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    posted a message on Paid Project - Wilderness Survival
    Quote from Enexy: Go

    It is really difficult to find someone who is interested an open minded about working on someone's project. Just because of the fact that people do like creative control and just control in general. You have to be aggressive if you want people to help you. Don't wait for them to come to you. I have gotten lucky and found myself a terrainer to help me in my work and I even offered $600 dollars for his work, but he gracefully declined and he is STILL helping me 5 months later. I am also paying out $2-4 dollars per spell being made to another person.

    I'm not trying to downplay your money arrangements here TMMagic, but even my payments are really low considering the amount of time that some people have to put into a project's creation. True enough - modding is free and we should be doing it for fun. But what if I don't want to do it for fun and get money? Well, you'd bet your ass I'd get a decent amount of money for 100+ hours of work! (Not $10/20). AND - if I did want to do it for fun, it'd be on my own accord and ideas.

    Also - I do help other people from time to time. I usually am directly requested (Which is what I suggest you start doing on these forums). If I like someone's map and I've talked to them before, I'll ask them if they need help with anything and that's how I usually get involved in projects as well.

    The way you are searching for talent is the most effective way to get people. MONEY! Time = money, as you may have heard. If that wasn't true, then employer's would go scouting on their own looking for people instead of having to negotiate payments. (Of course this isn't true right now cause of the recession)

    My suggestion to you is to go out and look for people on your own and reach out to them rather than having people come to you. This is an aggressive approach and most effective especially if you don't want to dish out large amounts of money. Also - offer other forms of credit, for example state you have plans to put the map on the marketplace and that you will split revenue with team members - this is common in most start-up studios/projects. Of course 99.9% of projects proposed NEVER get finished. Also keep in mind the programmer's mentality! 90% of a project is made instantly. The rest of the 10% is what takes the longest.

    This is quite true.. i'm working for Enexy right now in Rise of Nigma, A.K.A. Eternal Dusk as another person who can do triggers other than himself. I've lately been getting ed over by school work and parents so I don't work as much as I did during the Summer, but i'm still close to the project and do as much as I can when I can. I've actually tried to make a Wilderness Survival map, but that was the first map I made and turned out to be pretty good, with me doing everything, including the units, triggers, and everything. But I eventually gave that up and moved to a RPG so I can get into the SCU Development team, but I posted the application when they were very busy to check the forums, and eventually Enexy hired me to work on Rise of Nigma. People who work on projects that like it don't want to work under a leader who can't do some of the hard parts of the Editor. Like seriously, looking for: Item Creator and the requirements is to make an ability? Data/Unit Editor, Trigger Editor, and UI Editor. It seems like you can only do Terrain, and put that an Item Creator has to make an Ability, the lack of knowledge shows, and people don't want to work under an incompetent leader. I don't want to be mean or anything, but it's the truth... projects die either because the team isn't motivated, or the leader is very incompetent and wants the team to do everything for him without paying them.

    Posted in: Team Recruitment
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    posted a message on Rise of Nigma Terrain Showcase

    @ViviKyouLi: Go

    Oh wow, I forgot my signature is quite old.. updated it now. lol

    Posted in: Terrain
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    posted a message on Rise of Nigma Terrain Showcase

    @Enexy: Go

    -.- your the creator of it, you play it everyday to test.

    Posted in: Terrain
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    posted a message on [RPG] Void: Eternal Dusk

    @Nebuli2: Go

    Here are more fancier links to the recruitment page and forum page:

    The Rise of Nigma Forum Page

    (Recruitment Page is in my signature)

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @Enexy: Go

    I was gonna show you my hybrid-spell yesterday but you had to resume your 5 hour afk T_T EDIT: I need people to help me with the spells workload, Pyro Square took me 1 hour with just 6 damage calculations (6 for the main blob and 6 for the split with 5 levels of Hearth Mastery)

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @Nebuli2: Go

    doesn't seem mysterious enough :P EDIT: The way I do the spells in data is easy to implement in triggers, to launch for example, the Pyro Square all you do in triggers is to Create Effect - Pyro Square Initial targeting (Point Here) and when it impacts it does Repeat Action 6 Times Create Effect - Napalm Small Initial targeting random point in region (Region Name Here)

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @yukaboy: Go

    btw... who's doing ice?... cuz I know i'm doing fire lol also, the way I do it it makes it easy to implement trigger-base damage through the impact set effect i have for each ability :3

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @yukaboy: Go

    What do you mean? Lol I like my DP >.> Make like a Void: Eternal Dusk Dev Pic and i'll happily change into it :P EDIT: I don't wanna spam the thread so i'm gonna edit this... Nebuli isn't part of our team :O at least i don't see it... lol

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @yukaboy: Go

    LIES! I'm always on! STOP EXCLUDING ME DEVILER!!!! >.> Btw, I'm making Fire/Ice unless Nebuli is doing Ice :/ People should really check this daily for updates :P EDIT: Oh wait nvm you said V lol didn't see it xD

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @Enexy: Go

    Been working on the minimap also. It's almost complete too lol xD I'll be working on the medical bay then i'm gonna work on quest system :D

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    It's just one side of the cavern, he could make it larger to make it a command center with that one side as the medical bay.

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    I suggested the revive area, and this is what I got, a pro cave :D

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk
    Quote from Enexy: Go

    @Nebuli2: Go

    Equipping and unequipping of items is done.

    Tooltips don't work in equipment, and also tooltips are left behind when you DnD to some other inventory slot

    Oh and Nebuli, give me the new map with the terrain lol. You need the map where the shopkeeper is still there, or else everytime you theres important updates to terrain I have to make a new shopkeeper everytime :(

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    @Enexy: Go

    So I know you hate if then elses, but I think i can make it work with right click drag and drop using boolean variables when you mouse over a dialog item in the inventory it sets the boolean to true and make it so that when you right click check if the boolean is true, then use DnD

    Posted in: Project Workplace
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    posted a message on [RPG] Void: Eternal Dusk

    shut down everything related to SC2 and run Starcraft II Public Test.exe it will download the patches required to run it.

    Posted in: Project Workplace
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