Hello everyone. I am making an RPG called Dragon RPG and I have it so it saves a players Minerals/Vespene whenever those get changed. This is working just dandy, except when a player leaves game and the game splits their minerals with their allies. The problem with this is it resets there minerals/vespene to 0, and then saves it. As well as giving all the other players more minerals then they earn. Is there a way to turn off the sharing of minerals when a player leaves game, or at least a way around this? Thank you.
Hello everyone. I am making an RPG called Dragon RPG and I have it so it saves a players Minerals/Vespene whenever those get changed. This is working just dandy, except when a player leaves game and the game splits their minerals with their allies. The problem with this is it resets there minerals/vespene to 0, and then saves it. As well as giving all the other players more minerals then they earn. Is there a way to turn off the sharing of minerals when a player leaves game, or at least a way around this? Thank you.
use variables in the trigger editor instead of cash