• 0

    posted a message on [Campaign] Forgotten Brood

    In reply to EDHRIANO:

     I just figured out what happened! My doodad count is exactly 10000, after the doodads have been removed. I can safely assume that this means I have reached the maximum doodad count, and so it removed some doodads at random to reduce the doodad count to 10000.
    I really need to report this to blizzard. Not sure how since it always says "Your posting ability is disabled" on the forums.
    Posted in: Project Workplace
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    posted a message on [Campaign] Forgotten Brood

    I have some more bad news, the 'mild corruption' has happened again, before I finished fixing the last one. I did learn my lesson and make a backup, but that is 'mildly corrupted' too. I also made a backup on a USB the day before I reopened the map to find it corrupted, but I have not tested them yet.

     

    One interesting thing though. When I open the 'mildly corrupted' map file, it wanted me to save changes I had made to it, even though I didn't make ANY changes. It's like the 'mild corruption' is not actually part of the map file, rather it is an issue with how the editor opens the map file, but it still recognises that it changed the map. 

     

    I am am going to try the USB backups, opening the map file on a different computer and reinstalling SC2. I also have a strategy in mind for trying to prevent this from happening again.

     

    I really hope this works! 

    Posted in: Project Workplace
  • 0

    posted a message on [Campaign] Forgotten Brood

    Right, so some strange bad news. I came into my map, only to find random things, just gone. It's like someone came in and deleted objects at random.  I assume this is a glitch, maybe it got mildly corrupted or something. Has anyone else had anything like this? At least it still opens, and the damage is repairable. Just frustrating.

     

    Posted in: Project Workplace
  • 0

    posted a message on [Campaign] Forgotten Brood

    In reply to bummknallpeng:

     Haha, it's fine. Yeah, there is still a big issue of lag in SoKR. That reinforcement/rescue beacon ending sometimes crashes the game when you win too. No idea what causes it. (Sadly it crashes the game whenever you exit the game if you play the original SoK). Also please ignore me acting weird in the last SoKR video.

    I've been working on this first mission for at least 6 months. Though it's more on and off and I should probably work on it more 

     
    Posted in: Project Workplace
  • 0.946891973445987

    posted a message on [Campaign] Forgotten Brood

     

    In reply to bummknallpeng:

     Oh thank you! I was also looking for those Protoss structures made from doodads! Yeah, they look really good. It's making me stressed how much better they are than mine. My excuse for not putting in that effort at the moment is that I need to STOP putting in so much detail. I just work on it too slowly if I put in that much detail. Rather, I need to work on doing my current level quicker before moving on to doing more advanced training. But thank you, I will definitely will use that for inspiration! On a later map. 
    Also, sorry I'm confused. Do you mean the one I did, which is Stranded on Krydon Renewed or do you mean the original, Stranded on Krydon? 

    In reply to EDHRIANO:

     Thank you very much! 
    I've nearly finished the terraining section, so I might be posting a bit slower for a while sadly :(
    Posted in: Project Workplace
  • 0

    posted a message on [Campaign] Forgotten Brood

    I have returned with more progress of Mission 1 part 2:

    Summary of what I have done:

    • Replaced all the traffic lights with an improved version.
    • Replaced all the streetlights with an improved version.
    • Added fog into all the city block 'pits'
    • Added some glass 'bridges' in one of the more boring city block types
    • Added An extra large city block
    • Added a construction zone city block
    • Made the highway exit(/entrance) more interesting.
    • Done all the city blocks except for 1 while and 3 half city blocks

    Improved Traffic lights and streetlights:

     

    Fog and glass 'bridges'.

    .

     

    Extra large city block.

     

    Construction city block

     

    Highway exit(/entrance):

     

    Bird's eye view of the second section of the map.

    Posted in: Project Workplace
  • 0

    posted a message on [Campaign] Forgotten Brood

    Additional progress of Mission 1 part 2:

    Stuff that's more interesting:

    In the months I have ceased to exist, I somehow made a new hospital! I also made a new small park, two new shopping centre things (with subway stations), a city block with different building types and an updated airport/spaceport.

    New hospital:

    New hospital

    New small park:

    New small park

    1st shopping centre thing (with subway station):

    1st shopping centre thing (with subway station)

    2nd shopping centre thing (with subway station):

    2nd shopping centre thing (with subway station)

    City block with different building types:

    City block with different building types.

    Updated airport/spaceport: (no idea what those blury things are)

    Updated airport/spaceport

    Posted in: Project Workplace
  • 0

    posted a message on [Campaign] Forgotten Brood

    I apologise for ceasing to exist for a couple months, but I am back! Even better I actually remembered to post something here! Yay!

     

    Additional progress of Mission 1 part 1:

    ROADS:

    I had to replace ALL the roads in my map (due to technical difficulties), yes every single one. I replaced the original 'Korhal splats' with curbs, terrain textures and decals (lines in the road) all by hand! Such fun! At least it looks significantly better:

    All the new roads:

    New Roads

    New roads in the city:

    New roads in the city

    New roads in the suburbs:

    New roads in the suburbs.

     

     

     

    Posted in: Project Workplace
  • 0.947334200260078

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2: 

    I love the naming! I also love the vehicle, it looks really cool!

    Posted in: Artist Tavern
  • 0.948236069897791

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Those look gorgeous!
    Posted in: Artist Tavern
  • 0.948344370860927

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     I look forward to seeing these models, they'd sound really cool. Also for the merc Warhound I have a suggestion. maybe add the beta warhound's rifle/gun arm.
    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to bummknallpeng:

     I checked the files and yes the Golden Protoss portraits are retextures.
    the stimulant zerg are different and a retexture
    And the Umojan are a retexture (they made the people cleaner, added Umojan colours and added some light blue glowey bits) and added some extra bits. Similar to what they did with the Covert ops portraits. They added some different headsets. Or for some other stuff they added a protective yellow bar thing. The medical is cool too.  They made her medic visor actually go over her face.
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Woah that mecha stukov looksso awesome, and such high quality! 
    I agree that the Umojan skins are a bit lacking. I think the Umojan marine is awesome, so is the banshee with the thrusters rather than propellers. The Umojan ghost is cool, but has a low quality texture. I also quite like the battlecruiser (though I just like new battlecruisers anyway) as it has upgraded wings and some extra cool front prongs.
    I also think the golden Protoss are not very good. It's mostly just a texture revamp (they made them REALLY shiny or the nerazim purple) and added very little new parts. The only decent one is the archon, because they made it like SC1. The mothership is also cool but only really because of the new texture. The mothership shield is much more pronounced.
    i like the simulat zerg but I personally would prefer cyborg UED controlled zerg. Like what you did AV. 
     
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     Does the model have nerve cords?
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     Woah, thank you! I am so using this!
    Posted in: Artist Tavern
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