Yah my Hero Standard - Inventory is in the enabled Modification - Abilities Enable. And I set
Modification set Uncommandable removed.
Ability Class Enabled - Inventory and Effect - Instant are enable.
Be able to use a certain item while under stun behavior effect. So just one perticular item can be used while stun.
My set up :
In the stun behavior the following state flags are check : Uncommandable and Stun. That basically ... the stun.
Method I tryed :
Remove the Uncommandable and set Ability: Modification - Abilities Enable : "Name of the ability of the item". Which don't seem to work with item on the inventory.
Can't really be done as far I know, someone can say otherwise, since if you do so. You won't be able to use targetting anymore. Yet there always a solution. Get your hero always selected, and remove the selection radius. So your unit will always be selected , but it won't have that green circle. Does that work for you?
Hidding it by usual mean will just result into the impossibility to actually use the command card. There another way, set it invisible. There several way to doing so, overlay and Trigger are the most common.
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Considering hero attack has about 600 abilities xD. I think I will scrap that idea. Oh well thank for the help.
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Yah my Hero Standard - Inventory is in the enabled Modification - Abilities Enable. And I set Modification set Uncommandable removed. Ability Class Enabled - Inventory and Effect - Instant are enable.
Doesn't work more ;s stun overlap all I supose.
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What I try to do :
Be able to use a certain item while under stun behavior effect. So just one perticular item can be used while stun.
My set up :
In the stun behavior the following state flags are check : Uncommandable and Stun. That basically ... the stun.
Method I tryed :
Remove the Uncommandable and set Ability: Modification - Abilities Enable : "Name of the ability of the item". Which don't seem to work with item on the inventory.
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Why don't you just change the event to "Player 1 presses start spawn protoss" will reduce your code a little.
Also I don't know if its a copy paste error, but in your "off" trigger you use "Trigger - Turn Stalker P1 On" shouldn't it be off?
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That thread was 3 years old... You can actually create a new one at this point.
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Now I am stuck xD
I supose you could change the actor art model of the move command to nothing, but I didn't find any actor for that ability.
Or create a new move ability without visual effect could work also.
Sorry I don't have any tutorial on that one, I never actually try.
EDIT : Do you use WASD movement?
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I will still answer but I seriously doubt those help you, since I have no way to know how you use ability and upgrade.
For the abilities... need more information.
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In the model the field named Art : Selection Radius, set it to 0
For selecting the unit upon respawn, simply use Select unit in trigger.
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Can't really be done as far I know, someone can say otherwise, since if you do so. You won't be able to use targetting anymore. Yet there always a solution. Get your hero always selected, and remove the selection radius. So your unit will always be selected , but it won't have that green circle. Does that work for you?
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Post a screenshot of your actor, so we can know what the issue is.
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First of all read that post : http://www.sc2mapster.com/forums/development/triggers/60970-get-a-grenade-marker-while-3rd-person/#p1
It will make you able to make the part 1, which it be able to use a ability with the command card hidden. Now..
Use "Show/Hide UI Frame" do to some clean up. Your trigger should look like that :
The only thing left should be :
Everything else should now be hidden. We will use the overlay method to hide it.
Save and your done. Here a demo. The SCV spell use T as hotkey, to cast mule btw.
If you want more information about the overlay method, use Helral tutorial amazing good one.
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Hidding the command card
Hidding it by usual mean will just result into the impossibility to actually use the command card. There another way, set it invisible. There several way to doing so, overlay and Trigger are the most common.
Trigger using the hookup function
This allow you to hide the command card doing so making it possible to use it. So problem 2 and 3 is solved :).
Function used
Other part of the UI?
I suggest you take a look at the function "Show/Hide UI Frame" do NOT hide the command card.
Visual Splat upon casting
Create a Actor of the type of Splat, then use a Art, I used Protoss AOE Cursor Splat as splat.
Thus go into Event
Then Create. Then you can change the size of the splat with scale.
I link a demo.
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Using trigger...
(Catalog Field Value Set) - (Catalog = Abilities) - (Entry = Your Build ability) - (Field path see bellow. ) - ("" = building time)
Field Path :
Catalog - Set value of Abilities TerranBuild InfoArray[0].Time for player (Triggering player) to "40"
I seriously don't know if its the way you asked, cause there not much explanation of how you currently build..
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So... You want
Sorry I ask cause I have a issue understand you. I will help if you actually answer those :)
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Oh well spool, that like a homework. Everyone can get full mark, but with a side-note. Not really a competition.
Mine lack
Seriously not a amazing version I made, just a basic X/X mark.