With wander behavior, attack acquire problem there is. If aggressive the wanderer is then wander not will he. Suppress attack, react not the unit should
To make a unit wander click the search on the unit tab and type "fidget"
Set the fields to whatever you want, you can set movement chance, the time between movement, and the range.
Make sure you set the unit to offensive if you want it to attack. A defensive unit wont attack unless its attacked (I think)
With wander behavior, attack acquire problem there is. If aggressive the wanderer is then wander not will he. Suppress attack, react not the unit should
ok, if i understand you correctly, your problem is that when the wanderer finds a target it attacks it instead of keep wandering? You want to suppress its attack so that it always wanders and never attacks when it has that behavior? if that's what you want then in the wander behavior, go to modifications and then behavior and then there should be an option there to suppress attack
With wander behavior, attack acquire problem there is. If aggressive the wanderer is then wander not will he. Suppress attack, react not the unit should
I got about half of this Yoda talk.
To make a unit wander click the search on the unit tab and type "fidget"
Set the fields to whatever you want, you can set movement chance, the time between movement, and the range.
Make sure you set the unit to offensive if you want it to attack. A defensive unit wont attack unless its attacked (I think)
You shouldnt need a behavior to make it wander.
ok, if i understand you correctly, your problem is that when the wanderer finds a target it attacks it instead of keep wandering? You want to suppress its attack so that it always wanders and never attacks when it has that behavior? if that's what you want then in the wander behavior, go to modifications and then behavior and then there should be an option there to suppress attack