To make a unit wander click the search on the unit tab and type "fidget"
Set the fields to whatever you want, you can set movement chance, the time between movement, and the range.
Make sure you set the unit to offensive if you want it to attack. A defensive unit wont attack unless its attacked (I think)
So when you have a mineral field, by default only one unit can harvest at a time. How do you change this so for example 10 units can harvest all at once instead of taking turns?
Im looking to make a sub-menu similar to a build menu, but filled with abilities not buildings. Like the spellbook from Warcraft 3 editor.
So far I made a button for abilities menu, and I put it on a unit, and I set the command button to submenu, but when you click it, it does nothing. How do I add the abilities to the submenu?
For all you guys who are complaining about it and saying not to make a ban list, READ the original post. Im NOT making a ban list. Its more like a penalty list for people who I have personally seen make a game undesirable to play, and I wouldnt add any player to this list without a good reason.
For the ones helping, thank you for understanding and trying to help.
Now thats out of the way, finiteturtle your trigger is extremely close to what I had on my trigger. Im going to mess with it a bit and see if I can get it working.
I thought this was possible, and as far as player handles I figured this was how to do it. But Im not too sure how to make it work.
How do you get a player handle from their Bnet name? Like my list has names on it but how do you get those specific peoples handles and apply it to the trigger and not effect anyone elses?
So I started some work on this project in my map. Ive heard that its impossible to make a ban list for custom maps, but that isnt my idea. What I want it to do is alter gameplay for the listed people, its still the same concept, you need the players names to ban or to alter.
Heres what I have come up with so far, which Im stuck on transferring the name from text to string.
First there is a record called Player Names with 2 "text" variables, name_list [# of players on my list], and reason [# of reasons the names are on list].
I have a global variable called Names to link to the record.
Then I have an action definition called Find Player Names.
FindPlayerNameOptions:ActionReturnType:(None)ParametersGrammarText:FindPlayerName()HintText:(None)CustomScriptCodeLocalVariablesname_string=""<String[13]>
number = 0 <Integer>
name_max_number = 13 <Integer>
Actions
Variable - Set Names.reason[1] = "Unsporting conduct"
Variable - Set Names.reason[2] = "AFK (as game started)"
Variable - Set Names.reason[3] = "Early leaver"
Variable - Set Names.reason[4] = "Team killer"
Variable - Set Names.reason[5] = "Spam"
Variable - Set Names.name_list[1] = "-------"
Variable - Set Names.name_list[2] = "-----------"
Variable - Set Names.name_list[3] = "--------"
Variable - Set Names.name_list[4] = "------------"
Variable - Set Names.name_list[5] = "------------"
Variable - Set Names.name_list[6] = "------"
Variable - Set Names.name_list[7] = "-------"
Variable - Set Names.name_list[8] = "-----------"
Variable - Set Names.name_list[9] = "-------"
Variable - Set Names.name_list[10] = "------------"
Variable - Set Names.name_list[11] = "---------"
Variable - Set Names.name_list[12] = "-------"
Variable - Set Names.name_list[13] = "---------"
Each reason will have different effects.
Spam might fill the screen with text every minute, team killing might kill random units or set units life to low %, AFK might randomly issue orders to random units, etc.
So I tried these, and still no luck.
I put myself on team 2 or team 3 and start the game. Im still player 1?
General-Repeat(Actions)12timesActionsVariable-SetPlayerNumber=(PlayerNumber+1)PlayerGroup-AddplayerPlayerNumbertoPlayers[PlayerNumber]UI-Display("You are player: "+(Text(PlayerNumber)))forPlayers[PlayerNumber]toSubtitlearea
And this..
General - For each integer PlayerNumber from 1 to 12 with increment 1, do (Actions)
Actions
Player Group - Add player PlayerNumber to Players[PlayerNumber]
So is it always based on when the player enters the lobby?
I have 3 teams of 4, and each team is already set into a variable. Can I use this player group variable to determine specific players?
Something like...
Set Player[1] = Player group (player 1 from group 1)
Set Player[2] = Player group (player 2 from group 1)
Set Player[3] = Player group (player 3 from group 1)
Set Player[4] = Player group (player 4 from group 1)
Set Player[5] = Player group (player 1 from group 2)
Set Player[6] = Player group (player 2 from group 2)
etc.
So I have a variable called: Players[]
With 12 players, it has 12 arrays.
Heres my code, but not matter which slot I put myself into in the lobby, Im player 1.
General-Repeat(Actions)12timesActionsVariable-SetPlayerNumber=(PlayerNumber+1)Variable-SetPlayers[PlayerNumber]=(Playergroup(PlayerNumber))UI-Display("You are player: "+(Text(PlayerNumber)))forPlayers[PlayerNumber]toSubtitlearea
The UI is just for testing purposes. How doesnt this work?
