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    posted a message on Anyone else seeing this crap?

    @Taintedwisp: Go

    I put it up only once. It was a SC2 bug.

    Posted in: General Chat
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    posted a message on Trying to save unit and inventory isn't loading

    Thank you guys for all the help. I figured it out. It had something to do with the unit in the data editor. Thank you guys.

    Posted in: Triggers
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    posted a message on Trying to save unit and inventory isn't loading

    Hello I am trying to save my unit. And it is saving/loading but the inventory isn't loading with it. Is there some reason why the unit would load without the inventory. If I open the bank file I can see the inventory and all the items, but when I load it into the game all the items are missing.

    Posted in: Triggers
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    posted a message on Is there a way to show more digits

    @xxxNEARBYxxx: Go

    Where do I put that XML? Where is all that UI stuff located?

    Posted in: UI Development
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    posted a message on Is there a way to show more digits

    Hello. When the player gets over 1 million minerals, it is displayed as

    12341... or something like that. Is there a way to make it display more digits on the top right of the screen?

    Posted in: UI Development
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    posted a message on Is there a way to show 5 attributes

    Hello guys. I am making some aesthetic changes to my map and right now I have 5 attributes on my Hero.

    Agility Dexterity Intelligence Strength Vitality

    The problem is that on the Bottom it can only display the first 4 no matter what the screen resolution is. Is there anyway I can fix this problem and display all 5 without having to create any custom UI myself?

    Posted in: UI Development
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    posted a message on Cannot get ability levels to save/load properly in bank

    @DrSuperEvil: Go

    All the trigger does is load the unit. Code looks like this:

    Save: Bank - Store unit Hero[1] as (handle of player 1) of section "FireDragon" in bank Dragon Quest Bank[1]

    Load: Bank - Restore )handle of player 1) of section "FireDragon" from bank Dragon Quest Bank[1] for player 1 at Start Location facing 0.0

    So there really isn't much room for error.

    Inside the bank files the hero save looks something like this.

    <Section name="FireDragon"> <Key name=""> <Item3 string="BasicArmor,3,1"/> <ItemCount int="6"/> <Type string="BabyDragon"/> <Shields fixed="0"/> <XP fixed="600"/> <LearnAbilCount int="1"/> <Item1 string="BasicClaws,3,0"/> <Life fixed="200.087"/> <Item4 string="BasicArmor,3,2"/> <Item2 string="BasicArmor,1,0"/> <LearnAbil0 string="LearnSkills,0,3"/> <Energy fixed="50"/> <Item0 string="BasicClaws,0,0"/> <Item5 string="ILEBCE,2,0"/> </Key> </Section>

    Any help would be much appreciated.

    Posted in: Triggers
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    posted a message on Cannot get ability levels to save/load properly in bank

    Hello, Hero, creator of Dragon Quest RPG, here. I am having trouble with my abilities. Currently when I save the dragon hero and then load them, the skills do not properly load there levels. I am wondering if there is something in the data editor I need to be changing in the abillities part of the data editor. Right now I have a "Learn skills" ability, and then in there you can learn Fireball, Fireclaws, Flame Egg, Inferno, and Nova. None of there levels get loaded. Sometimes if your lucky, Fireball will have a couple levels saved. Please help me out with this if you know any reasons why this would happen.

    Posted in: Triggers
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    posted a message on Players Sharing Minerals/Vespene when they leave game

    Hello everyone. I am making an RPG called Dragon RPG and I have it so it saves a players Minerals/Vespene whenever those get changed. This is working just dandy, except when a player leaves game and the game splits their minerals with their allies. The problem with this is it resets there minerals/vespene to 0, and then saves it. As well as giving all the other players more minerals then they earn. Is there a way to turn off the sharing of minerals when a player leaves game, or at least a way around this? Thank you.

    Posted in: General Chat
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