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    posted a message on Mass Recall v6.0 Silver

    Thanks, great to hear! And you're welcome :)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Here's a list of Blitz Cards from Halo Wars 2...Perhaps some of these can inspire interesting gameplay mechanics or visual designs for units:
    https://www.halopedia.org/List_of_Blitz_cards

    http://www.halopedia.org/User:CIA391/Sandbox#Unofficial_Blitz_artbook

     

    Here's some more images for unit ideas, all from a Supreme Commander: Forged Alliance mod called "BrewLAN":

     

    Purifier AA robo unit:

     

    Shield Projectors:

     

    Purifier/Protoss:

     

    Terran/UED:

     

    Xel'Naga:

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk >>

    @GhostNova91: Go Thanks Ghost. I'll be posting more updates as soon as I'm rested up and settled.

    @AlexO6: Go

    Cloud and liquid both. Liquid is easier, cloud would require particles. We'll see when we get to them.

    Thanks Alex. Those Metal Omega designs would be nice for a UED faction and sub-factions.

     So...Yeah, I made a document with lots of designs and ideas for the UED...Here it is:
    https://drive.google.com/file/d/0ByDj29jsUbyVb2NyWkt3YTEwSFk/view?usp=sharing

    Let me know if you can't download it. Downloading it should allow you to zoom in and see more of the concept art.
    Also, here are some pictures from a Total Annihilation mod. Should give you some ideas for other unit designs / visuals:
    http://www.tauniverse.com/forum/attachment.php?attachmentid=33852&stc=1&d=1458685914
    Posted in: Project Workplace
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    posted a message on Request | Alpha Robotics Facility (SC1)

    You should ask Gnareffotsirk, he does some pretty good reconstructions/remakes of old Protoss stuff.

    Posted in: Requests
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    posted a message on [Showcase] AV Reinforces

    Tagal remind me of the Covenant from Halo, notably the Elites/Sangheili. I am absolutely loving your work :)

     

    EDIT: Ok, so that was the point. I was hoping for a Banished faction in SC2, but looks like you're not a fan of the Brutes. Oh, well :P

    Posted in: Artist Tavern
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    posted a message on [Campaign] Outbreak

    I would add a few more units, like Infested Liberators, Infested BCs, Infested Bunkers, Abominations and Volatile Infested. Perhaps even the Apocalisk.

     

    Right now, their unit roster seems pretty small compared to the other races...

    Posted in: Project Workplace
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback
    Quote from VerdantSC2 >>

    I've discovered the cause of the hellbat/liberator bug, and I'm rolling out a fix now. As it turns out, extension mods are actually useless. Whatever changes you make, blizzard overwrites with the multiplayer data of the map your mod is created on. So if you for example delete a LotV unit, and then load the mod onto a LotV map, the unit returns, thus defeating the purpose of an extension mod altogether. 

     Which essentially ruins modding, as you told me. But, I'm confused...If it's pointless, how'd you fix it?
    Posted in: Map Feedback
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Thanks Veratai! Happy new year to you too.

     

    I'll explain my absence these days later. It's a long and dark story...Which every sc2 modder should be careful.

     

    I am just facing a war against sc2 map thieves, and they are my compatriots. They even steal my mods that already open sourced, and pretend to be the real authors...

    Shame of them. Tomorrow I'll explain details. Every of my plans for the community has been ruined...

     Alleyviper and now you. That really sucks, feelsbadman. :/
    Posted in: Artist Tavern
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    We can try in a few hours, after I come back from work, maybe.

    Posted in: Map Feedback
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback
    Quote from VerdantSC2 >>

    1. The liberator and hellbat bug isn't of my doing, those models don't exist within the scope of the mod. There's something weird that happens with cached models when moving between game types that I haven't figured out yet. My best guess is that the engine is cacheing those models from ladder or another map and randomly adding them in on mine somehow.

     

    2. I removed adepts and tempests, and dark archons are made from fusing two dark Templar. 

     

    3. I'm glad you like the new protoss too. Thanks for the feedback! 

     

    4. What is it about reavers that makes them remind you of disruptors? 

     

    1. It's not just the models (IE a Valkyrie with a Liberator model), it's the actual unit that's spawning. Enemy AI can also build them, as well as Adepts and Tempests. I've seen the AI build Goliaths, Hellbats and Liberators, but not Vultures or Valkyries. I'm not sure I've seen Adepts built, but Tempests, I can confirm I've seen under the AI's control.
    2. Makes sense, then. I can't merge Dark Archons though, as the button on the command card is not there - It's two blink buttons, instead: the former Shadow Stride blink and the one you added. Trying to click the C hotkey to make two DTs merge also fails to work. I can see the button in the unit guide, though. BTW, I would change up the Adept somehow and make it into a unit, but not in the same OP manner as in LotV.
    3. You're welcome :)
    4. They only fire one AoE shot and automatically reload that shot. (Only one scarab at a time, you can't hold 5-8 scarabs at once) Having both, especially with the Reaver working like that, seems redundant. I would change up either of them some more. Perhaps the Disruptor should work like it did back during LotV beta? That could make it far more unique to the Reaver.
    Posted in: Map Feedback
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    posted a message on VMod: BW/WoL Hybrid Melee Mod - Searching for Feedback

    Love it. Has a few bugs, though. Like, building Valkyries, I think, and Vultures, will cause the AI to spawn Liberators and Hellbats respectively, whereas for the player, it only happens half of the time.

     

    Can't build everything I'm supposed to, though, like Adepts, Dark Archons, Tempests...as well as a few others I can't remember. Love some of the new units and abilities, however. Plague is cool now. Roaches, Immortals, Symbiotes, Valkyries, Ghosts, Medivacs, Sentries - I love those, especially the way you changed them. Reavers feel too much like Disruptors, now, though.

     

    Protoss feels like Protoss again! No more silly Mothership Core, Yay! Thank you SO MUCH for that. It feels so weird, but so right, to play Toss now. I no longer feel dirty playing Protoss :)

    Posted in: Map Feedback
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    posted a message on New battlechest models images discovered
    Quote from R0binicus >>

    File paths for some:

     

    Assets\Textures\btn-unit-collection-webby-infestor.dds

     

    Assets\Textures\btn-unit-collection-webby-drone.dds

     

    Assets\Textures\btn-unit-collection-webby-ultralisk.dds

     

    I tried to upload the images:

     

     Oh, crap, that looks amazing! Thanks! :D
    P.S. - I suppose some of these skins might also get used for Dehaka in Co-Op Commanders.
    Posted in: General Chat
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    posted a message on New battlechest models images discovered

    Ooohh...I'm intrigued, what's their filenames or file paths? Do you mind giving an example? Like, is it a prefix? assets/units/zerg/battlechest_overlord?

     

    (P.S. - I would check, but I'm not at home right now x) )

    Posted in: General Chat
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    posted a message on ReForged: melee mod

     I found it the other day, and tried it! Was really fun :)

    Posted in: Map Feedback
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    posted a message on Mass Recall v6.0 Silver

    We'll cross that bridge when we find it, then. And I completely agree, those would make for some interesting UED designs. :)

    Posted in: Project Workplace
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