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0
That is just nuts, I'm sure they make some waste clicks and moves too sometimes.
Nice, fewer but way better quality submissions unlike during cutscene contest.
For clear subtitles. Download the map.
There is camera category in Data Editor. Check out Defaultcamera.
I updated trigger to resemble more of what I use in my current map, test map however is not updated yet.
It fit better for my maps as I prefer to use floating texts to show various information (bounties mainly).
Well I can do one quick. =)
When unit comes enough close to any of listed structures in trigger, it heals that unit 5% of it's maximum health if not in 100% health, every second.
Version 2! More like in my map but example map is not updated yet.
Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions General - If (Conditions) then do (Actions) else do (Actions) If (Distance between (Position of Wolf Statue [18.50, 93.50]) and (Position of (Picked unit))) <= 7.5 (Player (Owner of Wolf Statue [18.50, 93.50]) treats player (Owner of (Picked unit)) as Enemy) == false (Unit type of (Picked unit)) != Wolf Statue ((Picked unit) Life (Percent) (Current)) < ((Picked unit) Life (Percent) (Default)) Then Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) * 1.05) Text Tag - Create a text tag with the text "Healing" for (All players), using a font size of 24, at (Position of (Picked unit)) and height offset 1.0 (initially Visible) can also set whether true is enforced Text Tag - Show (Last created text tag) for (All players) Text Tag - Set Text color(s) for (Last created text tag) to (Color((Default player (Owner of (Picked unit)) color))) Text Tag - Set the velocity of (Last created text tag) to 1.0 coordinates per second at an angle of 90.0 degrees from horizontal Text Tag - Set Duration time for (Last created text tag) to 2.5 seconds Else
Outdated.
Healing Aura Events Timer - Every 1.0 seconds of Game Time Local Variables Conditions Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions General - If (Conditions) then do (Actions) else do (Actions) If Or Conditions (Distance between (Position of Wolf Statue [93.50, 18.50]) and (Position of (Picked unit))) <= 7.5 (Distance between (Position of Wolf Statue [18.50, 18.50]) and (Position of (Picked unit))) <= 7.5 (Distance between (Position of Wolf Statue [18.50, 93.50]) and (Position of (Picked unit))) <= 7.5 (Distance between (Position of Wolf Statue [93.50, 93.50]) and (Position of (Picked unit))) <= 7.5 (Player (Owner of (Picked unit)) treats player (Owner of Wolf Statue [18.50, 93.50]) as Ally) == true (Unit type of (Picked unit)) != Wolf Statue ((Picked unit) Life (Current)) < ((Picked unit) Life (Default)) Then Unit - Set (Picked unit) Life to (((Picked unit) Life (Current)) * 1.05) Text Tag - Create a text tag with the text "Healing" for (All players), using a font size of 24, at (Position of (Picked unit)) and height offset 1.0 (initially Visible) can also set whether true is enforced Text Tag - Show (Last created text tag) for (All players) Text Tag - Set Text color(s) for (Last created text tag) to (Color((Default player (Owner of (Picked unit)) color))) Text Tag - Set the velocity of (Last created text tag) to 1.0 coordinates per second at an angle of 90.0 degrees from horizontal Text Tag - Set Duration time for (Last created text tag) to 2.5 seconds Else
0
That is just nuts, I'm sure they make some waste clicks and moves too sometimes.
0
Nice, fewer but way better quality submissions unlike during cutscene contest.
0
For clear subtitles. Download the map.
0
There is camera category in Data Editor. Check out Defaultcamera.
0
I updated trigger to resemble more of what I use in my current map, test map however is not updated yet.
0
It fit better for my maps as I prefer to use floating texts to show various information (bounties mainly).
0
Well I can do one quick. =)
0
When unit comes enough close to any of listed structures in trigger, it heals that unit 5% of it's maximum health if not in 100% health, every second.
Version 2! More like in my map but example map is not updated yet.
Outdated.