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    posted a message on Items and Heroes

    Sweet stuff. Later tonight will be heaps of fun.

    Posted in: Miscellaneous Development
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    posted a message on Items and Heroes

    Yeah, I hope CABilPawn does sell/buy shit. Anyone has an idea if the item class thing works at all? I'll be checking itemloot and shit later today too.

    Also, for anyone trying my mod, I put some preplaced items for protoss, for the heroes to pick up. Look in the ground for orange shards.

    Posted in: Miscellaneous Development
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    posted a message on Items and Heroes

    Just for shits and giggles, I have also worked on determine how all fits togheter. I have updated the hero mod to reflect my discoveries (Captain Zealotron can carry sweet preplaced loot!)

    http://dl.dropbox.com/u/1047844/HeroMod.rar

    Missing IMO is a way to restrict containers to a given item class, restrict containers from equipping items (and only carry them) and charges. But that will be for later.

    http://img11.imageshack.us/img11/5591/screenshot009ke.th.jpg
    http://img16.imageshack.us/img16/2233/screenshot010pu.th.jpg
    http://img121.imageshack.us/img121/1408/screenshot011dz.th.jpg
    http://img444.imageshack.us/img444/8770/screenshot012x.th.jpg
    http://img23.imageshack.us/img23/1005/screenshot013sd.th.jpg
    http://img10.imageshack.us/img10/6210/screenshot014as.th.jpg
    http://img10.imageshack.us/img10/4330/screenshot015tr.th.jpg
    http://img145.imageshack.us/img145/766/screenshot016tk.th.jpg
    http://img401.imageshack.us/img401/3889/screenshot017m.th.jpg
    http://img23.imageshack.us/img23/6213/screenshot018ir.th.jpg
    http://img176.imageshack.us/img176/6237/screenshot020t.th.jpg
    http://img9.imageshack.us/img9/6968/screenshot021qj.th.jpg

    Posted in: Miscellaneous Development
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    posted a message on Items and Heroes

    I guess it has to do if you sell the item?

    Posted in: Miscellaneous Development
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    posted a message on [XML] Heros - Level and XP

    or HUnitNameSkills

    Posted in: Tutorials
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    posted a message on Items and Heroes

    I dont give a shit about the prize.make one if you want.

    Posted in: Miscellaneous Development
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    posted a message on Items and Heroes

    Apparently Renee and some other guy/girl has posted it already:

    http://bbs.islga.org/read-htm-tid-39726.html

    Relevant XMLBits:

    <CItem id="testItem">
            <Face value="CalldownMULE"/>
            <Flags index="CanDrop" value="1"/>
            <Class value="testClass"/>
            <Container value="TestCont"/>
            <Level value="10"/>
            <CarryBehaviorArray value="PermanentlyCloaked"/>
            <CarryWeaponArray Link="BattlecruiserG"/>
            <EquipBehaviorArray value="PermanentlyInvulnerable"/>
            <EquipWeaponArray Link="BattlecruiserA"/>
        </CItem>
    
        <CItemEffectTarget id="CalldownMULE">
            <Face value="CalldownMULE"/>
            <Flags index="CanDrop" value="1"/>
            <Class value="testClass"/>
            <Container value="TestCont"/>
            <Level value="10"/>
            <CarryBehaviorArray value="PermanentlyCloaked"/>
            <CarryWeaponArray Link="BattlecruiserG"/>
            <EquipBehaviorArray value="PermanentlyInvulnerable"/>
            <EquipWeaponArray Link="BattlecruiserA"/>
            <!-- 以上属性继承自CItem -->
    
            <Effect value="CalldownMULECreateUnit"/>
            <EffectCost>
                <Vital index="Energy" value="100"/>
            </EffectCost>
            <EffectFlags index="Transient" value="0"/>
            <RefundFraction>
                        <Resource index="Minerals" value="-1"/>
                        <Resource index="Vespene" value="-1"/>
                        <Resource index="Terrazine" value="-1"/>
                        <Resource index="Custom" value="-1"/>
                        <Charge value="-1"/>
                        <Cooldown value="-1"/>
            </RefundFraction>
            <Range value="500"/>
            <!-- 以上属性继承自CItemEffect -->
        </CItemEffectTarget>
        <CItemEffectInstant id="CalldownMULE">
            <Face value="Zealot"/>
            <Flags index="CanDrop" value="1"/>
            <Class value="testClass"/>
            <Container value="TestCont"/>
            <Level value="10"/>
            <CarryBehaviorArray value="PermanentlyCloaked"/>
            <CarryWeaponArray Link="BattlecruiserG"/>
            <EquipBehaviorArray value="PermanentlyInvulnerable"/>
            <EquipWeaponArray Link="BattlecruiserA"/>
            <!-- 以上属性继承自CItem -->
    
            <Effect value="HallucinationCreateZealot"/>
            <EffectCost>
                <Vital index="Energy" value="100"/>
            </EffectCost>
            <EffectFlags index="Transient" value="0"/>
            <RefundFraction>
                        <Resource index="Minerals" value="-1"/>
                        <Resource index="Vespene" value="-1"/>
                        <Resource index="Terrazine" value="-1"/>
                        <Resource index="Custom" value="-1"/>
                        <Charge value="-1"/>
                        <Cooldown value="-1"/>
            </RefundFraction>
            <Range value="500"/>
            <!-- 以上属性继承自CItemEffect -->
        </CItemEffectInstant>
    

    http://bbs.islga.org/read-htm-tid-39721.html

    <CItemClass id="TestItemClass"> 
       <Name value="TestItemClassName"/> 
    </CItemClass>
    