I just want it so...
Player[1] = Player 1
Player[2] = Player 2
Etc.
I like the Orc models for Thrall, Garrosh and Rexxar. Any way you could do 2 more? I need them to have similar features as Thrall, but no cape, just light armor like cloth or something.
0
I got about half of this Yoda talk.
To make a unit wander click the search on the unit tab and type "fidget"
Set the fields to whatever you want, you can set movement chance, the time between movement, and the range.
Make sure you set the unit to offensive if you want it to attack. A defensive unit wont attack unless its attacked (I think)
You shouldnt need a behavior to make it wander.
0
Worked! Thank you very much
0
So when you have a mineral field, by default only one unit can harvest at a time. How do you change this so for example 10 units can harvest all at once instead of taking turns?
0
I really like the Garrosh, Rexxar and Thrall models.
Is there any way I can get two more Orc models?
Each one like these pics:
http://www.wowction.com/wp-content/uploads/2010/09/jergosh-invoker-wow.jpg
http://images1.wikia.nocookie.net/__cb20090804213116/wowwiki/images/1/1e/3D-Orc.png
Both with no weapons though, but allowed to take weapon attachments.
Please send a pm if you can so I know. Ill also check this post a little
Thank you
0
Thank you, I didnt see that little drop box at the top. Thats all it took lol
0
Im looking to make a sub-menu similar to a build menu, but filled with abilities not buildings. Like the spellbook from Warcraft 3 editor.
So far I made a button for abilities menu, and I put it on a unit, and I set the command button to submenu, but when you click it, it does nothing. How do I add the abilities to the submenu?
0
For all you guys who are complaining about it and saying not to make a ban list, READ the original post. Im NOT making a ban list. Its more like a penalty list for people who I have personally seen make a game undesirable to play, and I wouldnt add any player to this list without a good reason.
For the ones helping, thank you for understanding and trying to help.
Now thats out of the way, finiteturtle your trigger is extremely close to what I had on my trigger. Im going to mess with it a bit and see if I can get it working.
0
I thought this was possible, and as far as player handles I figured this was how to do it. But Im not too sure how to make it work.
How do you get a player handle from their Bnet name? Like my list has names on it but how do you get those specific peoples handles and apply it to the trigger and not effect anyone elses?
0
So I started some work on this project in my map. Ive heard that its impossible to make a ban list for custom maps, but that isnt my idea. What I want it to do is alter gameplay for the listed people, its still the same concept, you need the players names to ban or to alter.
Heres what I have come up with so far, which Im stuck on transferring the name from text to string.
First there is a record called Player Names with 2 "text" variables, name_list [# of players on my list], and reason [# of reasons the names are on list].
I have a global variable called Names to link to the record.
Then I have an action definition called Find Player Names.
Each reason will have different effects.
Spam might fill the screen with text every minute, team killing might kill random units or set units life to low %, AFK might randomly issue orders to random units, etc.
Any way to make this work?
0
My last idea didnt work either (post #4)
So I tried these, and still no luck.
I put myself on team 2 or team 3 and start the game. Im still player 1?
And this..
General - For each integer PlayerNumber from 1 to 12 with increment 1, do (Actions)
Actions
Player Group - Add player PlayerNumber to Players[PlayerNumber]
0
I still have yet to figure this out.
Say the first player who joins the lobby wants to be on team 3, why is he still player 1?
I want slot 1 = player 1 from group 1
Slot 2 = player 2 from group 1
etc.
0
So is it always based on when the player enters the lobby?
I have 3 teams of 4, and each team is already set into a variable. Can I use this player group variable to determine specific players?
Something like...
Set Player[1] = Player group (player 1 from group 1)
Set Player[2] = Player group (player 2 from group 1)
Set Player[3] = Player group (player 3 from group 1)
Set Player[4] = Player group (player 4 from group 1)
Set Player[5] = Player group (player 1 from group 2)
Set Player[6] = Player group (player 2 from group 2)
etc.
0
So I have a variable called: Players[]
With 12 players, it has 12 arrays.
Heres my code, but not matter which slot I put myself into in the lobby, Im player 1.
The UI is just for testing purposes. How doesnt this work?
I just want it so...
Player[1] = Player 1
Player[2] = Player 2
Etc.
Thanks!
0
I like the Orc models for Thrall, Garrosh and Rexxar. Any way you could do 2 more? I need them to have similar features as Thrall, but no cape, just light armor like cloth or something.
0
I attached it. But I actually have another system now that was much more easy to understand and its very similar.
But if anyone else wants this one it is attached. Its the same one that Blizz used in Aiur Chef