Here are some of the requests everyone has asked for i did not do them all.
Some models crash the exporter such as this one.
"coilfang_floor_light.m3"
@TassadarCW: Go
I have completed 1,2, and 3
The Ancients all have textures of 1024 by 1024
@Arcanis0: Go
I could not locate the Model perhaps if you can find a picture i can locate it better.
@Enexy: Go
The NPC questions and exclamation marks are finished
@robin374: Go
For Models like Dwarves and other Character Models it is tricky to do:
Because there are a whole bunch of animations and its tricky to sift through them all and decide what ones you might need.
So this is why i did not do any dwarf models.
It is much more time consuming but i can do it but will need to know all the animations you would require
Note:
For the NPC exclamation mark and question mark models their Textures must go in Assets/Textures
for all other models the Textures must go in Textures in the SC2 Map Editor
The folders have the correct paths pay attention to them
@zaysite: Go
Oh these are awesome. My real question for the houses: is anyone able to actually cut up the building models into just a few pieces, so that we can build unique buildings with the walls and roof? Here is a quick example of a few pieces from a WC3 kit:
A nice house building kit would be a huge addition to all the RPG makers out there!
the Buildings pack is brocken. no, i dont say that cuz i dont know how to apply the texrures, my software said an unexpected script ending of sumthin, and i ran the test aan it said the wall texture is brocken. i imported it anyway, and there are sploches of blue on the walls and roofs
i know you have dragon models already, and i imported them to use, but the attack has them clawing and biting. i need the dragons to be ranged
(like brethe fire) the fire dragon will launch balls of fire (like mauarder's attack) and the other will have a stream.
PLEASE ID B SO THANKFUL (and give credit of course)
I need two Dark Portal models: an Outland version and Azerothian version.
I need only "Stand" animation, with working portal special effect. It is not neccessary, but good to be.
Well had converted some structures from WoW to SC2 for one person. Though will share it anyways.
Includes (diffuse maps without specular or normals): Undead Ziggurat, Undead Altar, Orc WatchTower, Human Guard Tower Ruins, Darkportal Outlands (very high poly count, detailed model), Darkportal Azeroth (a bit high poly count)
This might be the wrong place to post, but considering the actual thread for this is a bit old, and this thread relates to it, i guess i'll put it here, feel free to move it if it is in the wrong place. But i have been following a guide on importing character models from WoW (http://www.sc2mapster.com/forums/resources/tutorials/15012-importing-wow-characters-to-sc2-and-attaching-shoulders/) but, i followed the message, and managed to get the textures and model ingame, but the models have no textures! The models and the textures are two seperate objects, but when i use the model on a unit, it is just the untextured version of the model, does anyone have a fix for this?
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Here are some of the requests everyone has asked for i did not do them all.
Some models crash the exporter such as this one.
"coilfang_floor_light.m3"
@TassadarCW: Go I have completed 1,2, and 3
The Ancients all have textures of 1024 by 1024
@Arcanis0: Go I could not locate the Model perhaps if you can find a picture i can locate it better.
@Enexy: Go The NPC questions and exclamation marks are finished
@robin374: Go For Models like Dwarves and other Character Models it is tricky to do:
Because there are a whole bunch of animations and its tricky to sift through them all and decide what ones you might need.
So this is why i did not do any dwarf models.
It is much more time consuming but i can do it but will need to know all the animations you would require
Note:
For the NPC exclamation mark and question mark models their Textures must go in Assets/Textures
for all other models the Textures must go in Textures in the SC2 Map Editor
The folders have the correct paths pay attention to them
Amazing work, thanks!!
Are buildings possible? For instance, the Gilneas homes?
still workingon the Gilneas Homes but here is a Gilneas Cathedral and Bridge
@zaysite: Go Oh these are awesome. My real question for the houses: is anyone able to actually cut up the building models into just a few pieces, so that we can build unique buildings with the walls and roof? Here is a quick example of a few pieces from a WC3 kit:
A nice house building kit would be a huge addition to all the RPG makers out there!
Wooow~~ Great work, thanks!
@tr3mur: Go
With the house building kit you refer to were the buildings and objects 3 dimensional or flat planes?
@zaysite: Go
3 dimensional.
The models were very simple, just different variations of walls (both 2-story and 1-story), windows, and doors like these:
http://imageshack.us/photo/my-images/829/81158897.png/
Different roofs so we had lots of building options:
http://imageshack.us/photo/my-images/651/99091922.png/
So we could build really unique, varying buildings and towns like these:
http://imageshack.us/photo/my-images/197/71650064.png/
http://imageshack.us/photo/my-images/691/pmonstersss4.png/
...I would put the pictures right in my post but there don't appear to be hidden or spoiler tags :(
I really like the Garrosh, Rexxar and Thrall models.
Is there any way I can get two more Orc models?
Each one like these pics:
http://www.wowction.com/wp-content/uploads/2010/09/jergosh-invoker-wow.jpg
http://images1.wikia.nocookie.net/__cb20090804213116/wowwiki/images/1/1e/3D-Orc.png
Both with no weapons though, but allowed to take weapon attachments.
Please send a pm if you can so I know. Ill also check this post a little
Thank you
Could we get a sexy women pack?
then try sunwell:
how do i give the wepons to ppl?
@zaysite: Go
the spider textures are not applying. :(
should i do something diffrent from what i did with the other wow models?
the Buildings pack is brocken. no, i dont say that cuz i dont know how to apply the texrures, my software said an unexpected script ending of sumthin, and i ran the test aan it said the wall texture is brocken. i imported it anyway, and there are sploches of blue on the walls and roofs
i need 2 dragon models, a red, and light blue
i know you have dragon models already, and i imported them to use, but the attack has them clawing and biting. i need the dragons to be ranged (like brethe fire) the fire dragon will launch balls of fire (like mauarder's attack) and the other will have a stream.
PLEASE ID B SO THANKFUL (and give credit of course)
I need two Dark Portal models: an Outland version and Azerothian version. I need only "Stand" animation, with working portal special effect. It is not neccessary, but good to be.
@ViruSSofT: Go
Check Thrikodias' Modifications in the assets section. I believe he made something along those lines.
love this thread!
please add more more more!
ragnaros2 Does not work it appears as a ball with grey squares... D: can anyone fix it? for me and others
Well had converted some structures from WoW to SC2 for one person. Though will share it anyways.
Includes (diffuse maps without specular or normals): Undead Ziggurat, Undead Altar, Orc WatchTower, Human Guard Tower Ruins, Darkportal Outlands (very high poly count, detailed model), Darkportal Azeroth (a bit high poly count)
This might be the wrong place to post, but considering the actual thread for this is a bit old, and this thread relates to it, i guess i'll put it here, feel free to move it if it is in the wrong place. But i have been following a guide on importing character models from WoW (http://www.sc2mapster.com/forums/resources/tutorials/15012-importing-wow-characters-to-sc2-and-attaching-shoulders/) but, i followed the message, and managed to get the textures and model ingame, but the models have no textures! The models and the textures are two seperate objects, but when i use the model on a unit, it is just the untextured version of the model, does anyone have a fix for this?