Multiple (Integer) functions. However, what I don't understand is how the number 840 is placed where it is. When I tried to duplicate manually, there was a red word there (Values). Each time I clicked that word it added a variable following the word Values. I couldn't get the word to go away.
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Ok, making a little bit of progress. It's somewhat working. Now I have two problems.
1. The trigger appears to only run once.
2. The bar goes from full to almost gone on the first hit.
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Sorry, this is tripping me out. Not able to find an arithmetic that I can plug into the integer variable for the size of a dialog image. The only variable and/or type of arithmetic the trigger will accept is Integer. And the value of Life(Percent) is a -Preset Unit Property. So I either need a conversion (which I can't figure out either) or I am missing something.
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Right now I am trying to make a custom player health bar. My idea for the trigger is this...
Dialog - Set healthDIALOGimage size to (% of Unit HP, 50) for (All players)
The only problem is, I can't find anything in the triggers that 'points' to a % of a units life.
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Then is there a way to let people play a map without having to load it in the editor and hitting the test button?
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By using "Set Next Map to "name of next map"" and then End Game for player it sets and loads the map just fine when I test it through the editor. However, even if both maps are published on battle.net it will not load the next map, instead it returns to the home screen.
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Running the editor and in the triggers window none of my triggers are showing up. The entire left hand side is greyed out and I can't create any new triggers. I've tried every map I have with no luck. Any ideas on why it would do this?
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Not quite sure what your meaning but...
1. Go to actor of the unit you're wanting to change.
2. Click on the Events+ and open it up
3. Right Click > Add Event
4. Set Msg Type to Unit Birth
5. Change the Action Msg to Set Tint Color
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Is there a special way I need to format an image to get it displayed properly as a Dialog Background Image? I made a quick sloppy pick using several layers, that were merged, in photoshop. When I imported it in and set it to the background image of a dialog box, it chopped it up and made it look like a slider puzzle.
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bump