    <CItemContainer id="TestContainer1"> 
       <Model value="Zealot"/> 
       <ModelHeight value="500"/> 
       <ModelWidth value="500"/> 
       <Slots> 
          <Equip value="1"/> 
          <Row value="8"/> 
          <Column value="0"/> 
       </Slots> 
       <Slots> 
          <Equip value="1"/> 
          <Row value="8"/> 
          <Column value="1"/> 
       </Slots> 
       <Slots> 
          <Equip value="1"/> 
          <Row value="8"/> 
          <Column value="2"/> 
       </Slots> 
       <Slots> 
          <Equip value="1"/> 
          <Row value="8"/> 
          <Column value="3"/> 
       </Slots> 
    </CItemContainer>
    <!--I know the other block had an item, but this link makes refernce to the container and stuff-->
    <CItem id="TestItem"> 
       <Face value="SCV"/> 
       <Flags index="CanDrop" value="1"/> 
       <Class value="TestItemClass"/> 
       <Container value="TestContainer"/> 
    </CItem>
    
    <CUnit id="Probe" parent="ITEM"> 
       <Item value="TestItem"/> 
    </CUnit>
    
    
    <CAbilInventory id="TestItemAbil">
        <CmdButtonArray index="Drop" DefaultButtonFace="Move">
                <Flags index="ToSelection" value="1"/>
            </CmdButtonArray>
            <CmdButtonArray index="Move" DefaultButtonFace="MovePatrol">
                <Flags index="ToSelection" value="1"/>
            </CmdButtonArray>
            <CmdButtonArray index="Take" DefaultButtonFace="MoveHoldPosition">
                <Flags index="ToSelection" value="1"/>
            </CmdButtonArray>
            <CmdButtonArray index="ItemInstant" DefaultButtonFace="AcquireMove">
                <Flags index="ToSelection" value="1"/>
            </CmdButtonArray>
            <CmdButtonArray index="ItemTarget" DefaultButtonFace="Turn">
                <Flags index="ToSelection" value="1"/>
            </CmdButtonArray>
            
        <Range value="2"/>
        <MaxDropRange value="5"/>
        
        <InfoArray>
          <EmptyFace value="Move"/>
          <Classes value="TestItemClass"/>
          <Alignment value="Left"/>
          <Container value="TestContainer1"/>
          <Item value="TestItem"/>
          <Hotkey value="Move"/>
        </InfoArray>
    </CAbilInventory>
    

    Also

    http://bbs.islga.org/attachment/Mon_1004/90_37496_f8b4a763535f1b5.jpg

    I was about to thank both of them, but the register screen in Chrome is all fucked up.

    Posted in: Miscellaneous Development
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    posted a message on Items and Heroes

    She will get the prize then.

    Posted in: Miscellaneous Development
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    posted a message on Items and Heroes

    For the record, the reward sucks. I will still try to figure it out for shits and giggles.

    Posted in: Miscellaneous Development
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    posted a message on GameData Folder Modding "RaceData" Fix!

    Sounds way less clean for my tastes. Zoxc launcher (again, probably others too, can't be arsed to even try them) allows you to just put the mod with your differences in a simple folder within and load and voila! Game mod with no hardpatching.

    Posted in: Miscellaneous Development
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    posted a message on GameData Folder Modding "RaceData" Fix!

    Also, as I mentioned before in the news comments (and sicne I dont know anyone really reads them), I believe a launcher will avoid the patch update pitfalls. I have always used Zoxc's launcher, but I am sure others can work too.

    Posted in: Miscellaneous Development
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    posted a message on GameData Folder Modding "RaceData" Fix!

    Ever since I posted the removed="1" and stated that worked with the startingunitsarray, I was quite surprised to find out people didnt make this conection before. :P

    My cheesy warptoss, boring and incomplete as they are, were ahead of yuo. Tee heeeeeee: http://dl.dropbox.com/u/1047844/Warptoss.rar

    Posted in: Miscellaneous Development
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    posted a message on Did you know?

    Hah, just read it. Clever as hell, hahaha.

    Posted in: General Chat
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    posted a message on Did you know?

    @AegisRunestone: Go

    Unburrow autocast? Holy fuck. Must verify that. Also the damn remote mining, i dont recall it working, at leats not without tons of micro for your macro.

    Posted in: General Chat
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    posted a message on Help - Actor Parenting

    Appdneding to teh id thing, tehre is alos some neat referencing method for inheritance that I ripped from the chinese:

    <CAbilLearn default="1" id="BaseLearnSkills">
    		<?token id="Skill1" type="CAbilLink"?>
    		<?token id="Skill2" type="CAbilLink"?>
    		<?token id="Skill3" type="CAbilLink"?>
    		<?token id="Skill4" type="CAbilLink"?>
            <InfoArray index="Learn1" Abil="##Skill1##"/>
            <InfoArray index="Learn2" Abil="##Skill2##"/>
            <InfoArray index="Learn3" Abil="##Skill3##"/>
            <InfoArray index="Learn4" Abil="##Skill4##">
    			<Button State="Restricted" Requirements="ReachLv6"/>
            </InfoArray>
            <Flags index="HideOnMaxLevel" value="1"/>
            <Flags index="BestUnit" value="1"/>
            <Points value="1"/>
            <PointsPerLevel value="1"/>
        </CAbilLearn>
    	<CAbilLearn id="HeroSkills" parent="BaseLearnSkills" Skill1="Skill1" Skill2="Skill2" Skill3="Skill3" Skill4="Skill4"/>
    

    I think mentioned that before, but just in case I didint :P

    Posted in: Miscellaneous Development
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