Yeah, I hope CABilPawn does sell/buy shit. Anyone has an idea if the item class thing works at all? I'll be checking itemloot and shit later today too.
Also, for anyone trying my mod, I put some preplaced items for protoss, for the heroes to pick up. Look in the ground for orange shards.
Just for shits and giggles, I have also worked on determine how all fits togheter. I have updated the hero mod to reflect my discoveries (Captain Zealotron can carry sweet preplaced loot!)
Missing IMO is a way to restrict containers to a given item class, restrict containers from equipping items (and only carry them) and charges. But that will be for later.
<CItemClassid="TestItemClass"><Namevalue="TestItemClassName"/></CItemClass><CItemContainerid="TestContainer1"><Modelvalue="Zealot"/><ModelHeightvalue="500"/><ModelWidthvalue="500"/><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="0"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="1"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="2"/></Slots><Slots><Equipvalue="1"/><Rowvalue="8"/><Columnvalue="3"/></Slots></CItemContainer><!--I know the other block had an item, but this link makes refernce to the container and stuff--><CItemid="TestItem"><Facevalue="SCV"/><Flagsindex="CanDrop"value="1"/><Classvalue="TestItemClass"/><Containervalue="TestContainer"/></CItem><CUnitid="Probe"parent="ITEM"><Itemvalue="TestItem"/></CUnit><CAbilInventoryid="TestItemAbil"><CmdButtonArrayindex="Drop"DefaultButtonFace="Move"><Flagsindex="ToSelection"value="1"/></CmdButtonArray><CmdButtonArrayindex="Move"DefaultButtonFace="MovePatrol"><Flagsindex="ToSelection"value="1"/></CmdButtonArray><CmdButtonArrayindex="Take"DefaultButtonFace="MoveHoldPosition"><Flagsindex="ToSelection"value="1"/></CmdButtonArray><CmdButtonArrayindex="ItemInstant"DefaultButtonFace="AcquireMove"><Flagsindex="ToSelection"value="1"/></CmdButtonArray><CmdButtonArrayindex="ItemTarget"DefaultButtonFace="Turn"><Flagsindex="ToSelection"value="1"/></CmdButtonArray><Rangevalue="2"/><MaxDropRangevalue="5"/><InfoArray><EmptyFacevalue="Move"/><Classesvalue="TestItemClass"/><Alignmentvalue="Left"/><Containervalue="TestContainer1"/><Itemvalue="TestItem"/><Hotkeyvalue="Move"/></InfoArray></CAbilInventory>
Also
I was about to thank both of them, but the register screen in Chrome is all fucked up.
Sounds way less clean for my tastes. Zoxc launcher (again, probably others too, can't be arsed to even try them) allows you to just put the mod with your differences in a simple folder within and load and voila! Game mod with no hardpatching.
Also, as I mentioned before in the news comments (and sicne I dont know anyone really reads them), I believe a launcher will avoid the patch update pitfalls. I have always used Zoxc's launcher, but I am sure others can work too.
Ever since I posted the removed="1" and stated that worked with the startingunitsarray, I was quite surprised to find out people didnt make this conection before. :P
Unburrow autocast? Holy fuck. Must verify that. Also the damn remote mining, i dont recall it working, at leats not without tons of micro for your macro.
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Sweet stuff. Later tonight will be heaps of fun.
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Yeah, I hope CABilPawn does sell/buy shit. Anyone has an idea if the item class thing works at all? I'll be checking itemloot and shit later today too.
Also, for anyone trying my mod, I put some preplaced items for protoss, for the heroes to pick up. Look in the ground for orange shards.
0
Just for shits and giggles, I have also worked on determine how all fits togheter. I have updated the hero mod to reflect my discoveries (Captain Zealotron can carry sweet preplaced loot!)
http://dl.dropbox.com/u/1047844/HeroMod.rar
Missing IMO is a way to restrict containers to a given item class, restrict containers from equipping items (and only carry them) and charges. But that will be for later.
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I guess it has to do if you sell the item?
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or HUnitNameSkills
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I dont give a shit about the prize.make one if you want.
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Apparently Renee and some other guy/girl has posted it already:
http://bbs.islga.org/read-htm-tid-39726.html
Relevant XMLBits:
http://bbs.islga.org/read-htm-tid-39721.html
Also
I was about to thank both of them, but the register screen in Chrome is all fucked up.
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She will get the prize then.
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For the record, the reward sucks. I will still try to figure it out for shits and giggles.
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Sounds way less clean for my tastes. Zoxc launcher (again, probably others too, can't be arsed to even try them) allows you to just put the mod with your differences in a simple folder within and load and voila! Game mod with no hardpatching.
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Also, as I mentioned before in the news comments (and sicne I dont know anyone really reads them), I believe a launcher will avoid the patch update pitfalls. I have always used Zoxc's launcher, but I am sure others can work too.
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Ever since I posted the removed="1" and stated that worked with the startingunitsarray, I was quite surprised to find out people didnt make this conection before. :P
My cheesy warptoss, boring and incomplete as they are, were ahead of yuo. Tee heeeeeee: http://dl.dropbox.com/u/1047844/Warptoss.rar
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Hah, just read it. Clever as hell, hahaha.
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@AegisRunestone: Go
Unburrow autocast? Holy fuck. Must verify that. Also the damn remote mining, i dont recall it working, at leats not without tons of micro for your macro.
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Appdneding to teh
id
thing, tehre is alos some neat referencing method for inheritance that I ripped from the chinese:I think mentioned that before, but just in case I didint :P